Editor's Choice
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Jan 1, 2021
I have a bit of time where I can't concentrate deeply but can probably do some easy things. A new class reduces DungeonLayout.
Jul 11, 2026
Recent Articles
(Jul 11, 2026)
I have a bit of time where I can't concentrate deeply but can probably do some easy things. A new class reduces DungeonLayout.
(Jul 11, 2026)
We need to deal with the illumination issue in our breadcrumbs feature. Should be easy. Need to quell a rumor first.
(Jul 10, 2026)
OK, let's learn how to do the thing we already did. I plan to go in Very Small Steps. The morning's spike pays off, it seems to me.
(Jul 10, 2026)
I've thought of what may be a fun idea for the game. Let's talk about it, maybe do some of it. Spike written, thought about, tossed.
(Jul 9, 2026)
I need a little something to do. Here's something that could be done. Better code, not as easy to understand as it might be.
(Jul 9, 2026)
We'll glance at Flooder, to see if it needs any improvement (it surely well), then improve it. (Brief oblique cut at LLMs, oligarchs, etc.)
(Jul 8, 2026)
We need to improve Flooder, to allow constraining it to follow legitimate pathways. I am expecting it to be straightforward.
(Jul 8, 2026)
An upcoming feature demands a capability we don't have. Let's improve the Making App a bit. A good first step.
(Jul 7, 2026)
Knowing the fix, let's install it properly. Then maybe an idea.
(Jul 6, 2026)
Let's fix the defect. Bear bite costs me two hours.
(Jul 6, 2026)
No, a DEFECT, and a serious one. All hands on deck! Red Alert! OWOOGAH OWOOGAH!
(Jul 5, 2026)
With a reasonable design, reasonable changes are generally reasonably easy. So keep the design reasonable.
(Jul 4, 2026)
... if we can gin up something that's kind of fun. I have a simple idea that seems promising. Turns out to be Very Pleasing!
(Jul 4, 2026)
I see one more thing that needs doing. And then I propose that we have a little fun. What am I saying, programming IS fun for me. CW: Brief LLM excursion.
(Jul 3, 2026)
Let's figure out the new interaction feature, test, and do it. Success but with a reset and a general feeling of clumsiness.
(Jul 3, 2026)
We improve some code, reduce overall size and breadth of interfaces, make things better. CW: Brief LLM-"AI" remarks.
(Jul 2, 2026)
The recent refactoring around Layout and Cell gave me a very appealing idea. Let's discuss and quite likely try it."What kind of person wears Louboutins into a dungeon anyway?"
(Jul 1, 2026)
This afternoon I want to explore some alternative notions around the Cell topics raised this morning. Very promising results!
(Jul 1, 2026)
Speed report, and I noticed what looks like Feature Envy. Let's see where it leads. One serious mistake, quickly corrected. Very nice result. Some speculation.
(Jun 30, 2026)
We have a tricky problem ahead of us, but first: the tests are too slow. Nice result, very pleased.