Hack Club’s Scrapbook

A daily diary of what Hack Clubbers are learning & making every day.

omarhossdev
@omarhossdev1
I'm developing an open-source fully free private file sharing web app (I finished an hour in it till now 😅) please take a look at it here and rate the idea👇 stardance.hackclub.com/projects/33979 Thanks!
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summer-of-making emoji
zeankun.dev
@zeankun.dev1
I made a Fontobene parsing library for the web, called Derakuma! it's a fully fledged Fontobene library for JavaScript, TypeScript, Node.js, perfect for your CAD needs (PCB design software, CAD, whatever that needs vector fonts!). oh and, the best part? you can use it now! it's on npm and free for you! so get creative!
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PrGh
@PrGh1
Hey guys, I wanted to share a tiny thing I made for #C0AUZ1LAMH6 : Termcord - A terminal command recorder I wrote this in an not so well known language called Nim. Nim basically transpiles to C/C++/JS while giving a python like syntax that makes it fast and easy to understand. What I build with it, to learn how the whole thing works, is basically a cli tool that records the commands you type in by giving an REPL that also directly executes the commands. It takes the recordings and saves it in json file at a .termcord directory located at the home path of the user. Try it out with npm install -g termcord (may break if you have disabled post-intall scripts. In that case you have to manually download the binaries and add them to your path) Check out the code here: github.com/PrathamGhaywat/termcord
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Henry Wauzivuff
@Henry Wauzivuff1
16 July 2026, Thursday, Day 197/365. Jueves *3 DAYS AGO.* Today-3. *5 days until 21 July, Term 3* • Burning stomachache woke me up early while I tried to sleep in :pf: ◦ I believe that the cause for my irritated bowel all this time, is simply my consumption of monster, a swig of which I drank while biking yesterday. • Crashed photos.hackclub.com by trying to upload a 390mb yaoi presentation several times • Application to start a hack club • Tried working on #C0BC47NPFT9 project a bit • I believe I watched a bit of frieren & blue lock ◦ Only up to episode 2 and I can already say, football is NOT this serious vro :sob-pray: ◦ Would recommend watching with a sibling to laugh at the insanity together • Cooked instant wow spageti (instant noodles) with sister, truly some SEA engineering News: • Canada burns.. Enjoyment: 5/10, Productivity: 5/10. Streaks: 1. Coding: yes 2. Art: no 3. Documentation: here it is but late *375 more days.* > you do NOT want to be bottom in the 'bl ranking'
I believe that the cause for my irritated bowel all this time, is simply my consumption of monster
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Mikuel
@Mikuel1
Tired of doomscrolling until your eyes hurt? Tired of paywalls on every app blocker you try? :noooovanish: I just shipped FreeBlock v0.6.0: a free and open source cross-platform website and app blocker! :cat-woah: Here's some of its main features: - Manual blocking: Block websites and apps on-demand - Timed locks: Block websites and apps until a timer runs out - Scheduled blocking: Create schedules to block entries automatically - No setup: Supports all browsers and apps with no setup out of the box - Cross-platform: Supports Linux, macOS and Windows, mobile coming Soon™️ - No workarounds: Once you block something, there's no way to bypass it Check it out and give it a star if you find it useful! macOS and Windows builds are untested, I'd appreciate it if you'd let me know of any issues! repo: github.com/…/FreeBlock
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Kaplin86
@Kaplin867+
Day 199 / 365 Today I felt really productive! I basically got the entire mini index thing for my game (called One Turret its on steam go wishlist) to work that i talked about yesterday. The revamp is way better than how it was originally! Man I cant wait to get this update out :) Im especially happy because I still found myself playing a lot of games. Its like that one type of table where its the 2x2 grid. The Y would be for time spent gaming and X would be time spent coding. If both are high for the day, then its a really good day. If its high in productivity, its a good day. But in any of the lower productivity ones, I guess it defaults to a bad day because I end up feeling bad lol. Makes me wonder where i got the mentality from, and also if that mentality causes me to work more. Very philisophical, hm, hm. or would it be psychological? Eh whatever. have a great day :)
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summer-of-making emoji🎮
RamRatan
@RamRatan0
made a logo for my hackclub
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Kaplin86
@Kaplin867+
Day 198 / 365 How are we already so close to day 200? Jeez. Anyways, Today I played a lot of games. Most of my online friendgroup wasnt present today (two of them actually were meeting up irl since they live not too far!), and thus i worked a good bit on my game One Turret. Other then coding some small stuff, like finishing off the can-place-building stuff, I also designed some ui for a really old feature in the game. The old feature in question is what i like to call the "crafting helper". whenever you find an item in your run, you would be able to see the source and what it crafts into (with the results censored until you actually make it). Really good for the whole "exploration of crafting trees" the game is going for early on. However, not only was it buggy, but also really ugly. well, the whole game looks bad, hence why im remaking most of the ui, but uh yeah! Now its going to look way better! and have more info like damage and any special abilities items may have! so i guess its no longer just crafting helper, but instead "mini index". I say mini because the game already has a built in index (which is really like a wiki) (which also works for modded items which is cool) (i plan to rework it as well) oh also since im talking about it, might as well get my free advertisement token in!! go wishlist one turret (or just buy the game) on steam!! and if you do get the game uh know that it WILL get better!! trust!!
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zhaoceaser
@zhaoceaser0
I am developing a native IDE for AI harness engineering
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summer-of-making emoji😄😍🤭
SanSpyridon
@SanSpyridon0
I made an FM Radio :))
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WillKuntze
@WillKuntze0
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Kaplin86
@Kaplin867+
Day 197 / 365 Today was fairly good. I worked a bit on my game One Turret, and designed some cool ui stuff for currency and enemies remaining, alongside a wave timer. I also played a lot of stacklands today, trying out the stacklands 2000 dlc i got during steam sale. I got to moon 100 already in the city mode lol. Very fun! Make sure to stay hydrated, and remind yourself that you are awesome!
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awesome emojicooll-dino emojisummer-of-making emoji🎮
Kaplin86
@Kaplin867+
Day 196 / 365 Today was basically like yesterday. Except i worked on my steam game One Turret a bit more, getting categories to show up in the ui remake for buildings. I also did some planning for how this update will effectively overhaul the combat. Honestly i might as well call this update the remake-the-game-update rather than the polish-update-plus-final-boss-update. Rather than bullets having simple effects like pierce, homing, scatter, etc. some will also have something called "Unique Effects". For example, the cog item and steampunk bullet would have one where they have increased damage based on how many of the same item are inside the storage for the turret itself. Or I could have one where the turret gains attack speed for a short period of time. etc. just things that allow more than one main bullet to be viable. my previous solution i was going to have this update for that goal was to add a whole bunch of status effects, but honestly this works better. I also helped my friend code a bit! he doesnt code a lot. and he was using scratch. im actually really good at scratch, i have quite the history with it. may or may not have competed in 12 jams that were for scratch games. but thats a story for another time. or google it, its all public. Speaking of googling stuff, aparently my name has the cool "Video game developer" thingamajig on it. According to google, im official now!!!! yeah!!! oh wait actually i just looked it up again nevermind its not there. sigh. atleast i got a cool screenshot while it was there!
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Ann_with_an_e
@Ann_with_an_e0
I'm making a scrapbook!! :yayayayayay: My first entry, not 100% sure how this works? What I did today: -Drew the pixel sprites for sundial (my personal website) and animated them- that was sooo much work that I forgot to record😭 -Made the landing page, took me abt 2.5hrs -Made the room and planned the logistics-tmr will be testing out methods. Still on the fence if I should make a 3D model on blender and use Three.js or leave the 2D image and make a grid thing instead for the sprites to move in. I'll probably make two states and leave it up to the user to choose from. Stuff to add: -Make a custom cursor for the site. -download a pixel-themed font. -add scanline effect. -add display settings to change accent colours (maybe?) The walk cycles took soo long, I'm exhausted. Gotta study for my paper tmr tho!!
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pkncoder
@pkncoder0
—————– Devlog X —————– I’ve been working on refactoring my project for the last few hours. Part of how I code includes: Comments throughout to explain the code, strict formatting throughout, and trying to help the compiler with “const” and “inline” keywords. > To recap, my project is a custom made rendering engine that focuses on > diverse rendering options along with high stylistic control (very > high-level explanation). ## The process My process of refactoring usually happens once I finish a new addition, however I haven’t been adding new things for a while. Now that I’ve added a new addition to the project (Event system & LayerStack), I want to go through the entire codebase under the src/ directory (not the glsl shaders). ## Project code stats (src/ directory) Running the command line utility “cloc” on my src/ directory to count code stats, I get these counts:
-------------------------------------------------------------------------------
Language                     files          blank        comment           code
-------------------------------------------------------------------------------
C++                           23            646            464             1930
C/C++ Header                  47            506            205             1302
-------------------------------------------------------------------------------
SUM:                          70           1152            669             3232
-------------------------------------------------------------------------------
Not very big yet, although that will be increased once I get to redoing the entire rendering engine.

## *What I have done*
Now, back to my refactoring. I got through the basics: removing warnings, double checking the public/private attribute declarations on classes & structs, setting const on functions & params, setting inline on functions.

## *The checklist*
This is my entire checklist for refactors, this is my first project using it, so it is still being worked on:
### Refactor Checklist (src/)

1. [x] Fix warnings
2. [x] Fix public vs. private
3. [x] Make functions const when needed
4. [x] Make function params const when needed
5. [x] Make functions inline when needed
6. [ ] Fix placement of functions
7. [ ] Refactor step by step in code
8. [ ] Rename things
9. [ ] Add comments
10. [ ] Place the \#includes in the right spots
11. [ ] Fix file tree
12. [ ] Run ./fullTest
13. [ ] Update the obsidian canvas & png
14. [ ] Update the website
Eventually I will also need to make one for the shaders too, as they are sometimes more technical on the code side. ## Conclusion That’s all that I’ve been doing, thanks for reading. Here is my Github repo & landing page for this application: Source Code: github.com/pkncoder/Engine Landing Page: pkncoder.github.io/Engine
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Kaplin86
@Kaplin867+
Day 195 / 365 Okay what do i say for what i did today uhh i played a lot of hypixel bedwars with friend! i worked the tiniest bit on one turret. and i honestly dont remember doing much else other than schoolwork. Lowkey dont know where the time went. Guess we will continue gambling tommorow!!!!!! idk its all percentage based at this point which is honestly concerning
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Kaplin86
@Kaplin867+
Day 194 / 365 While I didnt do as much programming as i would have liked one my game One Turret, I still did some stuff!! I think i finalized the new building selection ui for the polish update!! Im probably going to work on making it functional here in a second after i finish writing this. Im fairly certain once i finish adding that, the inventory, and the "discover recipes" system, the core gameplay would have been entirely recoded. Then I can work on remaking the map editor for the new format, alongside new features like status effects (well i guess status effects arent new, but they were removed for being too buggy. now that im better, i can probably implement it in a not buggy way!!)
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thinking emojisummer-of-making emoji🎮
jack-jacobson
@jack-jacobson0
My first scrapbook message! I plan to document my learning and projects here. Stay tuned for more. See one project that I am working on below! I am also working on getting this on my website (jackjacobson2011.com) but its erroring.
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pkncoder
@pkncoder0
I have been working the past week to get the Event system working & trying to fix pointer / referance issues (there are still a few I haven't figured out). But now I have a working event system. To recap, my project is a custom made rendering engine that focuses on diverse rendering options along with high stylistic control (very high-level explanation). In my previous devlog, I explained the Layer Stack, a top-down structure for controlling object ownership and main loop execution. Every frame, the layer stack runs the first layer to poll camera movement inputs (temp), and then next layer is ran to render out the frame through the RendererManager. This is great, but where the layer stack really shines is the event system. Events are reactions to when anything happens, keys being pressed / released, the window resizing, etc. When an event is dispatched, the layerstack stops, loops through each layer running it's "onEvent" function to let that layer react (ex. the final render needing it's texture resized). If a layer doesn't want below layers to react to the event, it can consume it, stopping the event dispatching and continuing execution. I struggled a ton with the event state not updating correctly, and the camera not giving the right values to render the triangles. It turned out to be objects/classes duplicating, and not being able to update. There is so many debug messages in the terminal 😭 This was all front-end changes (no change in the render), but now there is a better system put in place (back end changes). Github repo: github.com/pkncoder/Engine/tree/Phase-IV Landing page / Website: <https://g|https://>pkncoder.github.io/Engine
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Kaplin86
@Kaplin867+
Day 193 / 365 Hi guys its me kaplin yay!! I dont have much to talk about today lol. Im no longer at the staycation. now im at my house. Im going to get back on that programming grind tommorow. As for today, I mostly watched my friend play a game i got him during steam sale. So yeah thats fun. I REALLY want to lock in on one turret, so thats probably what i will code tommorow!! and i will probably yap about how i love coding!!! so joyous!!!
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Kaplin86
@Kaplin867+
Day 192 / 365 Second day of staycation with my cousin. I don't really have much to say lowkey. We did airsoft (I didn't participate) for most of the day, had fancy dinner, and then went axe throwing. Still had to drive all that. Since my laptop is dead I just drew the doodle on my phone lol.
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Kaplin86
@Kaplin867+
Day 191 / 365 Today was definently a day. My cousin and his father are in town. its the cousin that im not a big fan of, in the case i mentioned them previously. Anyways, since my mom was out of town for a school thing, I drove around me, my dad, my brother, and the cousin and uncle around the city. we did a few fun things, like swimming. well i didnt swim for that long i guess but i think it was relatively fun. Outside of that, on my laptop time, I played some noita and had a REALLY good run going with a perk called "perk lottery". Basically, it gives you a 50% chance to get another perk after choosing one, so i kept doing that and ended up with a whole lot, making me immune to a handful of damage types. I also found a really good wand that killed everything easily. My run ended when i encountered some enemies i havent seen before, causing me to lose my rhythm (and also accidentally used up all my mana on the good wand). So uh yeah im staying the night at a local hotel for a sort of staycation yippe.
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@Ava Bisset0
made the elevator work halleluJAH
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Kaplin86
@Kaplin867+
Day 190 / 365 Today I felt actually productive! i worked on one turret a bit, moving it to godot 4.7 and started work on a few new ui items. I also helped my mom record voice overs for a advertisement project she needs to do for her school stuff. I also helped edit the video for her lol. il probably talk a lot more tommorow lol im just tired as of writing this
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qwwertyz
@qwwertyz0
day it's some day • got my yearbook and diploma:partying_face: • still happy about my rick roll quote. although maybe I should've used an alt unlisted video to see how many people fall for the trap • brooo why is finding a student house here so difficult:heavysob:
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Kaplin86
@Kaplin867+
Day 189 / 365 I dont really have much to comment on today sadly. Thats not to say I didnt enjoy the day, Just nothing to write home about, especially programming wise. I suppose im at the bottom of the productivity wave. So, by that logic, I will surely become the most inventive kaplin ever in the next coming days... right???????????????????????????? heh lol anyways on a side note i HATE hypixel bedwars duos bro. absolutely terrible. oh also i made a cool yomi hustle (or Your Only Move Is HUSTLE for those new to the chat) style that looks like my main oc guy isnt that so cool
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Kaplin86
@Kaplin867+
Day 188 / 365 I tried to wake up early today, But ended up sleeping through my alarm. So I wouldnt say I was too productive lol. At most I really just did some of that summer schoolwork ive been meaning to do. Finally finished this massive assignment. I also got some games from the summer sale on steam! And I 100% stacklands! And I got the stacklands dlc which was also on sale! yay!
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summer-of-making emojiyay emoji☀️
Kaplin86
@Kaplin867+
Day 187 / 365 Lowkey today I did no coding. I wanted to, but i didnt. i opened up godot like three times just to end up doing nothing. Maybe I need to start a new project to refresh myself or somethin man i dont know :pf: maybe i need more sleep. i dunno. Played a lot of noita today, alongside hypixel with friends. guess we are in a hypixel phase again. Maybe I will try making the "router rebellion take 2" game i mentioned previously. Its funny, Ive always wanted to make a story-heavy game, but never was able to really make gameplay to support that idea. I think this project idea might be the one to finally achieve that goal.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/fe6cbc18-61e8-4cce-a042-642ebaf0f698-image.png
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pkncoder
@pkncoder0
Tempname: Engine update. I am so tired To keep it all contained, since the last devlog I have: - Merged Phase-III into main & created a Phase-IV branch - Changed the landing page's color palette - Modified the target architecture 4 times (3 committed) - Created a rudimentary SceneManager class - Implemented an EngineContext class to distribute ownership & to help with data flow+containment - Implemented a layer system to help cut down on application & to contain/host the events system. - Finally put in the system directory (folder) in the architecture that will host any simulations, computations, and animations. Currently it is the planned details for the camera system. The biggest thing that I have done so far is the layer system & state/context creation. The layer system is like a regenerating stack of pancakes 🥞. Before you cast your pancake regeneration spell we all have, you have to prep the pancakes with butter and syrup. Each time you finish the pancakes, a new round starts and you eat them again. Then, once you are done, you have to disable the regeneration spell. The layer system acts the same, but computationally & layers instead of pancakes. Each layer goes through the lifecycle of onAttach -> onUpdate -> onDetach. By far the biggest reason for the layer system is the event system, but I'll leave that for the next devlog. Here is the github page: github.com/pkncoder/Engine/tree/Phase-IV Here is the landing page: pkncoder.github.io/Engine I still have soooo much to do, especially with & after the event system. I've completed most of the easy stuff for Phase-IV. Here is the current architecture & a site screenshot.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/c7a9c39f-098d-40a1-95a5-97865920540d-screenshot_2026-07-06_at_3.45.52___am.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/fe291ef4-4711-43d0-9a95-e43403627dcd-phase-iv-architecture.png
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Kaplin86
@Kaplin867+
Day 186 / 365 Today was a pretty good day! I worked on one turret a bit and also did some thinking on how i want to market the next big update and hopefully i can revive the game 😇 Outside of that, I played a lot of noita and hypixel bedwars today. I had a really good noita run where i had the perk that makes all bullets home, alongside a wand that shot 3 saw blades at a time. the saw blades would stay airborn and automatically go towards enemies. I died because i noticed the fizzing particles of a explosive gas tank too late. and in bedwars me and the friend group were on a roll all day. turns out we play pretty good aggresively... we also play good when the enemy teams destroy eachother beds on their own leaving us the only team with a bed. also since its day 186 i drew every one of my doodles so far for the grand total of 100 doodles in one drawing
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/c033bf70-187d-465c-ba6a-1dcf6fe7968c-image.png
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Kaplin86
@Kaplin867+
Day 185 / 365 Today was certainly something. woke up fairly early compared to usual, and me and the friend who was over from the sleepover played some more pokemon legends za. He beat the final boss, alongside doing the extra quests to get xerneas and yveltal (sorry for the spoilers) (honestly you probably could have expected those pokemon to be in the game if you know anything about the kalos region so uh apologies revoked i guess). When I tried working on my game, One Turret, today, I for whatever reason just... kept blanking. Like i wasnt able to think at all in a programming way. programmers block or something. So I played a bunch of stacklands instead! really fun game. I love it a lot. Ive had this one run going on for a while, and I finally got around to finishing the final bosses of the game. The run is at moon 203, and I got all the basegame cards unlocked + really good auto food system. So i think the only thing left in the game is just the endless waves, oooor i could buy the dlc >:) i might. maybe. This is such a long post so far but i still have more to say!! After I beat stacklands, I then worked a bit on one turret. Fully, 100% confirmed that enemies work in the new system :yay: . I did some thinking on my game Router Rebellion. Lil game I made for horizons ysws. And I was thinking... the gameplay SUCKS. I REALLY dont like it. So i was thinking, when was the last time i made a turn based game? So i think i might retry the project since ive been dying to create it (ive written all the world and lore and stuff) but instead take an almost paper-mario-style approach to battles. There will still be a factory system where you can customize using nodes / pieces / modules. I might make a prototype when GMTK happens since I plan on doing that. well, that is if the theme allows for it :) oh happy 4th of july to my readers in the U.S (like me i read this). my family did light some small fireworks in our backyard like we do every year :)
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/cfae1da2-2aae-4956-9fc2-cd0a6a4bcb7d-image.png
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arbabyousaff
@arbabyousaff0
So, Hi everyone, My name Arbab, I'm turning 16 in a few months. In the past 30 days I have built a web app that lets you create fully custom chrome extensions using Ai. I'm looking for amazing people and would love to connect!
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/0b2ed002-55c7-41c0-9a61-8e67f453c05e-screenshot_2026-07-04_11.13.50_am.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/e086f8d9-cd16-454e-807d-3b622dae2f10-screenshot_2026-07-04_12.29.18_pm.png
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ethanhawksley
@ethanhawksley0
Hi, I'm Ethan Hawksley and I've been making even more changes for hawksley.dev recently. When my blog post did well on Hacker News and got featured in TLDR Dev, I implemented an email newsletter signup form as a more readily accessible alternative to my RSS and JSON feeds. I'm using Kit as the backend, and you can even sign up without needing JavaScript enabled! I've been renaming some of my online accounts, so my GitHub is now github.com/ethanhawksley and the site repository has moved to github.com/ethanhawksley/ethanhawksley.github.io My GitHub profile README is now hooked up to the deployment of my site, so every time I publish a new post, my profile will adjust accordingly. The theme toggle script has been consolidated to window._getTheme and window.setTheme to reduce duplication across my code without impacting performance adversely. And finally, I'm now using compressed JPEGs for my OG image previews instead of PNGs, since I was previously having issues with preview images being too large to embed successfully.
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Kaplin86
@Kaplin867+
Day 184 / 365 Today I didnt program much since i was preparing for my sleepover, or playing until it was time to pick up my friend. After going to the store to get some snacks and getting boba, we went to my house and then played a bunch of pokemon legends za. hes at C rank right now, so we are going to try and get him to the end of the game tonight. But we will have to see how that goes :)
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/4dbb9eeb-e030-4f9f-9224-31599457dc2f-image.png
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Kaplin86
@Kaplin867+
Day 183 / 365 3 more days. Anyways today was fun cause i lowkey didnt really do anything productive i dont think. im trying to recall aaaand i dont think i did much of anything. I made the one turret artfight profile! Speaking of one turret, I coded on that game a bit more, and I got the new enemy system to spawn enemies fully!! yay!! well now i have to check all the old enemies code and make sure it still works.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/f09103b5-4d41-4d2d-9dde-62c039d070d3-image.png
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Kaplin86
@Kaplin867+
Day 182 / 365 Today was a generally productive day! While I didnt work on any homework, I worked on the readme for my game Helixxed (the one i made for godot wild jam and am also submitting to stardance) so i could finally ship it. I also worked on my form thing i mentioned yesterday and its fully done! I also made an art sheet for the turret from one turret (the name of the turret is called "one turret" btw). why? because im going to be participating with artfight!! but i uh sorta wasnt able to add the character because the site went down. maybe i should have added 'em before the event actually started lol.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/20622629-532d-496b-b8ed-32ad14483cb7-one_turret.pnghttps://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/d96ab4be-4cbf-45ca-9d81-57aa044cd6e1-image.png
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Kaplin86
@Kaplin867+
Day 181 / 365 Today I think i roughly finished off the workshop form for my club ysws, but I need to do some minor testing and then il be certain. I think I want to code some stuff tommorow. either that or work a lot on my homework stuffs. Anyways I tried making monkey bread again and it actually came out REALLY good!!
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pkncoder
@pkncoder0
Changed my mind on shipping, however I do now have a landing page! I still have to do things like changing the color palette (it's alright now, but I want something different I think), adding little details to really sell the "Rendering" aspect of this, etc. etc. Here's the landing page, please check it out & give any feedback! pkncoder.github.io/Engine/index.html Since I changed my mind on shipping, here are those images that I was going to use!
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Kaplin86
@Kaplin867+
Day 180 / 365 Today was fun but i still wasnt really all that productive. I atleast worked on my homework and did a bit of work on my club ysws, working on the workshop form. but yeah no thats basically it. i did play a lil bit of among us tho and watched a friend play some games outside of that cause i felt really tired. Had a headache all day too... i think i need more water.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/7d4ad184-6513-4e00-93d7-540e28ff7845-image.png
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qwwertyz
@qwwertyz0
day 179/180? • programmable badge(probably the closet I'll ever get to doing hardware) we'll get doom on there someday(and maybe eventually gta6)👍 • it's so hot 😞 • finally done with school tests!! • also ARTFIGHT!! if anyone attacks me I'll gladly revenge eheheh 😈
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/7fc1fd92-8093-4f9d-9e17-08f121278983-image.png
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Kaplin86
@Kaplin867+
Day 179 / 365 Today I lowkey just watched my dad play deltarune chapter 5 all day. im not even joking. from 9 am to 6 pm, and then picked back up at 9 pm!!!!! he was off work today so thats why. i plan on locking in tommorow!! but when have plans like that ever worked? I also attempted to make monkey bread but i cant send a photo since its still in the oven edit: i burned the monkey bread. maybe the fact i cant edit images in later is for the better.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/24f197b3-514d-4ee8-b9d6-3de6566cb5dc-image.png
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pkncoder
@pkncoder0
Just got done with some renders on the engine, been working all day on implementing the things needed. Along with the images, I added: Shadow Mapping for the Rasterizer (only 1 emitter) Tone mapping to the Rasterizer Fog to the Rasterizer A vignette effect to the Rasterizer Transparency maps to the Rasterizer Settings & presets for the renders * A new "Queer Room" modeled by me in blender for the Path Tracer (going to post it on ship). I honestly have had so much fun with this. Currently working on a landing page to go in place of my "Online Demo" on stardance (since this isn't that kind of application D: ). Here's the github: github.com/pkncoder/Engine/tree/Phase-III! At some point I'll be redoing the README as well for more info. Also, these images aren't even the best ones, I'll leave that for the ship :3
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Kaplin86
@Kaplin867+
Day 178 / 365 I had to wake up really early to drive my brother and dad to a swim meet 1 hour away from home :) so hu yeah from like 6 am to 1:30 i was out of the house. then I had to leave for my weekly hack club meeting!! Il be honest it didnt really go that well. We were working on our hackpad projects, but were running into issues with using fusion360. specifically with moving sketches or whatever the 2d thing is called. idk. theres also the fact that they wildly updated the tutorial, so now our stuff is a bit far from what the tutorial says (for example, our pcbs have a lot of empty space, while the pcbs in the tutorial were strictly around the buttons. and the connector bit was directly underneath a button while in ours thats not the case since we didnt know you could do that). so im going to be looking into how to use fusion360, and maybe if theres any other programs we could use that would be more preferred for my club members.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/fb78f3b6-8aee-4ee6-89ef-af854ccfa8aa-image.png
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calebthecreatasious
@calebthecreatasious0
Fnaf animatronic cupcake
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KingJamesH
@KingJamesH0
finished the frame alignment feature!
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pkncoder
@pkncoder0
I forgot about acceleration structures, so I planned that out as well in the renderer. Currently just: • BVH (Bounding Volume Heirarchy) for Ray & Path Tracing • SVO (Sparse Voxel Octree) for Ray Marching (Hypothetically) These acceleration structures make rendering methods like Ray & Path Tracing, Ray Marching, Ray Casting, etc. feasible for real-time by "cutting out" data (objects) similar to how a Binary Tree works.
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/804124bf-611d-44b5-bd04-cc0fc1d3c6e7-image.png
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Kaplin86
@Kaplin867+
Day 177 / 365 Today i tried out a little game called "ultimate chicken horse" with some online pals. Dispite the game coming out in 2016, ive only heard about it like once from a high-stakes competitive gameplay vid about it. idk. games pretty fun! Today, me my dad and my brother all went to a baseball game. We mostly went because my dad's work was having a banquet there since they are a big sponsor or somethin. While Im not the biggest sportsball guy, i especially didnt like this game because they kept on playing random meme audios. like pipe falling sfx and that stupid oo ee a e cat thing. like, they could have atleast do something more up-to-date?? oh well i probably wouldnt find it funny anyways. I always feel very awkward whenever i hear any sort of internet meme outside of any internet scenarios. I wonder what that says about me as a person!!1 atleast i got icecream from the game as well :)
https://scrapbook-into-the-redwoods.s3.us-east-1.amazonaws.com/d83a0b91-defe-4d7f-a381-186281e1fa5d-image.png
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Kaplin86
@Kaplin867+
Day 176 / 365 Woahh!1!1 hi guys its me kaplin today i coded a bit on my indie game. called one turret. available on steam go buy it. I worked on the recoded enemies a bit. Outside of that I played some minecraft, creating a really cool airship. i will be remaking this airship using schematic cannon in survival later. i used a bunch of modded copper blocks added by create since those are really cheap, only costing one copper ingot for two blocks. cant forget the fact of just how much copper you get from a single ore block.
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