Announcing a new look for a new era of Frostbite at @EA: ea.com/news/frostbite…
We'll be sharing more on our engine, evolution, and next-gen tech soon. Stay following.❄️
At Frostbite we love research and we are excited to share more of our work. To start, here's a sneak peek of the new hair system being developed by our Physics and Rendering teams:
ea.com/frostbite/news…
It’s been just over 10 years since the release of our first game powered by Frostbite, Battlefield: Bad Company. Now we’re giving you a glimpse at the awesome team behind it all, Come join us! 🌟
ea.com/frostbiteyoutu.be/IaAXvAov32Y
In case you missed yesterday’s first look at @Battlefield gameplay. All-out warfare is back!🔥
Age-restricted adult content. This content might not be appropriate for people under 18 years old. To view this media, you’ll need to log in to X. Learn more
We keep working on the new Frostbite Hair Rendering and Simulation! See our new blog post for more details on how strand-based hair compares the traditional hair cards
The chapter "Interactive Light Map and Irradiance Volume Preview in Frostbite" is our contribution to the Ray Tracing Gems book by @inversepixel and @pointinpolygon. Download it here:
Age-restricted adult content. This content might not be appropriate for people under 18 years old. To view this media, you’ll need to log in to X. Learn more