What's up with this Food Truck app, you ask? Well, it's a multiplatform SwiftUI app that showcases tones of new features and API — available as a sample code release on GitHub!
github.com/apple/sample-f…
New SwiftUI sample projects have been released for both Swift Playgrounds on iPad and Xcode! They showcase many cool things like image grids, loading content from the network, working with gestures, utilizing device sensors, and more!
3 years at Apple! Feels like a lifetime... it blows my mind what I've gotten up to so far — Create ML, Xcode organizer window, Fruta sample project, and now Swift Playgrounds. So grateful to be working with and learning from such amazing folks! 😊
I love that Swift Playgrounds 4 unlocks so much potential of iPad — with Apple Pencil I can use @Procreate to draw some little assets, add them to my app, and utilize a simple “while loop” in Swift concurrency to power my “game engine” — with SwiftUI animating all changes!
Swift Playgrounds 4.2 is out!
This update introduces a new customizable toolbar, a refined tab bar for files & previews, and great new content including a guide for detecting rock, paper, scissors hand poses via machine learning! ✊✋✌️
apple.com/newsroom/2022/…
The incredible SwiftUI team is hiring! If you want to enable the next generation of interfaces for Apple platforms — with this role specializing for the Mac — please please take a look and share your expertise!
jobs.apple.com/en-us/details/…
If anyone is looking for game engine inspiration, it turns out just updating your data every quarter second with an animation in SwiftUI can do the trick!
The new Swift Playgrounds toolbar & tab bar is featured on the new iPad Pro site! Lots of love was poured into these improvements!
apple.com/ipad-pro/
If you're interested in giving it a whirl, you can sign up for the Swift Playgrounds 4.2 beta!
developer.apple.com/download/appli…