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Jake Sawyer
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Jake Sawyer
@Naxum
Developer Experience at Apple. Designer, prototyper, occasional engineer. Probably dreams in SwiftUI at this point.
Cupertino, CA
Born February 28, 1992
Joined November 2008
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  • Pinned
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    Jake Sawyer
    @Naxum
    Jul 10, 2022
    Mega thread of my kittens for pinning purposes:
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    Jake Sawyer
    @Naxum
    Apr 30, 2022
    The babies have landed
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    Jake Sawyer
    @Naxum
    Jun 8, 2021
    For those trying out Maps on iOS 15, I recommend you check out some key locations in both light mode and dark mode ☺️ #wwdc21
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    Jake Sawyer
    @Naxum
    Jun 7, 2022
    What's up with this Food Truck app, you ask? Well, it's a multiplatform SwiftUI app that showcases tones of new features and API — available as a sample code release on GitHub! github.com/apple/sample-f…
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    Jake Sawyer
    @Naxum
    Nov 16, 2023
    Develop in Swift — new Apple tutorials which are an awesome way to learn Xcode, Swift, and SwiftUI! developer.apple.com/tutorials/deve…
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    89K089K
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    Jake Sawyer
    @Naxum
    Dec 15, 2021
    I'm so incredibly proud of the team on this release. I can't wait to see what kinds of apps y'all create on iPad!
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    Swift Playgrounds 4 now available - Latest News - Apple Developer
    From developer.apple.com
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    Jake Sawyer
    @Naxum
    Dec 17, 2021
    New SwiftUI sample projects have been released for both Swift Playgrounds on iPad and Xcode! They showcase many cool things like image grids, loading content from the network, working with gestures, utilizing device sensors, and more!
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    Exploring SwiftUI Sample Apps | Apple Developer Documentation
    From developer.apple.com
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    Jake Sawyer
    @Naxum
    Jun 29, 2020
    Every intern that I’ve worked with at Apple is a colleague, not folks we scapegoat when we don’t like something. Not a great look.
    This post is unavailable.
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    Jake Sawyer
    @Naxum
    Dec 17, 2021
    3 years at Apple! Feels like a lifetime... it blows my mind what I've gotten up to so far — Create ML, Xcode organizer window, Fruta sample project, and now Swift Playgrounds. So grateful to be working with and learning from such amazing folks! 😊
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    Jake Sawyer
    @Naxum
    Dec 15, 2021
    I love that Swift Playgrounds 4 unlocks so much potential of iPad — with Apple Pencil I can use @Procreate to draw some little assets, add them to my app, and utilize a simple “while loop” in Swift concurrency to power my “game engine” — with SwiftUI animating all changes!
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    Jake Sawyer
    @Naxum
    Oct 26, 2022
    Swift Playgrounds 4.2 is out! This update introduces a new customizable toolbar, a refined tab bar for files & previews, and great new content including a guide for detecting rock, paper, scissors hand poses via machine learning! ✊✋✌️ apple.com/newsroom/2022/…
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    Jake Sawyer
    @Naxum
    Sep 30, 2020
    The incredible SwiftUI team is hiring! If you want to enable the next generation of interfaces for Apple platforms — with this role specializing for the Mac — please please take a look and share your expertise! jobs.apple.com/en-us/details/…
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    Jake Sawyer
    @Naxum
    Sep 13, 2023
    If anyone is looking for game engine inspiration, it turns out just updating your data every quarter second with an animation in SwiftUI can do the trick!
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    24K024K
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    Jake Sawyer
    @Naxum
    Oct 19, 2022
    The new Swift Playgrounds toolbar & tab bar is featured on the new iPad Pro site! Lots of love was poured into these improvements! apple.com/ipad-pro/ If you're interested in giving it a whirl, you can sign up for the Swift Playgrounds 4.2 beta! developer.apple.com/download/appli…
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    Jake Sawyer
    @Naxum
    May 25, 2017
    Reminder if you want a global singleton gameobject in Unity - create it via a [RuntimeInitializeOnLoadMethod(.BeforeSceneLoad)] method!!
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