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Simone Andreotti
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Simone Andreotti
@Simone_dev_com
Frontend & Creative Web, passionate about graphics and 3D, with 4 years of professional experience and a degree in Computer Science from the University of Pisa.
Pistoia, Tuscany
simone-dev.com
Joined November 2018
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  • user avatar
    Simone Andreotti
    @Simone_dev_com
    23h
    Browser-based spatial computing without the headset. Using Three.js and MediaPipe to track physical head position via webcam, forcing a 3D parallax effect and casting a real-time shadow into the rendered scene. The web is moving past standard inputs. #threejs #creativecoding
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    Simone Andreotti
    @Simone_dev_com
    Jul 22
    Optimized the surface rendering and particle density on the WebGPU water simulation. Shifting the heavy pressure and boundary physics entirely to compute shaders keeps the mesh deformation perfectly smooth at 60fps in the browser. #WebGPU #Threejs
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    Simone Andreotti
    @Simone_dev_com
    Jul 21
    I officially opened a Patreon to release the source code for my best visual experiments and 3D scenes. If you want direct access to the exact WebGL setups, GPU particle systems, and custom shaders I build, the first batch is live. Link in bio!
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    Simone Andreotti
    @Simone_dev_com
    Jul 20
    Bound the fluid core to keyboard controls in this WebGPU simulation. Moving the core forces the water to react, deform, and splash based on sudden directional velocity, all computed in real time at 60fps via Three.js compute shaders. #WebGPU #Threejs
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    Simone Andreotti
    @Simone_dev_com
    Jul 19
    Current AI models are fine for isolated boilerplate, but they completely fail at actual game design. Even building a small game in Phaser.js requires coherent questlines, map logic, and consistent pixel art, things AI cannot generate reliably at the moment. #gamedev #phaserjs
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