Showing posts with label Sim Pressure. Show all posts
Showing posts with label Sim Pressure. Show all posts

Friday, December 4, 2020

Broncos Pass Rush

The Broncos have generated pass rush in several ways in 2020. I recently went on the Cover 2 Bronco Podcast with Jeff Essary and Joe Rowles. Check it out the episode here - Cover 2 Bronco. I thought I'd share some film and thoughts of what I've been watching the Denver defense do to get to the QB.  One major factor is Denver's ability to capitalize on hybrid skill set athletes on defense.

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Denver has several athletic interior DL who can isolate and attack Guards and Centers in the pass rush. Here the DT hits the Guard with a jab to a quick arm over to win with speed. 

Athleticism inside also allows for the DL to use pass rush games.

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Here Denver used an interior pass rush twist to punish over sets with the zero technique Nose the DT on the twist is able to create quick interior pressure.

Having players with hybrid skills and athleticism allows for creativity when building a four man pass rush. 

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Denver has joker package here playing 55 Chubb as the joker. A joker concept allows a specific defender to move around making that player a threat to insert into the pass rush in any area. A joker is a wildcard. This example allows the joker to attack a Guard and is paired with a pass rush twist opposite. If the pass protection doesn't honor the joker, the guard is on an island with a great pass rusher.If the pass pro slides to the joker the twist attacks the T/G forcing a difficult exchange. Again having athleticism from interior DL helps make this stunt work.

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Denver can also get the ILB's in on the pass rush. Here the Broncos built a 4 man pass rush with 2 OLBs, 1 DT, and 1 ILB. The double pass rush twist helps manufacture opportunities of the OLBs, capitalize on the pass rush abilities of an ILB, and requires a DT who can covert to an edge rusher. 

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Capitalizing on hybrid athleticism also means simulated pressure. The ILB inserts in the pass rush while the an Edge drops into coverage. The offense is forced to block 4 rushers with 6 blockers. This also keeps the RB from getting into a route. This pressure again requires athletic interior DL to balance the pass rush and work to contain. 

Denver has several ways to bring 4 while still using 7 players in coverage. Denver also has the ability to rush 5. 

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Having 5 immediate rush threats at the LOS creates 5 games of  1 on 1 for the pass rushers. Here that allows an edge rusher with a 2 way go on an isolated OT. Not all pressures are sacks, this is a good example of getting the QB off his spot quickly which alters the timing and throw.

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Another example of creating 5 games of  1 on 1 with 5 rushers. The interior rushers are working a twist to create inside pressure. 

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Denver also stems around pre snap to create confusion about which 5 are coming and from where. 

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Here is another example of combining 5 man pressure with DL twist. The most impressive part is in the coverage. The Safety covering the RB is able to play from depth and vision break to provide help on the crosser while still leveraging the RB.

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Denver here presents 6 man pressure with an interior twist game. The B gap rush LB comes out of the rush to eat the RB when the RB attempts to release into a route.

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Denver again presents 6 man pressure with a 2 on 1 overload on the RB. The pass rush again eats the RB preventing any type of release. The ILB in the hole is able to vision and break providing coverage help to the Corner in isolation on the X receiver. 

Overall Denver has found some interesting pressure and pressure coverage concepts to get to the QB this season. 


















Friday, October 23, 2020

Inverted Cover 2 Sim Pressure

The Eagles bringing sim pressures using an inverted cover 2 coverage concept.

Philly is in Nickel personnel on 2nd & 8 vs. 11 personnel.

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The Rush: 
Nickel and Will off the edge with both DE's pinching inside

The Coverage:
Invert Cover 2

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The 5 underneath zone droppers space to deny all the short routes. The sim pressure forces the OT to redirect from the DE on the inside move to the full speed pressure Will on the edge. The protection can account for the pressure but the degree of difficultly for the the OT is greatly increased vs. a base 4 man pass rush. The sim also forces the RB to stay in to account for the Nickel off the edge. The resource exchange is a big win for the defense. 6 pass protectors vs. 4 rushers still resulting in quick pressure.

Eagles in Nickel personnel on 2nd 1vs. 11 personnel. The front stems down to a bear front spacing during the cadence.

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The Rush: 
DT on the Center in a bull rush with both 3 techniques rushing the the B gaps. The Mike is pressuring through the A gap.

The Coverage:
Invert Cover 2

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The underneath 5 droppers make for tight window on all the short quick throws. The front covers all the OL forcing them to go 5-0. All 5 OL are manned up. The Mike gets the immediate run through on the RB in the A gap. This is an advantage of using sim pressures. Base 4 man pass rushes cannot typically isolate a RB in protection. Quick pressure on a RB in the A gap is also in the QB's face affecting the ability to step into a throw and affects the QB's mechanic. Not all pressure is about sacks.

Nice sim pressure designs from Eagles Defensive Coordinator Jim Schwartz.



Monday, October 19, 2020

Speeding Up Slow Developing Plays

One reason to call pressure is pressure changes the tempo of a play. Slower developing plays like play action pass and screen will not work on the timing they expect to operate on if pressure forces the play to happen more quickly. 

A 2nd reason to pressure is plays designed to manipulate defender's reactions in base defensive techniques can find difficulty creating the desired effect vs. pressures. A pressuring defender isn't making the same run/pass read like in a base defensive technique. Attempting to fool a defender is harder when the defenders actions were defined pre-snap and are less reliant on a post-snap read/reaction. 

Here are four examples from Week 6 in the NFL

Buccaneers are in base personnel on 1&10 vs. 12 personnel.

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The concept is a simple ILB edge pressure backstopped with 3 under 3 deep fire zone. The pressure forces the RB to adjust to make his block off his play fake to pick up a full speed edge rusher. The defenders aren't manipulated. The rushers don't buy the run fake. The pass droppers know the pressure can disrupt run or pass allowing coverage players to be coverage players who react to run not primary run fitters. The QB's play action tempo is too slow for the tempo of the pass rush created by the pressure. 

Giants are in Nickel personnel on 1&10 vs. 21 personnel. 

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The Giants are bringing a 4 man sim pressure rushing the Nickel off the edge backstopped by a 4 under 3 deep coverage. The usage of  21 personnel, motion to a 2 back formation, and flash fake are designed to hold underneath defenders. If the underneath defenders are held there will be space to throw the switch verticals in the void created between underneath droppers and deep zone defenders. The rush changes the tempo and creates immediate pressure in the QB's face. The zone coverage specifically the roll down Safety is unaffected by the play fake preventing a void in coverage from being created.

Patriots are in Dime personnel on 2&9 vs. 12 personnel.

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The pressure is 6 man blitz backstopped with Cover Zero man. The man coverage player on the RB engage rushes to add a 7th rusher when the offense presents a 6th blocker. The plus one pass rush requires the QB to account for the unblocked rusher. The QB has little to no time to react to an unblocked rusher following the quick play fake. 

Steelers are in Nickel personnel on 2&8 vs. 11 personnel.

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The Steelers bring a simple Nickel edge pressure sending the DE wide and Nickel on a low track backstopped by 3 under 3 deep fire zone. The Browns are running a RB screen that is well schemed and set up for a potential big play with 3 OL leading the way for the RB. There isn't time for the QB to set up and deliver the ball off the play action fake. The DE who makes the play is in principle going to be controlled by a down block from the OT, orbit WR reverse bluff, and a TE blocking across the formation. The DE is edge rushing as part of the pressure preventing the down block/reverse manipulation and is too fast off the edge for the TE's block. 

Great stuff from Todd Bowles, Patrick Graham, Bill Belichick, and Keith Butler. Pressure is a tool and sometimes the tool is used to speed up slower developing plays and prevent defender manipulation.



Sunday, October 11, 2020

Sim Pressure using Sting Coverage

The Broncos are in Nickel personnel with OLB bodies at the DE positions. The snap is on 1st 10 a 2min situation with Denver leading by 11 points.

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The Rush: 
Both DT's are looping strong to balance the pass rush. The Rush OLB is wide with the ILB pressuring the B gap

The Coverage: 
4 under 3 deep Sting cover 3 coverage
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The coverage concept of Sting has been featured on the site several times. Sting allows the defense to use 3 under 3 deep firezone teaching progression and techniques when playing 4 under 3 deep coverage. Continuity of Sim/Creeper coverage with Zone Dog coverages is a huge positive for defenses. 

The usage of Sting coverage allows the Nickel to carry #2 in the seam like fire zone. By contrast in a standard cover 3 distribution the Nickel would play the C-F and the OLB would drop to the strong hook. The OLB on the LOS isn't forced to get depth into the hook to cover the slot on the basic because the Nickel is carrying and the ILB is dropping with depth to #3. The free OLB can easily match the #3 on the check release to the flat. Denver is able to deny the basic to the slot with the Seam and 3RH droppers taking pressure off the OLB dropping from the LOS as well as efficiently deny a multilevel route from the offense. 

The pressure is a simple concept that isolates the RB in pass pro with the pressuring ILB. The Guard travels with the inside movement 3tech DT leaving the RB on the pressure LB in the B gap 1on1

This is another example of why teams use sim/creeper pressure. The defense can play a 7 man drop coverage while generating a pass rush. Very few traditional 4 man pass rushes can isolate a RB with a full speed rusher while wasting 4 OL on 2 DT's. The resource allocation is a major victory for the defense: 6 blockers vs. 4 rushers while still creating quick efficient pressure backstopped with 7 man drop coverage.

Good stuff from Denver Defensive Coordinator Ed Donatell and Vic Fangio. 


Saturday, October 10, 2020

Disguising Sim Pressure

Here is a really nice example of a well planned pressure disguise and execution from the Cleveland Browns. 

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The Rush:

End working a super stick to cross the Center, the Nose attacks/engages the Center before looping to contain. The Dime is up the field to contain with the Nickel going through the Dime's heel line on a straight line run to the QB.

The Coverage:

4 under 3 Deep Cover 3

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The disguise from Cleveland is very impressive because of the multiple layers of disguise elements and the attention to detail.

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The first element is following the motion the Dime walks out of the box and presents an alignment and demeanor of a coverage player. His tempo, stance, and body language all help sell him as being in coverage. 

The next element is the presentation of 4 rushers from the left. This affects the set of the RG. The RG sets to 4 rush threats to allow the OL to have 4 blockers for the 4 rush threats. This also forces the OT to be manned up on the DE to the strong side. 

The third element is the deep Safeties subtly showing a weak rotation. The subtle disguise helps sell the 4 from a side weak overload. The offense is looking for clues to help define where the pressure is coming from. A 4 from a side weak pressure presentation with strong rotation safeties can tip the OL the 4 weak will be dropping out. The Browns really sell the 4 weak pressure at all three levels of the defense. 

The OT being manned up forces the OT to set inside with the DE on the inside movement. The RB is left with a 2 on 1 overload vs. the edge rushers. The pattern with the Dime up the field forces the RB to block the first threat. The Nickel is actually the inside most/direct line rusher which should make him the most dangerous. The RB cannot afford to block the first threat that shows in order to sort out the pressure pattern. Once the RB commits to the Dime the Nickel is left on a clean run to the QB. 

This is another example of why defenses are using sim/creeper pressure concepts. Very rarely does a traditional 4 man pass rush result in an overload on the RB and a free run to the QB. Sim pressures can manufacture pass rush opportunities with 4 rushers that typically require bringing 5 or 6. 

Great pressure design and even better coaching of the details from Cleveland Defensive Coordinator Joe Woods. 

Wednesday, September 23, 2020

Cover 3 Safety Sim Pressure

 The Ravens are in a specialized pass rush Dime Personnel on 3rd & 5.

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The Rush:
The DE's are contain with the Nose working away from the pressure. The Safety is pressuring the weak side inside pass rush line.

The Coverage:
Sting - 3 Under 3 deep Firezone with a free/bonus dropper to create 4 under 3 deep concept.

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With the mugged up A/B gap threats and the safety bluffing pressure strong the OL slides to the strong side rush threats. The slide allows for the pressure safety running through on the RB 1on1. The coverage creates confusion also. The initial look is 1 high pressure, but when the post aligned safety rotates down the look simulates a zero pressure. The QB has to ID one safety rotating down while the other is popping the top to the post. 1 high coverage that rotate to 1 high can be difficult to quickly ID under pressure. 

In coverage the free/bonus dropper is able to collision the #3 receiver which helps make the 3RH droppers job easier. The seam droppers hang in the seams as opposed to expanding to the flats.

Nice pressure design from Wink Martindale.

Tuesday, September 22, 2020

Cover 3 Sim Pressure vs Empty

The Ravens are in Nickel personnel with OLB bodies at DE vs. 12 personnel empty on 2nd & Long.

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The Rush:

The front is spaced like an even front in over G. The Mike walks up running a twist game with the DT. The 2i DT is looping to contain opposite the pressure.

The Coverage:

Sting Concept - Sting is a 3 under 3 deep firezone with a 4th dropper as the free/bonus dropper. The end result is a 4 under 3 deep 3 buzz like coverage.

Here is another example of Sting vs. Empty from the Rex Ryan/Mike Pettine. 

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The OL is in a 5 man protection. The usage of the DT in a G helps influence the Center. The Center is looking to give the guard help with an inside shaded DL. When the Mike walks up the defense has 3 rushers overloading 2 blockers. The Center is forced to redirect to a full speed inside LB. The T/G do a nice job squeezing inside to take the most inside threats. The G loses his 1on1 but the T/G do a nice job of taking the 2 most inside threats and leaving the widest rusher. The QB drifts away from the unblocked rusher to give the protection a chance. 


Without knowing the call the coverage is difficult to tell. I think it is Sting because of other sim pressure concepts the Ravens have run as well as the coaching tree Wink Martindale comes from. However, this could also be 3 buzz with 2 Curl-Flat and 2 hook droppers.

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Why differentiate between sting and 3 buzz? Playing a sting concept allows the defense to maintain it's firezone coverage principles when bringing 4 instead of 5. The Ravens bring 5 and play fire zone regularly. A concept like sting can help eliminate complexity. It can be easier on players to stay this is fire zone with a free/bonus dropper when rushing 4 instead of a different coverage like 3 Buzz. The 5th rusher is simply replaced by the free/bonus dropper in Sting to create the 4 under 3 deep coverage.

Nice job creating pressure with a non-traditional 4 man pass rush from the Ravens and Wink Martindale. 

Saturday, August 29, 2020

Weak Overload 3 Cloud Sim Pressure

Duke is in a odd front Dime personnel on 3rd & 7 vs. 11 personnel with a flexed TE. The Blue Devils are showing an up pressure presentation with both LBs and the Dime showing near blitz demeanor at the LOS.

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The Rush:
The Nose is looping to contain opposite the edge rushing walked up LB. The DE is up the field before working inside to balance the pass rush. The Mike is delayed before wrapping tight off the DE's movement.

The Coverage:
3 Cloud - the Corner is the flat player with a no reroute zone technique

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The protection is a 6 man half slide concept. 

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The Guard is starting the slide. The 4 OL in the slide are accounting for the 4 threats (Green). The OT is manned up on the DE and the RB is responsible for the edge. The OT cannot expect help from the Guard. The technique of the DE and Mike make life difficult for the OL. The DE attacks the OT thought the inside shoulder into the B gap, pressuring up the field and inside. The OT sets out initially to the alignment of the DE and immediately travels back inside with the DE on the movement. The OT has no guaranteed help inside. The DE's rush technique buys the OT. The Mike's tempo makes his intentions unclear. Is he going to drop out, man the RB, spy the QB, re-insert into the rush???. The T/G have a very difficult pass off with two threats on different levels with the DE deeper and the Mike adding later especially when the Mike's intentions are unclear. 

Nice pressure design from Duke Defensive Coordinators Ben Albert and Matt Guerrieri. 

Thursday, August 13, 2020

Cover 3 Sim Pressure

The Ravens are in a Dime personnel on 2nd 10.

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The Rush:
Both DT's are slanting to balance the pass rush with the ILB pressuring the B gap and the Rush LB as contain.

The Coverage:
Sting - Sting is a 3 under 3 deep fire zone coverage concept with a bonus free dropper

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The protection is a 5 man scat protection with the RB free releasing into a route. The presentation from the Ravens controls the turn of the Center. The OL are looking for the 5 most dangerous rushers. The 5 up look makes the OL account for the 5 defenders on the LOS first and foremost. The Guard to the pressure side is forced to block the 3 tech on the inside movement with C-G-T setting opposite the pressure.  There is no guarantee the Center will be able to provide any help. Once the weak side DT works out the Center ends up freed up. Even with the Center able to help, the Center and Guard would have a difficult time redirecting to pick up the DT and ILB on the pressure once they set to the initial threats. The Center would need to redirect to the DT on the inside move from the pressure side and bump the Guard out to the B gap ILB. That is a difficult and unlikely redirection and pick up scenario. The OT has the Rush LB on the edge when the ILB pressures the B gap adding a second threat creating a 2 on 1. The OT makes a threat assessment and blocks the more dangerous of the two. The inside rusher is the bigger threat with the fastest path to the QB. The OT sets the ILB leaving the edge rusher unblocked. This is the value of a sim pressure. There are very few times a traditional 4 man rush results in the OL being forced to cut a DE/OLB edge rusher free on a run at the QB. Simulated/creeper pressures create this type of stress on pass protection. 

The coverage appears to be a Sting concept that shows up in the Ryan coaching tree.  Baltimore Defensive Coordinator Wink Martindale has coaching crossover with Rex at the University of Cincinnati and with Rob with the Raiders from '04-'08 . Without knowing the call it is difficult to be absolutely sure the coverage is Sting but this clip creates an opportunity to discuss the coverage. Here is an example from the Rex Ryan/Mike Pettine Jets. 

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This example is a completely different personnel package and front structure but the coverage is the Sting concept. The coverage is using the firezone distribution with a bonus free player. This is different from a 4 under 3 deep cover 3 with 2 hook droppers and 2 curl-flat droppers. The 3 under are playing seam-3RH-seam  fire zone coverage but adding the bonus dropper as a free player. The free player's role can be game planned up to fit the opponent. In the clip the free player collisions the #3 before zoning off. This concept is very disruptive to 2/3 route combinations in a 3x1 formation. The collision of the free play also buys time for the 3RH to work from the opposite B gap mug alignment to the #3's route. For the protection manipulation to work the 3RH hook player alignment and drop put him in conflict. The free player's technique helps mitigate some of that conflict. 

Nice sim pressure design from Wink Martindale.

Friday, July 24, 2020

Exotic Split Field Coverage Corner Sim Pressure

Navy is in a sub 2-2-7 personnel on 3rd 11 vs 10 personnel.

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The Rush:
4 man rush with the Rush LB and Dime as contain. The Corner is on a low track running through the heel line of the Dime going up the field creating a straight line run on the QB. The DE is up & under to the opposite inside pass rush lane to balance the pass rush.

The Coverage:
Strong side Quarters concept with a weak side roll down halves coverage concept. Nice usage of the Safety down in the flat to replace the Corner with the extra Safety popping the top to the weak side deep 1/2. The Nose is dropping off to spy.

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The threat of strong/field side pressure attracts the attention of the OL. The pass pro is a 1/2 slide concept setting to the strong/field side. The weak side Guard is in the slide leaving the weak side OT man on the DE. The defense rushing 3 outside the OT overloads the protection weak. The DE occupies the OT initially before being passed off to the slide side as he rushes inside. The issues created for the OT are the timing the angle and speed of the Corner. Both make it very difficult for the OT to pass the DE and still be able to set and pick up the Corner. The Corner is wide, fast, on a straight line run to the QB, and outside the OT's vision all which increase the degree of difficulty for the protection. The result is the 2 on 1 overload of the RB.

Nice design by Defensive Coordinator Brian Newberry to present overload strong, actually overload weak, all while disguising the coverage concept.

Friday, July 17, 2020

Odd Front Sim Run Pressure

The 2014 are in a odd front spaced 3-4 personnel.

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The Rush:
DE's are in a 2 gap technique, Nose slants away from the A gap pressure ILB 

The Coverage:
Quarters


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The non-pressure ILB deepens and zeros up allow him to play C gap to C gap. The pressure in front of him cancels the gaps and provides protection. The A gap pressure dents the back side of the play helping disrupt the 2nd puller in the counter scheme. The 2 gap DE is able to throw over the top of the B gap cutoff block of the OT allowing him to get involved in the play front side. The non-pressure ILB is unaccounted for by the blocking scheme with the 2nd puller unable to roll the hole.

A 2nd example of the same concept. This time the coverage is a flooded cover 3 vs. a 3x1. 

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The pressure gets a play side run through allowing the LB to chase the play. On the edge the scheme cannot account for the roll down Safety. The TE blocks the force playing Nickel. The roll down Safety is in the alley inside force, unblocked at the point of attack. 

Nice sim pressure concepts from former Eagles Defensive Coordinator Billy Davis. 

Thursday, July 9, 2020

Split Field Coverage 5 Up Twist Pressure

Wisconsin is in a sub Nickel personnel with OLB bodies as the DEs. The expected spacing is a traditional even front structure from this type of personnel.

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The Badgers instead space as a pseudo-bear front covering all 5 OL. One of the OLB is aligned as a stand up 3 technique. An ILB is walked up as the edge pressure threat.

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The Rush:
Both DT's are penetrating with the Rush backer working an up & under wrap to complete the 3 man twist game. The field side Rush backer is the contain rush.

The Coverage:
Split Field Safety playing quarters coverage concepts on both sides with the Mike LB dropping off the RB.

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Purdue is using a scat protection free releasing the RB. The 5 immediate pass rush threats covering all 5 OL force the protection into 5 1 on 1 blocks. The Nose and Guard are committed to the penetrating DTs when the wrapping Rush shows up preventing them from reacting back to the Rush backer. The timing of the twist allows the pressure to strike the balance between forcing the OL to buy the penetrators and still hitting the wrap fast enough to get quick efficient pressure. 

Nice technique by the Rush backer keeping the path tight off the penetrating DT's and getting square and vertical to be in good body position to finish at the QB as he wraps. 

Good pressure design from Jim Leonard. 

Wednesday, July 8, 2020

1 Rat Pressure vs. Empty

The Broncos are in a sub Nickel package 4-2-5 spacing with OLB bodies at DE.


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The Rush:
DL slanting weak with the pressure side Rush LB working up & under pass rush. The Nickel is pressuring off the strong side edge.

The Coverage:
Cover 1 Rat with the weak side Rush LB dropping to be the rat in the hole

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The pre-snap picture shows both ILB's walked out and a 2 high safety shell. With the RB aligned outside the picture looks like it will not be man to man coverage. A LB didn't go out wide as the man player on the RB which implies split field safety coverage. 

The OL is in a half slide to the weak side. With only the 5 OL in the protection the OL must decide who/what looks are the most dangerous. The 5 OL have to set to the biggest threat. The pre-snap picture of 2 high safety coverage with ILBs removed from the box, the likely pass rush is a 4 man rush with possible pass rush twists from the 4 threats on the LOS. If the slide went to the field the weak side OG and OT would be man to man on the 3tech DT and Rush backer. By sliding weak instead the OL can more easily handle weak side DL pass rush twists. If the DL is going to run a DL twist game against a weak side slide the best place to attack is on a twist game to the man side. This means the DL would need to use the strong A gap DT in the twist game. The protection is doing a threat assessment and the 330LB Nose is a lower threat in the twist game vs. the weak side threats. This protection gave the OL a good look vs. a 4 down pass rush with possible DL pass rush twists which is the most likely post-snap threats.

The Nickel as the 4th rusher is unexpected from the pre-snap presentation. The OL is not accounting for the Nickel in this protection. An extra rusher from the man side of the protection is the responsibility of the QB to get the ball out quick/hot off the unblocked rusher. Why doesn't the QB see the pressure?


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The pre-snap look shows the defense has 4 over 3 strong side and 3 over 2 weak side. Two elements bring the QB's eyes weak. One is the pre-snap look of a  match-up of an ILB vs. a TE. The other is post-snap safety rotation. When the Safety rotates to the post it brings the QB's eyes weak. The rotation made the 3 over 2 weak into a 2 vs. 2 weak. The TE/LB match-up and coverage rotation makes that the side to throw against. The protection needs the QB to account for the extra rusher strong. The coverage look makes the QB want to throw routes opposite the hot throw pressure threat. 

The Nickel ends up on the unblocked run because the QB had him in the protection and didn't see him because the coverage drew his eyes opposite the pressure.

Nice empty formation pressure design from Ed Donatell and Vic Fangio. 

Saturday, July 4, 2020

3 High Safety Split Field Quarters Coverage Sim Pressure

San Diego St is in 3-3-5 personnel spaced like a double 3 technique even front and initially presenting a 3 high safety shell.

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The Rush:
Both Ends contain. The End aligned as a 3 technique works through the B gap to contain. The Mike is pressuring A gap working a twist with the field side 3 technique.

The Coverage:
Split field quarters with a Safety rolled into the box as the 3 dropper.

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Once the Mike walks up into the pressure look the OL is 5-0, because they are all covered they are all 1 on 1. Twists are highly effective vs. 5-0 man protection schemes because adjacent OL aren't uncovered and available to help. The Mike does a good job of penetrating to get quickly up field which forces the Center to commit and helps put the Center and Guard on two different levels. The 3 technique's timing plays off the Mike. He stays square while keeping his path tight off the inside hip of the Mike at full speed allowing for quick efficient pressure.

The usage quarters on 3rd 4 allows for a good denial coverage of all 4 quick receiving threats. 

Always good scheme and execution from a Zach Arnett and Rocky Long coached defense.