About Julio Benavides
3D Artist of creatures, characters, and props.
For Film and TV Series.

Benavidmark
I am a self-taught 3D Artist for Creatures, Characters, Animals, Harsurface, and props for Film and TV Series.
About me
It’s wonderful to do 3d art for film and collectibles. It must be incredibly satisfying to see your art take on a physical form and come to life in the big screen.
Featured
2 years Contestand on Zbrush Summit in Hollywood, Collaborating with – Zbrush – Marvelous Designer – Face Form – Keyshot – Anatomy for Sculptors, Exhibition of digital artworks in Art Basel, Amsterdam, South Korea, Hollywood, San Francisco.
Part of the team of Ingenuity Studios that work on the 3D Scene Nominated for the 2023 HPA Awards Outstanding Supporting Visual Effects – The Night Agent / Netflix
Credits for Film and TV Series
Some of the most recent credits of Julio Cesar Benavides Macias
Featured Articles
I am happy to collaborate with you on your digital 3D projects like 3D Artist for modeling Characters, Creatures, Animals, Props, and hardsurface models. I am also proficient in working like 3d sculptor for 3D Collectibles for printers and other digital fabrication tools.
Julio Benavides
3D Artist of Characters, creatures, hardsurface and props.
I bring over 7 years of extensive experience in the 3D industry, having successfully contributed to films, TV shows, commercials, product designs, and projects in the aeronautical and aerospace industries, as well as collectibles and more. My diverse skill set and proven track record make me a valuable asset in any creative endeavor.




Experience in 3d Modeling for Film and Tv Series.
Experience Julio Benavides
Ingenuity Studios – Vancouver, BC.
- Create clean organic and inorganic modelings on Zbrush and Maya, UVs, texture, and turntables of the modelings.
- Create high-quality 3d models (character, creature, hard surface) for tv and big screen for Marvel, DC Comics, The Walking Dead, Shot Time, Paramount Pictures, Netflix, Prime Video, Apple TV, Warner Brothers, Disney Plus, AMC, Hulu, ABC, New Line Cinema, Etc.
- Works with the team of supervisors to ensure the requirements of assets.
- Optimizes, refines, and corrects modeling assets to satisfy the artistic requirements of the supervisor.
- Uses communication skills and technical knowledge to work with all the teams involved in every project.
- Constantly learning new modeling and texturing skills to satisfy clients’ and supervisors’ needs.
- Consistently incorporates feedback from previous interactions and consistently delivers high-quality, realistic outcomes.
Kolor Productions Ltda – Los Angeles, California.
- Modeling and texturing 3d environments, props, and creatures for 3d animation.
- Create 3d characters based on scans of Hollywood celebrities.
- Work and create the 3d modeling, texture, light, and render based on the concept art for Bella Poarch, The Symone, Todrcik, Impoppy, Blameitonkway, Pearlisasion, Uglyworldwide, Clermonttwins, Anactingangel, Nikcy Minaj, Mike Tyson, and more.
- Oversaw creation of 3d environments for Netflix Brasil, brand series Maldivas, based on the perspective of 2d references.
Paramonga Design Studio – San Francisco, California.
- Model and texture some products for real fabrication, and for 3d visualization tv commercials.
- Create high-quality topology of hard-surface products.
- Publish final .obj for the department of animation, render, and light.
Sideshow and PCS Collectibles – Los Angeles, California.
- Modeled a high-quality Motorcycle on Maya and Zbrush.
- Based on the Prince´s Purple Rain Motorcycle for a 3d print toy for Warner Brothers.
- Work on one NDA sculpture.
Lucan Visual Estudios – South Africa.
- Modeling an environment doctor’s office, with all medical objects in the room, and extra parts on a toon view.
- Modeled a pharmaceutical product for animation, rendering, and TV production promotional use.
- Take UVs of all the objects for the texture artist, when all are approved by the director, working closely with the texture and light department.
Ultra Music Festival – Miami, Florida.
- Modeled the characters for 2 years for the television spots, and the animation team during the event.
- Modeled the character based on concept art, sculpted full character body, and cloth, made retopology, and took us to the texture department.
Prime Studio Vfx – San Francisco, California.
- Modeled 3d parts of interior and exterior airplanes, for TV spots, and production.
- Modeled wings, turbines, airplane tails, seats of business class, second class, bathroom, etc.
- Took UVs of the 3d model for the texture department.
- Work close to animation and light departments.
- Work closely with the animation and airplane directors, for the TV spots, to have a realistic result on the TV spots.



























