“Designing Playable Cities : Game Design in the Urban Context”
Academic Entity : Information & Interaction Design/Techno Art Division/Yonsei University Underwood International Campus
Context mapping is a qualitative design research approach that invites contextually aggregated data, owners of the data, and actors to innovative design spaces. It has originally evolved for designing and developing innovative products and services in a co-creative design process, while it critically focuses on user experiences embedded in the everyday life. The approach is seamlessly linked to the idea of the living lab, the emerging new research technique for designing IoT. By the generative techniques of context mapping, we could facilitate a living lab setting more relevant and organic.