This is a blog post written for my future self to look back on. There are two reasons for saying this: first, looking back from the future at how rapidly a technology has developed is quite interesting*. Second, uh… these days everyone is chatting with AI, and hardly anyone reads personal blogs anymore (maybe AIContinue reading “The Last Few Years of AI Coding”
Category Archives: Code
How to activate Synology Active Backup for Business without Internet
Synology DSM’s Active Backup for Business suite is a great backup solution, but after the initial installation or reinstallation, it requires activation with a Synology account to use. However, I don’t like offline software that requires online activation to function — if the server fails or goes offline one day, or if there’s a localContinue reading “How to activate Synology Active Backup for Business without Internet”
Project SEKAI Game Analysis
Hearing that Hatsune Miku released a new mobile game, I skillfully opened the Play Store, downloaded, and ran it. The game, just as skillfully, popped up with a smooth animation: 「通信エラーが発生しました」(“A communication error has occurred.”) Well, Japanese games loves abusing SafetyNet, after all. Swiping back, I added the game to the MagiskHide list. Cleared theContinue reading “Project SEKAI Game Analysis”
Reverse Engineering a Unity IL2CPP Game
Instant Apps are truly a scary thing. Out of boredom, I clicked on Dream Blast by Angry Birds for a trial. After a few minutes of playing, I found it interesting and downloaded the 70MB full version. And just like that, a few hours passed by… Mobile games, you know, are captivating at the startContinue reading “Reverse Engineering a Unity IL2CPP Game”
SSL & SPDY
2015-11-13 Update: The content of this article is now outdated, and some configurations may have potential issues. Not recommended for use, for reference only. 2014-04-09 Update: Upgraded OpenSSL version (1.0.1f) and Nginx version to avoid the Heartbleed attack. The blog now enforces HTTPS access. Visitors coming from non-search-engine sources will be automatically redirected to HTTPS.Continue reading “SSL & SPDY”