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Lim Eugene
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devcaat
Young Game Developer and Game Designer specializing in Game Design and Level Design.

EDUCATION
Nanyang Polytechnic
Diploma in Game Development & Technology
Singapore
Apr 2022 - Apr 2025
WORK
Nanyang Technological University - ARISE
Game Development and Game Training
Singapore
Aug 2024 - Nov 2024
SKILLS & EXPERTISE
Level Design
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Created a greybox level for a Stealth Game and First Person Shooter, receiving Distinction grades.
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Also created multiple levels in Mario Editor, a community created tool, receiving A Grades.
Game Design & Development
- Currently developing Sunstrike, a short Turn-based RPG Roguelike where you have to select your character's actions at the same time as the opponent.
- Proficient in C++ and C# with nearly three years of experience developing multiple apps and games.
- Written multiple analyses of game and level design with insights and design intentions in person projects.
- Worked on collaborative projects, Lumenous and Bullet.Hell, Survival-Horror and Bullet Hell games respectively. Worked on UI, Game Design, Sound Design, and minor gameplay elements.
- Working on Sunstrike, a solo-development Roguelike Turn-based RPG focused around character building and making meaningful turn-by-turn decisions, revolving around a unique 'Timeline-System' that encourages players to familiarize themselves with a 'Speed' statistic that determines the order of actions, decided at the start of a turn.


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