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Lim Eugene

  • devcaat

  • LinkedIn
  • X.com

Young Game Developer and Game Designer specializing in Game Design and Level Design.

 

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EDUCATION

Nanyang Polytechnic 

Diploma in Game Development & Technology

Singapore

Apr 2022 - Apr 2025

WORK

Nanyang Technological University - ARISE

Game Development and Game Training

Singapore

Aug 2024 - Nov 2024

SKILLS & EXPERTISE

Level Design

  • Created a greybox level for a Stealth Game and First Person Shooter, receiving Distinction grades.

  • Also created multiple levels in Mario Editor, a community created tool, receiving A Grades.

Game Design & Development

  • Currently developing Sunstrike, a short Turn-based RPG Roguelike where you have to select your character's actions at the same time as the opponent.
     
  • Proficient in C++ and C# with nearly three years of experience developing multiple apps and games.
     
  • Written multiple analyses of game and level design with insights and design intentions in person projects.
     
  • Worked on collaborative projects, Lumenous and Bullet.Hell,  Survival-Horror and Bullet Hell games respectively. Worked on UI, Game Design, Sound Design, and minor gameplay elements.
     
  • Working on Sunstrike, a solo-development Roguelike Turn-based RPG focused around character building and making meaningful turn-by-turn decisions, revolving around a unique 'Timeline-System' that encourages players to familiarize themselves with a 'Speed' statistic that determines the order of actions, decided at the start of a turn. 
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