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Gamifying Machine Learning education to be accessible to all knowledge levels
As you go to eat a Cheeto you realize: there's BHA in this. A carcinogen. In my Cheeto. Our project found 100 potential molecules that can be used as alternatives using a dataset of 1.9M molecules.
Learning a new dance can be intimidating. What if you had something to help you learn to dance and give you feedback? Use Dancify!
Find the history of your food with a quick scan of a QR code to make better informed purchasing and dietary decisions by identifying the detailed route that your food takes to your plate!
Imagine having the ability to search nutritional values, be warned about common allergens, and provide healthy recipes just by scanning the barcode of a food item. We present to you "LIFESTYLE".
Want to run but lack the motivation? AR/VR is here to make your cardio workout fun! Collect virtual trophies as you run and compete with your friends for the highest score. It's time for Motion.
Canvas Board is an Augmented Reality approach to the virtual classroom. It enables educators to draw out concepts and diagrams with vocal commands and manipulate them on-screen with their hands.