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dgmstuart

99
Posts
A member registered Sep 03, 2020

Recent community posts

I think exhaust isn't actually much of a penalty, since most battles can be won on the first or second turn, particularly with this kind of extreme buff. 

Lol. This becomes 500 with Soldier in the mix 
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Looks like dragon is maybe dealing 1 damage to all enemies every time it attacks?  Not just at the start of battle? 

Chains on Alchemist at the start of the queue is nuts, but doesn't seem to actually work? Not all cards with yellow numbers get the buff? Image

The new animation at the start and end of battle (zooming in and out) is really nice!

Wow - a big update! Thanks for your hard work!

LOL - Mermaid OP

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Bug? When a soldier and raider both die simultaneously due to the spillover damage from a Wizard, Raider's "start of play" ability still triggers. 

Like, mechanically that's maybe technically correct, but thematically a dead ally shouldn't be acting?

Nice

In playing this deck I noticed that the crusader's power only triggers on literal right cards, not on right living cards?

Just for the lols I spammed coins and got all 3 in a deck. The power only applies to the top sticker (as designed?)
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Can't seem to apply staff to Crusader, despite yellow number?
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Same thing here?Image

Aha - I get it - so extra coins and extra damage. Makes sense. 

Bug? the number turns green after buffing, but can still be buffed. Should it still be yellow?

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I don't understand why I would ever play this card... I feel like there are readily accessible cards with similar power for similar cost but without the significant drawback...

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Bug? frog applies spillover, but doesn't show the symbol/sticker on the cards that it gets applied to?

Spillover shows in the help text for those cards though.

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Is it correct that numbers added by stickers are shown in yellow? They're not affected by buffs, so should they be in white instead?Image

The game is still pausing after swashbuckler dies prematurely to thorns: presumably still running through all of their remaining empty flurry actions in the background?

This is a known issue right? But maybe not expected to be fixed yet?

Speaking of interesting decisions:

I'm finding whenever I have Alchemist and Arbalist and a turn one victory isn't possible, I always want to play them together to get the extra coin.

Also Skip is almost always the best card choice and Sacrifice is by FAR the best shop choice most of the time. 

That thought (that buffing alchemist is often the best choice) had crossed my mind previously, though it's not 100% clear-cut: giving the buff to the Alchemist can effectively double it, but at the cost of taking up a slot (a major cost) and preventing use of "right ally"/"left ally" effects (a more minor, situational cost.

Prioritising interesting decision-making is definitely a good thing - I guess in this case it comes at a cost of making alchemist much less likely to make it into play in the late game, since the effect isn't worth the cost, but that's probably not a big deal.

I think my reaction was mainly that some numbers are yellow while others aren't, and it's not immediately clear why, but I guess that was already the case? - eg. on cards which had multiple numeric effects, only one of which was buffable. 

One approach might be to use words - eg. "one (power symbol)" instead of "1 (power symbol)" in the same way that some cards say "x2" (buffable) vs others saying "twice". But maybe that's just unnecessary fiddliness.

Bug? In this lineup when the card was drawn the Minotaur activated before the shark. Usually it seems like actions happen left to right? 

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Lol no thanks

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I think monk is maybe buggy? It just triggered 5 times for me - maybe once per card in hand? 

Is it deliberate that Alchemists can no longer have their power buffed? (the 1 isn't in yellow)

I like the sound of these changes!

Bug? I had two monks who were the last living allies. The second one didn't seem to do any damage on death?

Bug? Alchemist tried to apply the book to stones, which is not a valid target?


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ALSO also: Swashbuckler continues to trigger flurry gain (from Crusader's applied effect) after the last enemy has died.

Also: Swashbuckler is generally weak to thorns, but the Bomber sticker fixes that!

Swashbuckler + Crusader is a fun combo. I'm also imagining the "Odd couple" buddy movie in which the "plays it by the book" Paladin teams up with the chaotic good pirate.

Bug?: last ally died to thorns. Mermaid dies and triggers, but gets "no target found" even though there are other living allies after it. 

Is it intended to apply to the ally in the last slot, or the last living ally?

Maybe related: I had a  Swashbuckler with 37 flurry, die after two attacks to thorns, then the game paused for like 5 seconds - presumably because it's somehow still evaluating the results of those remaining flurries?

Bug (maybe already known?): Swashbuckler's ability keeps triggering after death.

Sometimes it just ends and I don't understand whyImage

Also ends on 17/16:
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Round counter  breaks at double figures:Image

I feel ike at some point the stickers which change when effects happen only applied to card triggers, but now they apply to sticker triggers as well?

I guess this was a dumb combination of stickers to pick haha Image

It's hard to describe, but I think I ended up with:

Dead beehive, then 4 dead bees then 4 living bees, then 4 more dead bees

Maybe it makes sense somehow based on the order of operations but I'm used to seeing all the dead allies to the left