Last updated on May 29, 2025

Beanstalk Giant - Illustration by Jason A. Engle

Beanstalk Giant | Illustration by Jason A. Engle

Giants in Magic are an interesting type of creature. They aren’t nearly as common as humans, goblins, or elves, but they pop up on many planes across Magic’s multiverse. Some giants, like Theros’s Titans, made a big splash in the game, but the creature type isn't guaranteed to be powerful. While Magic’s giants are a bit of a mixed bag, there are some pretty powerful ones to choose from when building a deck.

Giants don’t necessarily have a strong identity as a group of creatures. While Lorwyn’s giants have a good amount of synergy given the nature of that Magic set’s Draft environment, there are giants that fit a variety of strategies from equipment to wizards. This means they aren’t just useful in a giant-themed deck, but can often be found in a variety of different decks.

Let’s take a look at Magic’s best giant cards, so you get a better idea of which ones to include in your next build.

What Is a Giant in MTG?

Bonny Pall, Clearcutter - Illustration by Bryan Sola

Bonny Pall, Clearcutter | Illustration by Bryan Sola

Giant is a creature type in Magic. They are typically depicted as large humanoid creatures, though how human they look varies based on planes and types. Theros’s Titans tend to look monstrous while many of Eldraine’s giants look like very tall people. Take a second look at their art and see if you can spot what the artist slipped in to help you see the scale of just how big the giant is.

#45. Galecaster Colossus

Galecaster Colossus

Galecaster Colossus is the perfect example of a card that doesn’t fit into every deck but can be good in the right build. A wizards deck could get a lot of good use out of this blue creature, especially if you're also running counterspells.

#44. Cunning Giant

Cunning Giant

Cunning Giant has a high mana cost and struggles to keep up with power creep. That said, this red creature‘s ability is still very powerful and unique. There are plenty of times when you want to take out one of your opponent’s creatures but don’t get the chance to since they never block or attack with it. This red giant helps you get around that, which is worth a few extra mana.

#43. Gorm the Great

Gorm the Great

Gorm the Great is a solid attacker, if you can find a way to increase its power. Gorm works very well in any deck that allows creatures to assign combat damage equal to their toughness. This legendary warrior giant is also a decent green commander when paired with its partner, Virtus the Veiled, since Gorm makes it easier for Virtus to get through your opponents' blockers.

#42. Helldozer

Helldozer

Helldozer might be hard to get out, but it does serious damage once it hits the battlefield. Mono-black decks that generate a lot of mana with cards like Cabal Coffers or Black Market can use this black creature to absolutely decimate multicolor decks running a lot of nonbasic lands.

#41. Rosheen Meanderer

Rosheen Meanderer

Rosheen Meanderer is a very powerful inclusion for hydra decks or any deck based around X spells. Since it has a Gruul () color identity, it fits nicely into Magus Lucea Kane decks that focus on casting these types of spells.

#40. Diregraf Colossus

Diregraf Colossus

Diregraf Colossus is an easy inclusion for any zombie deck. It works well early and late game, giving you different value depending on when you play it. Zombie decks that can reanimate creatures can also drop this black zombie giant early, use it to create tokens, and then bring it back later as a bomb once the graveyard is full of zombies.

#39. Boldwyr Heavyweights

Boldwyr Heavyweights

Boldwyr Heavyweights can be a very powerful red creature against decks that don’t run big creatures. This giant warrior can also be a very fun card to run while playing cards like Torpor Orb. Alternatively, if you like a more chaotic game, you can use this card to have players drop their best creatures early on and see what happens.

#38. Borderland Behemoth

Borderland Behemoth

Borderland Behemoth is a great giant for a giant typal deck. While it has low power and toughness for its mana cost, controlling even one other giant immediately makes it worth its 7 mana. Just two or three other giants, and suddenly this card is very powerful and hard to stop thanks to trample.

#37. Beluna Grandsquall

Beluna Grandsquall

Beluna Grandsquall is the best adventure commander that Magic currently has. Its cost reduction can help you get ahead earlier in the game, and its adventure ability is a good way to refill your hand if you need more resources later on.

#36. Realm-Cloaked Giant

Realm-Cloaked Giant

In a lot of situations, Realm-Cloaked Giant’s adventure will be a reasonably-priced white board wipe. After you’ve cleared the board, you have a big white creature to cast on a subsequent turn. However, this card gets a lot better in a giant deck. Suddenly, it’s a 5-mana board wipe that only hits your opponents’ creatures, making it a much more one-sided move in your favor.

#35. Bloodshot Cyclops

Bloodshot Cyclops

Having an at-will fling ability on Bloodshot Cyclops gives you a lot of options. You can sacrifice creatures that would be destroyed anyway, allowing you to at least do some direct damage. You can also hit a player with a powerful creature and then double up on that damage by using this red giant’s fling effect. This can be used to take opponents out in the right circumstances. Bloodshot Cyclops a good inclusion for decks that run large creatures and ones that can benefit from having a sacrifice outlet.

#34. Furystoke Giant

Furystoke Giant

Furystoke Giant can be very powerful in decks looking to cast or create a lot of creatures. If you have a big board of token creatures, this giant warrior’s ETB effect can deal some serious damage to your opponent or their board. Because this card has persist, it’s also relatively easy to get this ability again on a future turn.

#33. Warchief Giant

Warchief Giant

Myriad makes Warchief Giant a solid threat while attacking. Since it has haste, you can drop it for a quick surprise attack when you know your opponents won’t be able to block. While this card doesn’t have any flashy effects, it can still deal a decent amount of damage in a Commander deck.

#32. Chancellor of the Forge

Chancellor of the Forge

Chancellor of the Forge’s first ability usually won’t happen, especially in Commander. However, its second ability can be very impactful in the right decks. If you’re already building a wide board state, dropping this card essentially gives you double the creatures. That's a pretty big deal even if the new ones are just 1/1s. This card only gets stronger if you put it in a deck with flicker effects that allow you to use its ETB multiple times.

#31. Kroxa and Kunoros

Kroxa and Kunoros

Kroxa and Kunoros is already a pretty intimidating creature with just its keywords – vigilance, menace, lifelink – and stats. Add to that the possibility of reanimating a powerful creature from your graveyard, and this card only gets better.

#30. Beanstalk Giant

Beanstalk Giant

Beanstalk Giant’s adventure, Fertile Footsteps, can help you ramp and/or fix your mana at a reasonable price. As a green creature, this card can be very powerful, especially with lands-matter commanders or landfall commanders that run a higher-than-average number of lands.

#29. Brion Stoutarm

Brion Stoutarm

Brion Stoutarm has everything good I said about Bloodshot Cyclops with several notable improvements. For one, this card is much cheaper and therefore easier to play. You can also run Brion Stoutarm as a Boros commander, making it easier to set up plays with its fling effect. Having lifelink also means that Brion Stoutarm gains you life when dealing damage.

#28. Grave Titan

Grave Titan

Grave Titan provides a good amount of board presence for its mana value. It's a good attacker or blocker, and it creates more creatures for you over time. This is an especially good card for a zombie deck or a deck looking to generate a large number of tokens. It can also be helpful in a deck with sacrifice payoffs, as it gives you more creatures that you can use as a resource.

#27. Marble Titan

Marble Titan

Marble Titan is a good card for control decks looking to lock down your opponents’ boards. While it won’t prevent all their creatures from untapping, it holds off the stronger creatures while it’s on the field. This can buy you time to drop your own threats or win by other means.

#26. Crystalline Giant

Crystalline Giant

Crystalline Giant is an easy-to-cast card that only gets better the longer it’s on the battlefield. This 3-mana artifact creature can become a force to be reckoned with if you get the right combination of counters, like first strike and deathtouch. This colorless giant is a very good choice for any Limited game, and it also works well in some Constructed decks.

#25. Protector of the Crown

Protector of the Crown

Having and maintaining the monarch token can be very important for certain decks, and Protector of the Crown makes it easier to keep the title. Even ignoring its monarch effect, this giant soldier can help keep you in the game longer since it soaks up damage. If you can give it indestructible, this card can be a good way to delay your defeat.

#24. Yorvo, Lord of Garenbrig

Yorvo, Lord of Garenbrig

Yorvo, Lord of Garenbrig starts out decently strong and continues to get stronger each time you get another green creature. This giant noble can snowball dangerously with +1/+1 counters in decks that create green creature tokens in large numbers and in decks that use cards like Doubling Season or Hardened Scales.

#23. Ruhan of the Fomori

Ruhan of the Fomori

While maybe not the most consistent Jeskai commander, Ruhan of the Fomori can be very fun to play. With the right cards in your 99, like Aether Tunnel or Mithril Coat, you can maximize the potential damage of this giant’s random attacks. It also hits very hard for a 4-mana creature, making it a huge threat early game.

#22. Rosheen, Roaring Prophet

Rosheen, Roaring Prophet

Rosheen, Roaring Prophet is rather small for a giant, but it helps you play the biggest X spell possible. One of the few X spell commanders to really go and get you an X spell, then ramp you way up on the mana value.

#21. Bonecrusher Giant

Bonecrusher Giant

Bonecrusher Giant is good value for just 3 mana: a strong early-game threat with a punishing effect for opponents trying to remove it. Its adventure also makes it a good form of early-game removal. It’s a perfect one-two punch of removing an early creature with Stomp then dropping Bonecrusher Giant the following turn.

#20. Osgir, the Reconstructor

Osgir, the Reconstructor

If you’re looking for a solid Boros () artifact commander, Osgir, the Reconstructor is one of the better options. Its ability to create copies of artifacts in your graveyard allows you to double up on mana rocks or copy good pieces of equipment. It also works well with any artifacts that have ETB triggers like Meteor Golem or leaves the battlefield effects like Ichor Wellspring.

#19. Kalemne, Disciple of Iroas

Kalemne, Disciple of Iroas

Kalemne, Disciple of Iroas is a great option for a Boros commander that wins through commander damage. Double strike and vigilance makes Kalemne excellent whether attack or blocking, and Boros has plenty of ways to give it a buff. You’ll also get to buff it up with its own ability. This effect stays even when Kalemne dies since the experience counters go on you the player as opposed to the creature.

#18. Quakebringer

Quakebringer

Quakebringer’s static ability can shut down lifegain strategies, which can by itself be a good counter to certain decks and combos. Its triggered ability also pressures on your opponents by consistently doing damage to them. In a giant deck, this giant berserker continues to do damage most of the game even after it's been destroyed.

#17. Earthshaker Giant

Earthshaker Giant

Earthshaker Giant is a toned-down version of cards like Craterhoof Behemoth or Finale of Devastation. While it might not be as impactful, sometimes it's all you need to close out a game. This giant druid is a solid budget option if you don’t want to spring for one of the better versions.

#16. Towering Titan

Towering Titan

Towering Titan likely enters the battlefield with a large number of +1/+1 counters later in the game. This is especially true for decks built around creatures with high toughness, but it also works for decks that are going wide or playing generally stompy creatures. Giving your whole board trample can be a good tool, but it’s a bit more niche of an effect since you’ll need a defender creature.

#15. Surtr, Fiery Jötun

Surtr, Fiery Jötun

Surtr, Fiery Jötun is a big body that adds Lightning Bolt to every historic spell you cast. Don't forget your commander is historic, as is that Ornithopter.

#14. Stonehewer Giant

Stonehewer Giant

Equipment decks benefit greatly from Stonehewer Giant. Plenty of equipment, like Helm of the Host or Colossus Hammer, cost more than 7 mana to cast and equip, and this white giant warrior also finds them for you in your library.

#13. Vogar, Necropolis Tyrant

Vogar, Necropolis Tyrant

Vogar, Necropolis Tyrant from Game Night: Free-for-All can get pretty big, especially if you play a deck that intentionally sacrifices a lot of your creatures. Even if this creature dies, you can still get a good amount of value out of it if it had counters on it. That makes invest your mana into it less risky as you’ll likely get something from it either way.

#12. Archmage of Runes

Archmage of Runes

I'm a sucker for cost reducers even if they come down later than turn 3 or 4. Archmage of Runes is too-well suited to give you a late flurry of sorceries and instants to ignore. Solid giant wizard.

#11. Calamity Bearer

Calamity Bearer

Calamity Bearer is a damage doubler for giants plain and simple. The main thing that gets more complicated is damage calculations for your opponent!

#10. Storvald, Frost Giant Jarl

Storvald, Frost Giant Jarl

Storvald, Frost Giant Jarl makes all your creatures difficult to remove thanks to its ward ability. It can also buff another one of your creatures significantly while debuffing one of your opponents’ creatures. You can be much more confident attacking with this Bant () creature, knowing you can turn your opponent’s best blocker into a 1/1.

#9. Oloro, Ageless Ascetic

Oloro, Ageless Ascetic

Oloro, Ageless Ascetic gives you free lifegain each turn, whether on the battlefield or in your command zone, making it a very good Esper commander, and specifically one of the best lifegain commanders. On top of that, you can use its middle ability to draw at least one extra card each turn as long as it’s out. That means this card doesn’t just synergize well with lifegain strategies; it also works well as a self-contained creature.

#8. Sun Titan

Sun Titan

As one of the best white cards in Magic, Sun Titan is a great tool for white decks running low-to-the-ground permanents. It can recur most creatures in a weenies deck, and it can also fetch back some important combo pieces. This amazing white creature can also get additional value out of cards like Uro, Titan of Nature's Wrath each time it attacks.

#7. Bonny Pall, Clearcutter

Bonny Pall, Clearcutter

Bonny Pall, Clearcutter gives you a lot of value for just 6 mana. Not only are you getting a large creature with a good effect and reach, but you’re also getting a second creature that gets stronger as the game continues. Even if Beau is pretty easy to remove, it requires opponents to spend extra resources to deal with both creatures you get from this card. If your ox token is removed, you can flicker Bonny Pall, Clearcutter and get a new one.

#6. Summon: Titan

Summon: Titan

Look at the size of Final Fantasy‘s Summon: Titan, even among giants, 5 mana for the beefy 7/7 is great. Chapter II and II of this saga creature are devastating, and if you do any sort of work putting lands into your graveyard, this is what I call knockout power.

#5. Kroxa, Titan of Death’s Hunger

Kroxa, Titan of Death's Hunger

Kroxa, Titan of Death's Hunger hits the battlefield early in the game. While you’ll be forced to sacrifice it, it can also quickly escape back to the battlefield in the right decks. 4 mana for a 6/6 with a good ability is hard to overlook. One of the best unkillable creatures you can find, this Rakdos () elder giant is also an excellent counter for decks running cards like Hushbringer, as it becomes a potential turn-2 6/6.

#4. Nylea’s Colossus

Nylea's Colossus

Nylea's Colossus can be all you need to win a game in the right circumstances. Doubling the power of your commander, an infect creature, or just a generally powerful creature might be all it takes to eliminate an opponent. This enchantment creature can be played like a bomb, but it can also continue to have the same powerful effect over time if you’re running a lot of enchantments in your deck.

#3. Primeval Titan

Primeval Titan

Primeval Titan is so good it was banned in Commander. This card is a double land tutor, not just on ETB, but also each time it attacks. This is great value just in terms of ramping and deck thinning. Add to that the ability to search up any two lands, say Dark Depths and Thespian's Stage, and it becomes apparent just how powerful this card really is.

#2. Phlage, Titan of Fire's Fury

Phlage, Titan of Fire's Fury

Excellent aggressive decks in Modern swear by Phlage, Titan of Fire's Fury at or near the top of their mana curve and slam it for some solid firepower. Frankly, if it ever needs to attack, the game is typically over shortly after. Who would have guessed that Lightning Helix on a titan ability would be good?

#1. Uro, Titan of Nature’s Wrath

Uro, Titan of Nature's Wrath

Uro, Titan of Nature's Wrath gives you a little bit of everything. It’s card advantage, lifegain, and potentially mana ramp depending on your hand. It can also be 6/6 creature for only 4 mana once you have enough cards in the graveyard, with the ability to repeat its strong effect once it re-enters the battlefield and each time it attacks.

With so much added value at such a low mana cost, it’s easy to see why this card has been banned in several competitive formats – but it's playable in EDH, where it's one of the best Simic commanders and one of the most powerful Simic cards overall.

Best Giant Payoffs

Giant Harbinger loves a library full of giants to tutor. Surtland Flinger puts the fling effect on the map by crushing the lethal damage calculation. Stinkdrinker Daredevil and Sunrise Sovereign are the anthem and cost reducer to make the tribe tick, and Borderland Behemoth becomes the tallest of them all. Aegar, the Freezing Flame wasn't strong enough to make the list but gives you some serious card advantage.

As one of the creature types from Lorwyn, giants also have some kindred (originally printed as “tribal”) cards that support them. Cards like Ancient Amphitheater, Giant's Ire and Glimpse the Cosmos get stronger if you have giants, and giants tend to have high enough mana costs to make Favor of the Mighty work. Thundercloud Shaman and Cyclone Summoner are two cards that isolate giants from removal.

As a disparate creature type so often the best payoffs for the cards on this list tie in more closely to the type of deck they’re in than the fact that they are giants.

Do All Giants Have Reach?

No, in fact, of the nearly 230 unique giants in Magic, about a dozen of them have reach. Of those, two need to become monstrous to gain the ability to block fliers, and Crystalline Giant only has a 10% chance getting reach during your first combat with it. This does feel a bit counterintuitive given what reach is meant to represent, and it’s hard to say why more giants don’t have the ability.

Wrap Up

Storvald, Frost Giant Jarl - Illustration by Campbell White

Storvald, Frost Giant Jarl | Illustration by Campbell White

While giants may be a bit all over the place to work perfectly as a kindred group, there are plenty of powerful individual giant cards to choose from. Giants work as support for a wide range of strategies, or are good enough on their own to be fantastic in their color identities like Uro, Titan of Nature's Wrath.

Did I miss any of your favorite giant cards? Let me know in the comments, or on Draftsim’s Twitter. If you seek more deckbuilding guides, or fun decks that include some of these giants, you should check out our blog.

Thank you for reading and see you next time!

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4 Comments

  • Image
    Enon April 14, 2023 10:53 am

    Loved this read up. I recently built a red x white Giants tribal deck and I’m loving it.
    I have 4 stinkdrinker for the cost reduction, 3 Boros charm because its so versatile, and 3 lightning bolts for removal. Ancient Amphitheater and and Clifftop Retreat are perfect for your dual land mana needs. They hardly ever come in tapped. Bone Crusher Giant, Crush Underfoot, Feudkiller and Squish are even more solid removal. Giants Ire mixed with Calamity Bearer is just too good. There’s so much potential in this deck. I could go on and on.

    • alexis
      alexis April 14, 2023 11:17 am

      Ah thank you!
      I love the removal suite you’re running. Crush Underfoot and Squish really fit the flavor too!

  • Image
    tim June 1, 2025 11:40 am

    i think Hamletback Goliath worth this list . Its cool like finisher in the token deck

    • Timothy Zaccagnino
      Timothy Zaccagnino June 2, 2025 9:10 am

      Decent casual card. Hamletback can get really, really big, though it is a rough sell as a 7-drop without protection.

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