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F57 Mods

Modifications in Entry Point are various additions and removals that can affect a variety of things from visual assistance, recoil, and stealth. To buy and equip modifications, use the Manage Weapons button from your Loadout, and then select Modify on the weapon you would like to modify. All stat changes from attachments are multiplicative.

A very important factor in a weapon's viability is its spread, so it's important to understand how spread works. Weapons have 4 sets of values for minimum spread and maximum spread. These 4 sets are for spread while aiming, spread while moving and aiming, spread while hipfiring, and spread while moving and hipfiring. Additionally, they have 2 more values for a spread increase, and a spread decrease. The corresponding minimum spread value will be the spread for your first shot, and after that spread will increase by the spread increase value for each shot fired in quick succession, until you reach the maximum spread. For any given shot, its spread can be anything up to and including the current spread value. After you stop shooting for long enough, your spread will decrease based on the spread decrease value until it reaches the minimum or you begin shooting again. It is not currently known how long the delay for spread to begin decreasing is or how exactly the spread decrease value is applied.

By changing minimum spread, you change the accuracy of the first shot and each shot after until you reach the maximum, with the relative effect diminishing with each shot. When changing maximum spread, there will be no noticeable effect until you either reach the new lower maximum spread if it was decreased, or surpass the original maximum spread if it was increased. When changing spread increase, you change the accuracy of every shot after the first until the maximum is reached, with the relative effect magnifying after each shot. Changing spread decrease will change how fast spread resets to the minimum after you stop firing.

Sight[]

Iron sights and optical sights don't provide any statistical benefits, but they do change the zoom and aim sensitivity of the weapon they're equipped on. Optical sights can make aiming at targets easier than with iron sights (The color and the structure of the sights will depend on the gun). Every weapon has the ability to use at least one sight modification except the K45 and Thumper which can only be equipped with their default iron sights.

All unmodded weapons start with iron sights except the CBR-C, which has the mini sight equipped in its unmodded state.

Sights make a sound when used.

General Sights[]

Iron Sights - The standard iron sights of the weapon. They provide 1.1x zoom and tend to vary in clarity and precision across all ranges, with not much guarantee of accuracy.

  • These sights are equipped on every weapon by default, except for the CBR-C.

Mini Sight ($1000) - This miniature reflex sight provides 1.3x zoom, and uses a small red dot in order to grant a clearer view of the target. It is available for every sight-accepting firearm except the CH-A and equipped by default on the CBR-C. Depending on the paint, the color of the dot can change.

  • Adds 1 concealment point.

Delta Sight ($1300) - This miniature sight provides 1.5x zoom, and uses a thick delta dot to assist with close-range target acquisition. However, the thick dot can be a problem, due to less visibility when aiming at a target. It is available for every firearm that can accept sights. Depending on the paint, the color of the dot can change.

  • Adds 1 concealment point.

Pistol Sights[]

Glow Sight ($200) - These pistol iron sights have been illuminated with three white dots to make aiming easier. It can be equipped on the UP9 and Raven.

Ring Sight ($400) - These pistol iron sights have been enhanced with a red ring and front sight for added precision. These sights can only be equipped on the UP9. The ring of the sight doesn't move with the slide when you fire it. The base clips through it.

Magnification Sights[]

Red Dot ($1600) - A large-size optic with 2.2x magnification and a solid red dot, providing a very clear sighting picture for medium to long-range combat. It is available for every sight-accepting firearm except the UP9, Raven, and 480 MCS.

  • Adds 2 concealment points.

TG3X ($2000) - A C79 scope featuring 3.3x magnification and a very sharp reticle, making it highly effective at a distance. It is available for the S97, MM20, CBR-C, F57 and CH-A.

  • Adds 2 concealment points.

T4XS ($2500) - An ACOG scope featuring 4.6x magnification and a thick reticle, improving long-range precision at the cost of close range aiming. This scope is not recommended due to its miscalculation of the reticle. It is available for the S97, CBR-C, F57 and CH-A.

  • Adds 2 concealment points.

LS6X ($3500) - A long-range rifle scope with 6.6x magnification and a blurry crosshair, ideal for extreme distances but almost unusable in close quarters. When using it keep in mind it has an extremely low scope sensitivity making it hard to use quickly. It is available only for the CBR-C and CH-A.

  • Adds 2 concealment points.

Barrel[]

Barrel attachments can affect a weapon statistically as well as visually and audibly. Most of them are able to modify recoil, damage, and spread. They are available for most barrel-accepting firearms.

Suppressor ($2500) - A suppressor that eliminates the sound and muzzle flash of the weapon, preventing enemies from detecting shots visually and audibly. It improves muzzle velocity and recoil control slightly and is the only way to fire a weapon without alerting everyone within nine city blocks.

  • Increases the damage of the weapon by 5%.
  • Decreases recoil by 10%.
  • Increases maximum hipfire spread by 20%.
  • Decreases threat value by 25%.
  • Adds 2 concealment points.

Flash Hider ($500) - A device that eliminates the muzzle flash from the weapon, granting better visibility when firing.

  • Decreases threat value by 15%.
  • Reduces spread decrease by 17%.
  • Adds 2 concealment points.

Muzzle Brake ($1500) - A small device that allows gases to exit the weapon efficiently, reducing the recoil and making the weapon easier to control with sustained fire.

  • Decreases recoil by 25%.
  • Increases maximum spread by 30%.
  • Increases spread increase by 30%
  • Adds 1 concealment point.

Shotgun Modifiers[]

Duckbill ($1000) - A muzzle attachment that modifies the spread of the 480 MCS. The shotgun's accuracy is lowered, increasing the spread and causing pellets to land in a wider horizontal area.

  • Likely meant to decrease vertical spread by 50%, but instead does nothing.

Choke ($1200) - A muzzle attachment that tightens the spread of the 480 MCS. The shotgun's accuracy is increased, decreasing the spread and causing pellets to land in a smaller area.

  • Likely meant to decrease spread by 40%, but instead does nothing.

Tactical[]

Tactical attachments are equipped on the rail of the weapon, and they can be toggled with Z to offer visual enhancements. The Sawblade and the Thumper are the only weapons that cannot equip tactical attachments.

Flashlight ($50) - A tactical flashlight equipped on a certain weapon. When enabled, the flashlight will illuminate a light. This can be useful during dark places, but can reveal the player's position. It is available for every tactical-accepting firearm except the Raven, K45 and MM20.

Laser ($300) - A small battery-operated laser is attached on a certain weapon. When enabled, the battery will enable a red laser sight. This attachment is proved useful for people who care to fire more than just aiming. This attachment is available for every firearm that accepts tactical attachments. Depending on the paint, the color of the laser can change.

  • Decreases hipfire spread by 25%.
  • Increases spread decrease by 100%, making spread decrease faster.

Canted Sights ($500) - An attachment, equipped with M16 iron sights. This attachment can be used for backup and can be useful in close quarters, mainly because it doesn't zoom the screen at all. Recommended for players who attached an efficient scope that limits movement. This attachment is available for the S97, CBR-C and F57.

Grip[]

Foregrips can assist with a weapon's spread and recoil management. They are each designed to work well with specific playstyles. The MM20, CBR-C, F57, and Sawblade are the four weapons capable of accepting all four grips.

Folding Grip ($500) - A lightweight grip which helps control the weapon while moving. It can be folded when no longer in use, conforming with the weapon and causing no issues with concealment.

  • Decreases minimum spread while moving by 30%.
  • Reduces camera recoil by 20%.

Ergo Grip ($1000) - An ergonomic vertical grip designed to fit the shooter's hands for maximum control and precision on the move. It is quite large in comparison to other grips.

  • Decreases minimum spread while moving by 50%.
  • Reduces camera recoil by 30%.
  • Adds 2 concealment points.

Angled Grip ($1000) - A triangular grip which provides a more natural way to hold the weapon, making it easier to control when fired carefully.

  • Decreases first shot recoil by about 13%.
  • Reduces camera recoil by 20%.
  • Adds 1 concealment point.
  • Recoil reduction applies to all shots on the CBR-C.

Stubby Grip ($1000) - A shortened vertical grip which grants a firm grasp on the weapon, keeping shots from landing off target during sustained fire.

  • Decreases maximum spread by 34%.
  • Reduces spread increase by 20%.
  • Reduces camera recoil by 20%.
  • Adds 1 concealment point.

Magazine[]

Some weapons can sacrifice the capacity of their magazine in order to make their weapon easier to conceal.

Normal Magazine - The standard magazine used by the weapon. It uses the default capacity. This magazine is equipped on every firearm by default.

Short Magazine (S97) ($500) - A shortened magazine used in the S97. It only carries 20 rounds, but it fits flush with the grip, reducing the overall size of the gun.

  • Removes 2 concealment points.

Short Magazine (F57) ($200) - A shortened STANAG magazine used by the F57. In order to reduce the rifle's size, it sacrifices capacity and can only carry 20 rounds.

  • Removes 2 concealment points.

Stock[]

Some weapons can have stocks equipped or removed, drastically affecting recoil while also changing the size and concealability of the weapon.

Normal Stock (480 MCS) - The standard stock used by the 480 MCS, used to keep the shotgun's intense kick under control. This stock is equipped on the 480 MCS by default.

Short Grip (480 MCS) ($350) - The absence of the 480 MCS's stock makes it much more compact, but leaves no way to handle the recoil.

  • Increases recoil by 50%.
  • Increases camera recoil by 100%
  • Likely intended to increase spread by 50% but does not.
  • Removes 2 concealment points.

No Stock (Free) - There is no stock equipped on the F57 and MM20 by default, which makes them significantly more difficult to control at long range.

Full Stock (F57) ($1200) - The standard stock used by the F57, necessary in order to decrease the recoil and make sustained fire much easier to pull off.

  • Decreases recoil by 50%.
  • Decreases camera recoil by 50%.
  • Adds 3 concealment points.

Stock (MM20) ($1000) - This stock supports the recoil reduction system of the MM20 and makes recoil extremely low, causing burst fire to be highly effective even at a distance.

  • Decreases recoil by 35%.
  • Decreases camera recoil by 35%.
  • Adds 2 concealment points.

Frame[]

The Raven has a unique modification which changes the color of the gun.

  • Chrome (Free)
  • Matte ($500)
  • Steel ($500)
  • Gold Split ($98,000; Only obtainable via the Entry Point Anniversary 2021 event)
  • Gold ($112,000)
  • Custom (Only appears in The Freelancer (Mission); the appearance can be replicated by using the Chrome Slide paint on either the Matte frame or the Gold Split frame)
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