Problem this feature should fix
Currently, the editor grid is fading around the editor camera, meaning that if the editor camera is far from a selected object, this object won't look grounded to the grid.
Expected solution
We should investigate a solution to improve the grid to better behave with distant objects.
Resources

Issue with Overload
This issue is also visible in blender:

Far away object, without any grid under it
Problem this feature should fix
Currently, the editor grid is fading around the editor camera, meaning that if the editor camera is far from a selected object, this object won't look grounded to the grid.
Expected solution
We should investigate a solution to improve the grid to better behave with distant objects.
Resources
Issue with Overload
This issue is also visible in blender:
Far away object, without any grid under it