I'm a 2025 computer science graduate from UC Irvine with experience in embedded systems, high-performance computing, and earth system science. My journey has taken me through hands-on roles at NASA, KPFF, SCEC, and ACCESS, and I’m always eager to keep learning, building creatively, and contributing to impactful real-world systems.
- 🌍 NASA GEOS Benchmarking – Analyzed MPI and I/O performance for the NASA Center for Climate Simulation's Goddard Earth Observing System (GEOS) climate model on several clusters
- 🏙️ KPFF Structural Visualization Tool – Capstone project using Godot and OpenSees to render 3D displacement and DCR
- ❄️ ACCESS GPU Climate Optimization – Reduced model runtime by 10% using kernel concurrency and profiling tools
- 🌱 SCEC Computational Seismic Modeling – Built, visualized, and analyzed synthetic earthquake simulations using SW4 on the Rockfish HPC cluster
- 🎮 Audio Feedback Device – ATmega32-based device with sound detection and visual feedback system for quieter gaming
- 🐱 Motion-Activated Motorized Cat Toy – ESP32-based device with accelerometer, LED, speaker, motor, and custom housing
- 🦺 CON-E: Conical Ocular and Navigation – Explorer – Vision-enabled robotic traffic cone using Raspberry Pi and ESP32-S3 to autonomously track orange objects with onboard mobility, audio, and LED control
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