WebGLRenderer: Fixed readRenderTargetPixelsAsync checking readability against incorrect render target#30672
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… against incorrect render target readRenderTargetPixelsAsync was checking if the render target was readable before binding the render target to active framebuffer. This resulted in the texture readability check occurring on the previously set framebuffer and not the render target we are reading pixels from.
📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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Thanks - the docs don't make it completely clear that the two gl enumerations are dependent on a bound framebuffer. Greggman's writeup on readpixels confirms it.
Looking at the diff without whitespace changes makes it easier to read. Add |
gkjohnson
reviewed
Mar 7, 2025
gkjohnson
approved these changes
Mar 7, 2025
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Description
readRenderTargetPixelsAsync was checking if the render target was readable before binding the render target to active framebuffer.
This resulted in the texture readability check occurring on the previously set framebuffer and not the render target we are reading pixels from.
I modified the webgl_interactive_cubes_gpu example to restore the render target to the default before we call readRenderTargetPixelsAsync as that reproduces the issue without the fix.
EDIT: For some reason the file diff looks disgusting, please refer to the "Commits" tab instead of "Files changed" for better clarity on what changed.