Normal: Don't flip normals when using flat shading.#30823
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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Mugen87
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Mar 30, 2025
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If the front side is extruded by a normal map, then the back side should be indented. With this PR, both sides are extruded when flat shading is |
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Related issue: https://discourse.threejs.org/t/webgpu-flatshading-doubleside-broken/80198
Description
The PR ensures normals are not flipped when using flat shading.