Add FXAAPass class#31044
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* Added FXAAPass class * Updated JSDocs and indentation * Fixed typo in docs * Update FXAAPass.js * Update FXAAPass.js Fix code style. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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* Added FXAAPass class * Updated JSDocs and indentation * Fixed typo in docs * Update FXAAPass.js * Update FXAAPass.js Fix code style. --------- Co-authored-by: Michael Herzog <michael.herzog@human-interactive.org>
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The Three.js FXAA implementation is fantastic, but the WebGL pass has always felt unnecessarily cumbersome and more complicated to use than it needs to be.
This pull request simplifies the creation and use of an FXAA pass by creating a new
FXAAPassclass that works in the same way asSMAAPass: rather than having to passFXAAShaderas a parameter of theShaderPassclass and manually manage the size of the pass, you simply create a single class instance which is automatically updated by theEffectComposercalling itssetSizemethod.