Examples: Add textured assets to webgl_loader_fbx.#31057
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webgl_loader_fbx.
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The textures are not being disposed of properly when the models are changed. |
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The example already has this code: three.js/examples/webgl_loader_fbx.html Lines 133 to 143 in 3a21dee Isn't that sufficient? |
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The number of textures keeps increasing... console.log( renderer.info.memory ); |
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I have reverted the PR because the assets are not optimal, see #31067 (comment). However, the issue still exists since the skinned mesh does not call |
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@Mugen87 Is there a way for the user to see a clue as to what, exactly, the textures are? |
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That is not possible so far. The user would have to debug and then check for example the |
…rdoob#31057)" (mrdoob#31067)" This reverts commit 8c66673.
* add fbx with texture sample * add screenshot * merge example
…31057)" (mrdoob#31067) This reverts commit a1224db.
…ob#31117) * Revert "Revert "Examples: Add textured assets to `webgl_loader_fbx`. (mrdoob#31057)" (mrdoob#31067)" This reverts commit 8c66673. * update model to clean mesh
* add fbx with texture sample * add screenshot * merge example
…31057)" (mrdoob#31067) This reverts commit a1224db.
…ob#31117) * Revert "Revert "Examples: Add textured assets to `webgl_loader_fbx`. (mrdoob#31057)" (mrdoob#31067)" This reverts commit 8c66673. * update model to clean mesh
Related issue: #31032
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