RenderTarget: Fix resize of 3D textures.#31854
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Fixed #31693.
Description
Makes sure 3D textures don't get the
isArrayTextureset totrueduring a resize. This currently happens and breaks the 3D texture in the backend. The texture is rendered black and the following WebGPU warning is logged:You can reproduce the issue by making a resize of the 3D render target in webgpu_rendertarget_2d-array_3d.
I've added a TODO comment in the source since we maybe have to refactor the code from #30959 to avoid setting
isArrayTextureinRenderTarget.setSize()and the ctor ofTexture.