Octree: Add Box3 interface.#32343
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This was referenced Nov 26, 2025
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Fixed 6e006b2 |
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Fixed #24777.
Description
Since another user wanted to use
Octreewith a AABB collider I've thought I implement the required methodsboxIntersect(),getBoxTriangles()andtriangleBoxIntersect(). The first two almost have the same structure as their sphere and capsule counterparts so they were easy to implement.triangleBoxIntersect()required some attention though. I have ended up with the default approach which is finding out which corner of the AABB intersects the triangle's plane deepest. You can then compute some data (depth, normals) required to solve the collision.I've tested the code with
games_fpsand it works as expected. That said, it is highly recommended to keep using capsule for the player collider since it interacts more smoothly with the worlds geometry.