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WebGPURenderer: Fix point light shadows.#32365

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mrdoob merged 1 commit into
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webgpu-pointshadow-fix
Nov 25, 2025
Merged

WebGPURenderer: Fix point light shadows.#32365
mrdoob merged 1 commit into
devfrom
webgpu-pointshadow-fix

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@mrdoob

@mrdoob mrdoob commented Nov 25, 2025

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Related issue: #32303

Description

The WebGL shadow modernization PR removed the 2D texture atlas configuration (_frameExtents, _viewports, _cubeDirections, _cubeUps) from PointLightShadow since WebGL now uses native cube depth textures. However, PointShadowNode still relies on the 2D atlas approach for WebGPU. This PR adds the necessary viewport and cube face configuration directly to PointShadowNode, making it self-contained and independent of PointLightShadow's internal implementation.

I plan to use native cube depth textures in WebGPURenderer too but fixing this for now.

(Made using Claude Code with Opus 4.5)

@mrdoob mrdoob added this to the r182 milestone Nov 25, 2025
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📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 350.29
83.05
350.29
83.05
+0 B
+0 B
WebGPU 612.26
170.09
612.89
170.29
+630 B
+198 B
WebGPU Nodes 610.86
169.82
611.49
170.01
+630 B
+188 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 482.23
117.82
482.23
117.82
+0 B
+0 B
WebGPU 683.13
185.79
683.78
186
+652 B
+204 B
WebGPU Nodes 632.96
172.99
633.61
173.18
+652 B
+193 B

@mrdoob mrdoob merged commit aff8217 into dev Nov 25, 2025
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@mrdoob mrdoob deleted the webgpu-pointshadow-fix branch November 25, 2025 21:36
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