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WebGLRenderer: Use native depth texture for VSM shadow maps#32443

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mrdoob merged 1 commit into
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webgl-vsm-native
Dec 1, 2025
Merged

WebGLRenderer: Use native depth texture for VSM shadow maps#32443
mrdoob merged 1 commit into
devfrom
webgl-vsm-native

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@mrdoob

@mrdoob mrdoob commented Dec 1, 2025

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Related issue: #32303

Description

  • Refactors VSM shadow mapping to use native depth textures instead of IdentityDepthPacking
  • Removes unused IdentityDepthPacking constant and shader code
  • Ports the max(0.0, ...) fix from WebGPU to prevent NaN artifacts (WebGPURenderer: Fix VSM shadow artifacts. #32327)

(Made using Claude Code with Opus 4.5)

@mrdoob mrdoob added this to the r182 milestone Dec 1, 2025
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github-actions Bot commented Dec 1, 2025

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📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 350.26
83.06
350.39
83.06
+123 B
+1 B
WebGPU 614.41
170.62
614.38
170.61
-21 B
-7 B
WebGPU Nodes 613.01
170.35
612.99
170.35
-21 B
-4 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 482.25
117.84
482.43
117.86
+175 B
+21 B
WebGPU 685.72
186.38
685.72
186.38
+0 B
+0 B
WebGPU Nodes 635.56
173.57
635.56
173.57
+0 B
+0 B

@mrdoob mrdoob merged commit c2c5685 into dev Dec 1, 2025
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@mrdoob mrdoob deleted the webgl-vsm-native branch December 1, 2025 22:05
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