WebGPURenderer: Fix depth/stencil format out-of-sync bug.#32731
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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Fixed #32706.
Description
Render pass encoder and pipeline must use the same attachment state when rendering which is currently not true when a render pass disables depth but has a depth texture instance assigned to its render target. The PR makes sure encoder and pipeline handle this use case in a common way which means
depthmust be enabled so a depth texture can be used.