WebGPURenderer: Introduce initRenderTarget().#32867
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📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
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initRenderTarget().initRenderTarget().
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I'll go ahead and merge since I need |
This was referenced Jan 29, 2026
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Related issue: -
Description
TRAA and other code sometimes requires to copy render target data. Render targets might be in a state though where they are not initialized yet e.g. right after a
dispose()due to a resize.Previously we initialized the render targets by clearing them once but that was just a workaround which introduced unnecessary clears. The PR introduces
initRenderTarget()(similar toWebGLRenderer.initRenderTarget()) that only performs the needed operations meaning setting up correct render context data and for the WebGL backend configure the framebuffer state.