WebGPURenderer: Fix stencilBack not matching stencilFront in pipeline#33002
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Mugen87
approved these changes
Feb 14, 2026
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Thanks for fixing this! You are right, the WebGL backend only uses |
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Related issue: N/A
Description
WebGPUPipelineUtilssetsstencilBack = {}when creating render pipelines, which means back-facing fragments use default stencil ops (allkeep). this doesn't match the WebGL backend, wheregl.stencilOp()applies to both facesany stencil technique using
DoubleSidebreaks on the WebGPU backend when geometry contains back-facing triangles -e.g. stencil XOR parity fill for font rendering, where holes have opposite winding - noticed this while working on adding infinitely scalable vector text to three-text with TSL :)fix:
stencilBack = stencilFront