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GLSLNodeBuilder: Fix array texture layer support for filtered sampling#33008

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Mugen87 merged 1 commit into
mrdoob:devfrom
RenaudRohlinger:fix/linear-sampling-array-glsl
Feb 16, 2026
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GLSLNodeBuilder: Fix array texture layer support for filtered sampling#33008
Mugen87 merged 1 commit into
mrdoob:devfrom
RenaudRohlinger:fix/linear-sampling-array-glsl

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@RenaudRohlinger

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Related issue: #32990

Description
Following #32990 this also fix filtered sampling in the WebGLBackend.

This contribution is funded by Spawn

@RenaudRohlinger RenaudRohlinger added this to the r183 milestone Feb 16, 2026
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📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 359.14
85.24
359.14
85.24
+0 B
+0 B
WebGPU 623.22
173.39
623.31
173.4
+90 B
+9 B
WebGPU Nodes 621.8
173.14
621.89
173.15
+90 B
+9 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 490.87
119.65
490.87
119.65
+0 B
+0 B
WebGPU 696.79
188.39
696.88
188.4
+90 B
+11 B
WebGPU Nodes 645.99
175.78
646.08
175.79
+90 B
+11 B

@Mugen87 Mugen87 merged commit 6054daa into mrdoob:dev Feb 16, 2026
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2 participants