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WebGPURenderer: Fix texture compare fallback for shadows.#33050

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Mugen87 merged 1 commit into
mrdoob:devfrom
Mugen87:dev5
Feb 23, 2026
Merged

WebGPURenderer: Fix texture compare fallback for shadows.#33050
Mugen87 merged 1 commit into
mrdoob:devfrom
Mugen87:dev5

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@Mugen87

@Mugen87 Mugen87 commented Feb 23, 2026

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Fixed #33048.

Description

#33048 showed that a few bits for Android are missing to make PCF shadows work correctly.

  • In TextureNode, all less and greater compare functions must be handled and mapped to the correct step() fallback (that's also important for reversed depth buffer).
  • Deactivate linear filtering when texture comparison isn't supported (use the default nearest filtering of depth textures).

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📦 Bundle size

Full ESM build, minified and gzipped.

Before After Diff
WebGL 359.17
85.24
359.17
85.24
+0 B
+0 B
WebGPU 626.25
174.04
626.44
174.13
+186 B
+80 B
WebGPU Nodes 624.83
173.8
625.02
173.88
+186 B
+79 B

🌳 Bundle size after tree-shaking

Minimal build including a renderer, camera, empty scene, and dependencies.

Before After Diff
WebGL 490.91
119.65
490.91
119.65
+0 B
+0 B
WebGPU 699.88
189.07
700.06
189.13
+181 B
+60 B
WebGPU Nodes 649.09
176.43
649.27
176.49
+181 B
+61 B

@Mugen87 Mugen87 merged commit 1178b24 into mrdoob:dev Feb 23, 2026
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@Mugen87 Mugen87 added this to the r184 milestone Feb 23, 2026
@Mugen87 Mugen87 modified the milestones: r184, r183 Mar 1, 2026
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WebGPU: Shadows crash on Android — TEXTURE_COMPARE fallback incomplete

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