WebGPURenderer: Honor layerUpdates for array textures#33072
Merged
Conversation
📦 Bundle sizeFull ESM build, minified and gzipped.
🌳 Bundle size after tree-shakingMinimal build including a renderer, camera, empty scene, and dependencies.
|
Mugen87
approved these changes
Feb 26, 2026
Collaborator
|
This PR broken the |
Collaborator
|
Side note: We need to make more WebGPU examples work with E2E tests. |
This file contains hidden or bidirectional Unicode text that may be interpreted or compiled differently than what appears below. To review, open the file in an editor that reveals hidden Unicode characters.
Learn more about bidirectional Unicode characters
Sign up for free
to join this conversation on GitHub.
Already have an account?
Sign in to comment
Add this suggestion to a batch that can be applied as a single commit.This suggestion is invalid because no changes were made to the code.Suggestions cannot be applied while the pull request is closed.Suggestions cannot be applied while viewing a subset of changes.Only one suggestion per line can be applied in a batch.Add this suggestion to a batch that can be applied as a single commit.Applying suggestions on deleted lines is not supported.You must change the existing code in this line in order to create a valid suggestion.Outdated suggestions cannot be applied.This suggestion has been applied or marked resolved.Suggestions cannot be applied from pending reviews.Suggestions cannot be applied on multi-line comments.Suggestions cannot be applied while the pull request is queued to merge.Suggestion cannot be applied right now. Please check back later.
Description
The DataArrayTexture.layerUpdates is ignored in the WebGPU backend. This PR fixes this and enables partial updates. Layer updates are much smoother now and there is no stutter.
Unrelated to the PR - some points that people may find useful
WebGPURenderer({requiredLimits: { maxTextureArrayLayers: 2048 }}to increase the limit.BatchNode.batchingIdNodenorinstanceIndexwill work for indexing. The correct index is found here. This node is not exposed yet in the API.