Skip to content

Extended Constants.txt #20

@OrionSR

Description

@OrionSR

I investigated how constants are assigned by 04AF: in San Andreas and used this information to add about 170 entries to constants.txt. I've grouped the constants under the following headings as an example of how the constants might be organized. Of these categories, 3 have potential for decompiling to specific opcodes, bool, sprites and bodyparts.

[GENERAL] - just the timers
[BOOL]=b - added yes and no, enabled and disabled
[SPRITE]=i - radar icons tend to get modded a lot
[BODYPART]=y - where to hang your hat
[TOWN] - town numbers
[RACE] - Race Index
[TOURNAMENT] where the races start
[CARMODS] bodyparts for cars
[PROPERTY] Buy Property Index
[SOUND] easy audio events that play without loading

sa_constants.txt

https://docs.google.com/spreadsheets/d/1ageNMPHWOFhVa7JgQ5-1aDuUKMgRPRFrMjvhJtZGKec/edit?usp=sharing

Metadata

Metadata

Assignees

No one assigned

    Type

    No type
    No fields configured for issues without a type.

    Projects

    No projects

    Milestone

    Relationships

    None yet

    Development

    No branches or pull requests

    Issue actions