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Height Gaming

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Lightweight grid cell data storage designed for grid-based games in Godot 4.
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A reusable grid toolkit for Godot 4, including grid utilities and A* pathfinding for grid-based projects.
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A lightweight A* grid pathfinding addon for Godot 4, built on Vector2i grids with reachable-area support.
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A lightweight, reusable 2D grid math utility for Godot 4.x using Vector2i cell coordinates.
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Lightweight tetromino / falling-block grid engine built for Godot 4.