Final: STAR Project

[Presentation Slides]

[Prototype Video]

[Concept Video]

STAR Instructional Video from interaction design on Vimeo.

[Content Overview]

Product Introduction (Slides 3 – 7)

  • Concept Statement
    • AR system for improving healthier interaction, creating a new communication between people and oneself
    • Encouraging people who exercise at homes, creating an environment for healthier lifestyles
  • Name of the Product and Service
    • STAR: Be Fit and Shine
      • Aim: Providing guidelines and encouraging effective, efficient, and safe at-home workout
      • Key Functions:
        • 3D model for guidelines
        • Mirror View
  • Technology & Equipment
    • Technology: AR technology, Smartphone Application
    • Equipment: Smartphone, Smartphone Camera, AR glasses (Vuzix Blade)
  • Brand Identity
    • Color: #4eb77c
    • Typeface: Myriad Pro
    • Overall Theme
    • Logo

User Research (Slides 8 – 11)

  • Survey
    • Most preferred place of workout: Home (48.4%)
      • Reasons: Gym Intimidation (11), Convenience (10)
    • Difficulties of Home Training
      • Lack of Space (48.4%)
      • No Guidance (46.8%)
  •  Axial Coding Findings
    • Visual Guidance and mirrors boost effectiveness by being displayed together
    • Improved postures boost motivation to exercise by increasing confidence. Viewing oneself to check can greatly affect one’s confidence.
    • A visual guide allows one to look at the posture, find the flaws and improve upon the flaws.
    • Fewer injuries boost motivation for exercising.
    • Detailed information leads to effective exercise.
  • Selective Coding
    • Conclusion: For effective exercise, visual guidance and mirror view must be displayed together.

Sketches and Storyboard (Slides 12 – 21)

  • Initial Sketches: Refer to images on slides above (Slides 13 – 17)
  • Narrative Storyboard
    • User Persona: More profile on the slides above (Slide 18)
      • Mark Kim (26): Marketing Research Intern
        • Often very busy and has no time for a regular gym workout
        • Hopes to be able to easily, effectively, and regularly work out at home for fitness
    • Narrative Storyboard / User Scenario
      • Storyboard images: Refer to slides above (Slides 19 – 21)
      • Scenario:
        • Mark’s day starts with his alarm going off at 6 A.M. He goes to work and spends about 9 hours at the office.
        • By the time Mark is done and on his way home it is already evening and he is caught up with fatigue from the long day. He reaches home around 8, along with his leftover work. Thus, he does not have the time nor willingness to get out of his home sweet home.
        • So Mark pulls out his phone, logs into Star App, and turns on the glasses. They are already paired via Bluetooth and thus automatically connected. Since today is Tuesday, Mark selects #2 Routine on his list.
        • He initiates the workout, following the set routine. It consists of 12 postures. It takes about 30 minutes for him to complete the set.
        • When he is done with the workout, he stops the routine and turns the glasses off. He takes off his glasses. After checking the result of his daily workout, he shuts down the application.
        • Working out regularly makes him feel healthier and helps him focus better, reducing the stress from the workload. Mark is able to focus more on the work with refreshed mood. He is also able to sleep soundly at night.

Models and Wireframes (Slides 22 – 34)

  • Diagram of Activities: Refer to image on the slides above (Slide 23)
  • Vuzix Blade:
    • Touchpad
      • Touch = Play, Pause
      • Slide = Volume Control
    • Mini Speakers
      • Sound comes out from the speaker on the end of the legs
    • Connection Button
      • Button for Bluetooth connection
    • Power Button
      • Power control for the glasses
  • Mobile Wireframe: Refer to image on the slides above (Slides 26 – 30)
  • Mobile & AR Wireframe: Refer to image on the slides above (Slide 32)

Final Prototype (Slide 33, Video Above)

  • Prototype Video

Concept Video (Slide 34, Video Above)

End of the Semester 🙂

 

Week 12 Design Process Report 2

 

Logo Design

  • Changes made to the previous design: for better recognition

 

Wireframe and Interface Design

  • Wireframe: Phone Application Wireframe
  • Application Interface Design
    • Log-in Page / Welcome Page
    • Routine Selection
    • Routine Customization

Storyboard

  • Basic steps of the user experience process
    • Starting the App / Putting on the glasses
    • Routine Selection
    • Setting up the camera
    • Starting the exercise

Week 11 Design Process Report

 

  • Functions
    • 3D model (not real person): show appropriate postures
      • Contain huge database of 3D model doing the proper posture
      • Provide ready-made routines: beginners to advanced level
      • Routine Customization: Can make personal routines by choosing the postures from the database. Possibly drag and drop interface

    • Mirror View (Camera on the smartphone)

 

  • Logo Design

 

  • Mobile Application Wireframe

 

  • Mobile + AR glasses Wireframe

 

  • AR glasses Interface

 

  • Agenda Timeline
    • By 5 June 2018
      • Finalize mobile and AR wireframe
      • Finalize mobile interface design
      • Finalize Scenario/Storyboard
      • Start on video
    • By 12 June 2018
      • Present demo video
      • Final Presentation

Week 09 Project Proposal

Service Name: STAR: Be Fit and Shine

 

Key Functions

  • 3D model (not real person): show appropriate postures
    • Contain huge database of 3D model doing the proper posture
    • Provide ready-made routines: beginners to advanced level
    • Routine Customization: Can make personal routines by choosing the postures from the database. Possibly drag and drop interface
  • Mirror View (Camera on the smartphone)

 

Technology / Equipment

Technology

 

  • AR technology
  • Smartphone Application

 

Equipment

 

  • Smartphone
  • Smartphone Camera
  • AR glasses – Vuzix Blade

 

Use procedure

  1. User chooses the exercise routine on the application on the smartphone
  2. Click “Okay” button to start
  3. The application notifies the user to set up the camera accordingly
  4. The view from the camera will be displayed on the AR glasses
  5. User adjusts the angle till satisfied and press the touchpad on the AR glasses to start exercising
  6. While exercising:
    1. Use the touchpad to pause or resume
    2. Sliding the touchpad will control the volume, etc.
  7. End of exercise:
    1. Press button again to end image transmission

 

Final Outcomes for this semester

  • User Interface Design
    • Logo
    • Interface
    • Functions
  • Storyboard and User Scenario
  • Wireframe
  • Equipment (AR glasses) Design
    • Additional features
  • Demo Video

 

 

 

 

Week 7: Data Gathering

 

 

We used two methods for data gathering:

 

1. Survey:

Questions:

  1. How often do you exercise at home regularly? (per week)
  2. Where do you prefer to exercise?
    • Reasons for exercising at home, as compared to the gym
  3. What are the difficulties you have experienced while exercising at the gym?
  4. What are the difficulties you have experienced while exercising at home?

Results on the slides above…

 

2. Interview & Observation:

Goal: To gain quantitative and qualitative data on the home trainers’ exercise habits.

  • Whether repeated audiovisual guidance aids better posture during exercise
  • Whether repeated mirror guidance aids better posture during exercise

Procedure & Environment:

  • Place: Yonsei University Songdo Campus Dormitory A Room
  • Procedure:
    1. The participant first watches the visual guide that contains appropriate postures.
    2. After watching the visual guide, the participant then exercises with the postures without mirror or any audio/visual guides.
    3. The participant repeats the exercising routine with mirror but without any guide.
    4. The participant does the exercising routine again with guide but without mirror.
    5. The participant repeats the exercising routine with guide and mirror.
    6. After going through these steps, the participant responds a short interview questions.
  • Interview Questions:
    1. Playthrough: Was once enough or was repetition needed?
    2. Guidelines: To what extent was the visual/audio instruction helpful?
    3. Mirror view: Does mirror view affect your ability/confidence?
    4. Personal experience: What is your usual personal exercise routine at home?
    5. Injury: Were you ever injured or are you concerned about possible injuries?
    6. Additional needs: Do you have any problems or needs in working out at home?

Results on the slides above…

 

KYSS Concept Statement

Project Concept Statement

 Mixed reality has a huge potential in the sense that it could blur the boundaries between augmented reality and real environments. This allows for a more seamless and immersive experience for users. It could also create a whole new different way of communication that transcends conventional sensory boundaries.

“We wish to provide an AR system in improving healthier interaction and creating a new communication between people and oneself”

Problem Space

 We want to create a gadget where users can choose which angle to check and be projected onto the AR for different postures so they can check the posture from whichever side they choose. However, our assumptions are that there is an increase in concerns about having a healthier life, including being fit and keeping bodies in shape. People are also assumed to lead busy lifestyles that cannot accommodate rigorous exercise regimes at the gym regularly, and many people are having difficulties in exercising in the correct posture. Through using the gadget, users are assumed to be able to correctly and safely adjust their postures to match the AR projections. It is assumed that users are able to see how to exercise with correct postures at homes, then they will feel comfortable in exercising at homes and will continue on doing so. Lastly, users are assumed to be willing to and feel okay exercising with glasses and/or gear. In light of these assumptions, we hope that by creating the AR environment for the home trainers, it will encourage and aid them to exercise effectively alone without spending extra money and time.

Equipment

 Vuzix Blade AR smart glasses is best suited to execute this idea because it provides a wearable smart display with see-through viewing experience and is light enough to not hinder movement.

 Smartphones contain accelerometers that handle axis-based motion sensing. (track your steps). Gyroscope helps the accelerometer out with understanding which way your phone is orientated. Magnetometer sensors responsible for working out where a phone is in physical space. A proximity sensor detects how close the phone is to an outside object, such as your ear. Barometer detects atmospheric pressure. There is also an ambient light sensor.

Service Introduction

 The tool aims to create guidelines and encourage effective, efficient and safe at-home workouts. Its functions include guiding 3-dimensional images depicting ideal postures. This is projected in a mirror view to show the user’s own posture for comparison. Attached are brief worded guidelines and suggestions on how to achieve the correct posture.

Home Training…

Targets:

  • (Amateur home trainers)
  • Workaholics
  • Self-conscious (like they shy and dw to go to the gym)
  • Homebodies

Reasons for Home Training:

  • Time-related problems (lack of time, efficiency, etc.)
  • Too shy to go to the public gym
  • Regular payments for the gym membership
  • More freedom and control of training schedule and contents
  • they don’t need to share a space/queue/fight for the equipment in the gym
  • Mentally feeling enthusiastic because you know what you are doing lol

 

Sketches

Week 5: Concept Statement

 

 

Augmented Reality & Mixed Reality

Augmented Reality

A technology that superimposes a computer-generated image on a user’s view of the real world, thus providing a composite view.

Augmented reality (AR) is a direct or indirect live view of a physical, real-world environment whose elements are “augmented” by computer-generated perceptual information, ideally across multiple sensory modalities, including visual, auditory, haptic, somatosensory, and olfactory. (Wikipedia)

Mixed Reality

sometimes referred to as hybrid reality, is the merging of real and virtual worlds to produce new environments and visualizations where physical and digital objects co-exist and interact in real time. Mixed reality takes place not only in the physical world or the virtual world, but is a mix of reality and virtual reality, encompassing both augmented reality and augmented virtuality via immersive technology. (Wikipedia)

Concept Statement

Mixed reality has a huge potential in the sense that it could blur the boundaries between augmented reality and real environments. This allows for a more seamless and immersive experience for users. It could also create a whole new different way of communication that transcends conventional sensory boundaries.

“We wish to provide an AR system for improving healthier interaction and creating a new communication between people and oneself”

**We are planning to present this project in prototype, but we may change.

Team members

Sojung Kang
Leader, Researcher, Design

SoHyun Park
Technology Researcher, Ideation

Bahng Yura
Scribe, Researcher, Design

Koh Huey
Lead Researcher, Ideation, Design

To be continued…

 

Sketches

KakaoTalk_20180401_113357616.jpgfitnessar1_1.jpg

IMG_3119