Mixel’s Scorpion Corner

Welcome to my Scorpion Engine pages. I’m trying to document as much as I can about SE and add any tips and tricks I find along the way. Here you’ll find tutorials and any other resources I can think of! First of all though, massive thanks to Earok and the Scorpion Engine community, it’s an amazing, intuitive and powerful tool!

Image
A typical view from the Scorpion Editor. It’ll (mostly?) make sense soon!

Obviously this is not going to be in any way comprehensive and SE changes at an impressive rate. You’re best checking the Official Wiki (accessible via the engine itself, top left corner) for most things!

Also join the Pixelglass/Scorpion Engine Discord for help from the community!

Much of these pages will be supplementary material for my future video series and the development column I write for Zzap! Amiga. Enjoy!

‼️ Currently my tutorials are very Amiga dev specific. Scorpion supports various consoles now too, so my instructions may not be compatible with them all. Each target platform has slightly different approaches to UI and sprite rendering, etc.

A Word Of Advice Before We Begin..

I Strongly, STRONGLY recommend using GitHub. I use it’s official desktop client to manage my projects and Scorpion Engine folders. (there are other 3rd party clients you might prefer, but I’ll be referencing the default) By using something like this it’s just a simple press of a button to update to the latest scorpion build. (no need to download, unzip, copy stuff over, etc)

Image
Just click here to install/update everything!

The main reason I’m suggesting this though? Scorpion has no way of reverting your edits to earlier versions. Pushing your edited folder to github frequently (before any major edits ideally) means you can easily revert any changes. You don’t have to revent all of them at once – you can poke around and find a single file that’s changed and pull it back to the present. You really, really need this. No.. Really. Save yourself the hassle of a million local copies of each project folder! Using Github means you can easily invite others to work collaboratively on the project too.

Ignore this at your peril, and on to the main event..

‼️I’ll only be talking about the Experimental Build of Scorpion, as I’m always testing the latest version. If something is different to what you see in the Stable release, it may be a recent change.

Acquiring Scorpion Engine

Download Scorpion Engine Experimental from GitHub. The folder includes many demo projects you can reference or experiment with. (If you have GitHub Desktop installed you click click “Code/Open in GitHub Desktop.” See here.)

I also recommend downloading the Unofficial Demos archive. It has a lot of proof of concept partial fan ports, so you can see how a Visual Novel, Fighting Game, or Zelda-like RPG could be implemented.

Miscellaneous Articles

Applications You May Need For Scorpion Engine Projects – A descriptive list of all the applications you will need, as well as ones I’d recommend, but aren’t, strictly speaking, essential.

Tutorial 1: A Basic Platform Game

Leave a Reply

Your email address will not be published. Required fields are marked *