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Jerrymoofe joined the community
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i found it in my discord xD
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You first destroy this gate underneath the structure right outside Nod's base entrance, behind it there's the key for the temple near silos. It has no health bar you should keep shooting it. Note that it takes a while, be patient. Then go to the temple hidden near silos. Some of the tiles in here have collision and some don't. Follow @BrooksPMA's pattern. There's the key for the middle temple. Inside the middle temple there's a maze. It leads to various weapon spawns and (IIRC) 4 crate spawns.
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Unstoppable started following Arid map
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do you really keep that xDDD
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OscarFlus joined the community
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Does anyone know how to get in the temple doors by the silos and across the map?
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MosheDype joined the community
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Cripto_Card_Finty joined the community
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MuhammadAli2003 joined the community
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A snowy version of Complex with Unleashed presets. First Unleashed map to experiment with a "Dynamic" map. Map will be slightly different every time you play. Dynamic Weather that changes during the match. Dynamic minor base defenses. Guard Towers & Turrets, can appear(or not) in one of three states. Normal State, Destroyed State, unavailable(didn't spawn). The same applies for other various decorations like cover, small bunkers, trees, and so forth. Minor base defenses can be repaired when destroyed. Scales with player count. So more players=more repair time. Slightly misty/foggy Tunnel.
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Beka_Era21060 reacted to a post in a topic:
UltraAOW Changelog 2026-5-10
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bathewar joined the community
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Newtown19 (read link at top of page) goodbye
ofastauto replied to trumpetbum's topic in Community News
RIP "NEWTOWN" C&C Will Miss YOU! -
RandyBlair joined the community
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JamesUnced joined the community
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Version 1
6 downloads
This is a re-upload and may not have the most recent version available, original download page can be found at https://renewars.cc/map/frostbite/ Design by moby2222 & implementation into Renegade by Unstoppable. Small-medium flying map with tunnels on each side of both refineries connecting to the bridge in the middle and balconies. A small hole is located next to each refinery (near their ramp) for faster Tiberium field access. Holes located behind each refinery provide access to push the enemy out of their base. Flying ravens in the sky. The seethrough area in the middle does not allow shooting through. -
Beka_Era21060 reacted to a post in a topic:
UltraAOW Changelog 2026-4-22
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WNxServer reacted to a post in a topic:
UltraAOW Changelog 2026-4-22
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kidultkit joined the community
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httpsluh joined the community
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A post-apocalyptic mod-map version of City_Flying. Unleashed gamemode map that has many new infantry, vehicles, and various weapon fire modes(primary/secondary). There are many destroyed vehicles to fit the theme, but also provide cover for infantry & tanks. GDI Base has GDI Guard Towers added. There are teleporters in each teams base to quickly allow infantry to get on rooftops for defense. There are two Tiberium Extractors in the tiberium fields. These can be captured by repairing them, generating credits for your team. 4 Flag Pedestals for your team leaders(Kane/Locke) to deploy granting various buffs. Ladders on the side of the bridge give infantry another way to get up to the bridge. Barracks & Hand of Nod feature leader terminals to buy them. Refineries have Tiberium Miner terminals to buy them. Tiberium Nodes can be found anywhere tiberium can be found.
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Version 5.0.0
17 downloads
Introducing 5.0 Renegade Unleashed .mix maps for SERVERS. This is the server package for Renegade Unleashed, for anyone wanting to include any of the mod maps in their server's rotation. There's a .mix for each map, the UnleashedAssets.mix, and UnleashedUpdate.mix contains all the mod files the maps share to avoid re-downloading similar files & making it easier to manage. There are example config files and a da_unleashed.ini for config as well. What is Unleashed? Unleashed is a Renegade that seeks to still feel at a bit renegade but more variety and MORE BULLSHIT. It still retains all of the normal units. A lot of the normal units have been adjusted, but with the intent of making them more viable and/or less frustrating. So a lot more buffs to units that do not see a lot of use, rather than nerfing already strong ones. I decided to make a video of me yapping about it for almost 20 minutes. Vanilla Unit Changes https://www.youtube.com/watch?v=HVCgP350BRk Then the New Units... Unleashed makes use of both the equipment page, and the extras pages. There's... a lot to cover so rather than making a wall of text I'm going to just showcase them via a video(... that's 45+ mins). If you don't want to watch that included in the screenshots are PT pages showing most of the units. Here's the video. Unleashed New Units https://www.youtube.com/watch?v=pncf9R5y2lI What Changed from 4.96->5.00? A LOT. Included in the server zip is a full changelog, but it's like 350+ lines of RAW WALL OF TEXT. So I'm not going to include it here. Check the Changelog.txt if you want to. If you need any help feel free to reach out to me. The best place to reach me is on discord @ deathproxy. Enjoy! -
Version 5.0.0
9 downloads
Introducing version 5.0 of Renegade Unleashed. To my surprise, it's been nearly two years since I last posted an update since 4.96. Since then quite has been changed, and a lot was polished. The mod is in a much better spot then it was then and I'm much happier with it now. This is the client .PKG version of Unleashed 5.0. This is for clients/players who just want to try the mod on their own in a lan or such. Everything is in a .pkg that you can just drop in your renegade data folder and select it in-game.For dedicated servers. Look for the server package. (Tiberian Technologies Rev 9000+ required https://www.tiberiantechnologies.org/Downloads) What is Unleashed? Unleashed is a Renegade that seeks to still feel at a bit renegade but more variety and MORE BULLSHIT. It still retains all of the normal units. A lot of the normal units have been adjusted, but with the intent of making them more viable and/or less frustrating. So a lot more buffs to units that do not see a lot of use, rather than nerfing already strong ones. I decided to make a video of me yapping about it for almost 20 minutes. The mod .pkg comes with 10 maps. Some are modified a little, some are modified a lot. Vanilla Unit Changes https://www.youtube.com/watch?v=HVCgP350BRk Then the New Units... Unleashed makes use of both the equipment page, and the extras pages. There's... a lot to cover so rather than making a wall of text I'm going to just showcase them via a video(... that's 45+ mins).Here's the video. Unleashed New Units https://www.youtube.com/watch?v=pncf9R5y2lI What Changed from 4.96->5.00? A LOT. Included in the client zip is a full changelog, but it's like 350+ lines of RAW WALL OF TEXT. So I'm not going to include it here. Check the Changelog.txt if you want to. Feel free to throw me any feedback, let me know what you think, or if you have any questions. The best place to reach me is on discord @ deathproxy. Enjoy! -
Version 5.0.0
11 downloads
This is the mod folder I use myself to work on the Unleashed mod. As far as I'm concerned you're free to do with it what you please. If you're using any assets from the mod you might want to consider it's original source. It is most likely released for public use anyways, but if you're not sure feel free to ask me I MIGHT know the source. Reach me on discord @ deathproxy for any questions. -
Small map in an urban setting, tunnel entrances from each powerplant that connects to the middle buildings . Small gap in the walls near the construction yard side to access the base for infantry. Three different vehicle entrances, one that leads to the sewers and two that connect the bases together. Similar style to stock C&C Renegade maps, buildings go dark when destroyed, all buildings have custom interiors that go red when destroyed.
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Version 1.3.0
7 downloads
An urban city setting for C&C Renegade. GDI buildings: -Advanced Guard Tower -Construction Yard -Power Plant -Refinery -Barracks -Weapons Factory Nod buildings: -Obelisk -Construction Yard -Power Plant -Refinery -Hand of Nod -Airstrip Credits: Forithow for creating the model of the map. Aircraftkiller lamp models + construction yard interior Blazn58's Roleplay2 buildings Special thanks: Mortalc13 (demonicxtc13) for fixing conyard and adding VIS painstakingly everywhere and general optimisation for the whole map. Also fixing issues where map crashes. Vehicle drop off coordinates: NOD - X: 217, Y: 25, Z: 0.5, Facing: 0 GDI - X: -198, Y: -25, Z: 0.5, Facing: 180 -
Small-medium flying map with tunnels on each side of both refineries connecting to the bridge in the middle and balconies. A small hole is located next to each refinery (near their ramp) for faster Tiberium field access. Holes located behind each refinery provide access to push the enemy out of their base. Flying ravens in the sky. The seethrough area in the middle does not allow shooting through. Buildings go darker when killed, similar to stock Westwood maps. The map is designed by moby2222 and implemented into Renegade by Unstoppable.
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Newtown19 (read link at top of page) goodbye
LordGalyen replied to trumpetbum's topic in Community News
Wow, Newtown was an old timer. We had our differences, but it will be sad to no longer see him in game. He kept the server going many times when no one else would. Prayers to the family. -
Newtown19 (read link at top of page) goodbye
Manuel857 replied to trumpetbum's topic in Community News
RIP newtown. -
Are we gone as MPF community? Server was shut down?
Beka_Era21060 replied to RoCkStAr's topic in Discussions
Let's goooo
