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Vehicles
Page Contents Current As of Patch: 2022-03-30
Vehicle Sunderer

Sunderer Side V
Sunderer
The Sunderer is a large transport capable of holding 12 soldiers. It can also be outfitted with several support functions such as a mobile respawn station, vehicle repair or vehicle ammo resupply.
Type: Transport
Empire: Icon NS
Cost: 200 Nanites
Health: 5,000
For Armor and Damage resistance details see this article.
Decay: 20 Minutes
Front/Rear Weapons: M20 Basilisk,
G30 Walker,
G40-F Ranger,
M12 Kobalt,
M40 Fury,
M60-G Bulldog
TR SpecificIcon TR: M18 Palisade-S
NC SpecificIcon NC: N30 Trawler-S
VS SpecificIcon VS: V42 Pariah-S
NSO SpecificIcon NSO: S2-20 HCG

The Sunderer is a transport vehicle produced by Nanite Systems, available to all factions as a part of the Common Pool of vehicles.

The Sunderer is the primary ground transport and logistics vehicle on the battlefield. Alongside the driver, it features two gunners as well as capacity for up to nine additional passengers, including the ability to transport MAXes and Defectors.

It is also uniquely able to deploy into an Advanced Mobile Station at all times (Deploy Vehicle, B by default), without requiring the use of a upgrade to do so.

This vehicle has access to squad logistics, allowing members of the squad of any occupant to spawn into the vehicle.

Sunderer Rework

After the July 9, 2024 Update the sunderer's performance certifications were removed and Racer High Speed Chassis and Rival Combat Chassis were integrated to the base version. The upgrade categories were updated to Deployment, Armor, Cargo from the common Utility, Defence and armor categories.

The Sunderer also has access to Cargo certifications which contain Ammo Tower, Repair Station Scout Radar and Shield Disruptor upgrades which are active versions of the previously available abilities. These abilities are static structures that cannot be moved but they grant the effect for all the vehicles on the ability's radius.


Tips:

The sunderer is able to use multiple vehicle abilities, which can be activated by using vehicle ability keybindings (4 and 5 by default).

Sometimes it is also beneficial to lock weapons, so your sunderer may stay hidden from the enemy players. This can be controller in Vehicle Management which can be accessed via keybind (Page Down by default).

The update removed Smoke screen, Mine Guard, Nanite Auto Repair, Fire suppression, upgrades and most of them were integrated to the new armor certifications.

Sunderer Diagram

Certifications[]

Sunderer Vehicle Certifications
Category Certification Name Levels and Cost
Passive Systems Sunderer Advanced Mobile Station (S-AMS)
Auto-grantedEnables the Sunderer to deploy into an Advanced Mobile Station, which acts as a respawn point for friendly soldiers.
Deployment Slot Deploy Dome
Auto-granted

Creates a dome shield when deployed that will absorb up to 3000 damage, the shield regenerates 70 hp/s until it is destroyed. After being destroyed it will take 26 seconds to reboot.

100

Creates a dome shield when deployed that will absorb up to 3350 damage, the shield regenerates 80 hp/s until it is destroyed. After being destroyed it will take 24 seconds to reboot.

200

Creates a dome shield when deployed that will absorb up to 3700 damage, the shield regenerates 90 hp/s until it is destroyed. After being destroyed it will take 22 seconds to reboot.

400

Creates a dome shield when deployed that will absorb up to 4000 damage, the shield regenerates 100 hp/s until it is destroyed. After being destroyed it will take 22 seconds to reboot.

Vehicle Stealth/Stealth Cloaking Module
30Increases the it takes to lock-on to the vehicle by 0.25 seconds and also reduces the auto-detect range of the vehicle to 75 meters.
100Increases lock-on time by 0.5 seconds and also reduces the auto-detect range of the vehicle to 50 meters.
200Increases lock-on time by 0.75 seconds and also reduces the auto-detect range of the vehicle to 25 meters.
1000Increases lock-on time by 1 second and completely prevents the vehicle from being auto-detected.
1000Increases lock-on time by 1 and prevents the vehicle from being auto-detected; also generates a cloaking bubble when the vehicle deployed.
Point Defense
50

When deployed improves weapon fire rate by 5%, projectile speed by 20% and reduces reload time by 20%, but reduces weapon range by 60%

100

When deployed improves weapon fire rate by 10%, projectile speed by 20% and reduces reload time by 30%, but reduces weapon range by 60%

200

When deployed improves weapon fire rate by 15%, projectile speed by 20% and reduces reload time by 40%, but reduces weapon range by 60%

400

When deployed improves weapon fire rate by 20%, projectile speed by 20% and reduces reload time by 50%, but reduces weapon range by 60%

Armor Slot Enhanced Plating
1

Adds +22% Resistance to the following damage types; Heavy Explosive, Tank Mine, Light Anti-vehicle, Infantry Rocket Launcher, Infantry Lock-on, Tank Shells, Air-to-ground Warheads and AntiMateriel damage

100

Adds +25% Resistance to the following damage types; Heavy Explosive, Tank Mine, Light Anti-vehicle, Infantry Rocket Launcher, Infantry Lock-on, Tank Shells, Air-to-ground Warheads and AntiMateriel damage

200

Adds +28% Resistance to the following damage types; Heavy Explosive, Tank Mine, Light Anti-vehicle, Infantry Rocket Launcher, Infantry Lock-on, Tank Shells, Air-to-ground Warheads and AntiMateriel damage

400

Adds +30% Resistance to the following damage types; Heavy Explosive, Tank Mine, Light Anti-vehicle, Infantry Rocket Launcher, Infantry Lock-on, Tank Shells, Air-to-ground Warheads and AntiMateriel damage

Nanite Armor
50Constantly repairs the sunderer for 58 hp/s. can be activated to burst repair 1610 health and extinguish fires. Passive repair is disabled for the 65 second cooldown.
100Constantly repairs the sunderer for 68 hp/s. can be activated to burst repair 1915 health and extinguish fires. Passive repair is disabled for the 60 second cooldown.
200Constantly repairs the sunderer for 80 hp/s. can be activated to burst repair 2220 health and extinguish fires. Passive repair is disabled for the 55 second cooldown.
400Constantly repairs the sunderer for 90 hp/s. can be activated to burst repair 2525 health and extinguish fires. Passive repair is disabled for the 50 second cooldown.
Reactive Armor
50

Stops damage form following types: Heavy Explosive, Tank Mine, Light Anti-Vehicle, Infantry Rocket Launchers, Infantry Lock-on, Tank Shells, Air-to-Ground Warheads. Each armor plates activattes and regenerates independently, reactivating in 40 seconds. Regeneration can be speed up by overhealing the sunderer, applying in order; Front, Left, Right, Rear, Top.

100

Stops damage form following types: Heavy Explosive, Tank Mine, Light Anti-Vehicle, Infantry Rocket Launchers, Infantry Lock-on, Tank Shells, Air-to-Ground Warheads. Each armor plates activattes and regenerates independently, reactivating in 37 seconds. Regeneration can be speed up by overhealing the sunderer, applying in order; Front, Left, Right, Rear, Top.

200

Stops damage form following types: Heavy Explosive, Tank Mine, Light Anti-Vehicle, Infantry Rocket Launchers, Infantry Lock-on, Tank Shells, Air-to-Ground Warheads. Each armor plates activattes and regenerates independently, reactivating in 34 seconds. Regeneration can be speed up by overhealing the sunderer, applying in order; Front, Left, Right, Rear, Top.

400

Stops damage form following types: Heavy Explosive, Tank Mine, Light Anti-Vehicle, Infantry Rocket Launchers, Infantry Lock-on, Tank Shells, Air-to-Ground Warheads. Each armor plates activattes and regenerates independently, reactivating in 30 seconds. Regeneration can be speed up by overhealing the sunderer, applying in order; Front, Left, Right, Rear, Top.

Cargo Slot Ammo Tower
50

Deploys an ammo tower that replenishes ammo to nearby friendly vehicles for 40 meters. Can be dropped once every 60 seconds.

100

Deploys an ammo tower that replenishes ammo to nearby friendly vehicles for 44 meters. Can be dropped once every 55 seconds.

200

Deploys an ammo tower that replenishes ammo to nearby friendly vehicles for 47 meters. Can be dropped once every 50 seconds.

400

Deploys an ammo tower that replenishes ammo to nearby friendly vehicles for 50 meters. Can be dropped once every 45 seconds.

Repair Tower
50

Passively repairs, non-sunderer, vehicles within 20m for 18 hp/s. Activate to deploy a station that repairs for 90 hp/s to vehicles within 32m with a cooldown of 75s. Sunderers receive reduced repair from deployed stations and none from undeployed.

100

Passively repairs, non-sunderer, vehicles within 20m for 23 hp/s. Activate to deploy a station that repairs for 115 hp/s to vehicles within 35m with a cooldown of 70s. Sunderers receive reduced repair from deployed stations and none from undeployed.

200

Passively repairs, non-sunderer, vehicles within 20m for 28 hp/s. Activate to deploy a station that repairs for 140 hp/s to vehicles within 38m with a cooldown of 65s. Sunderers receive reduced repair from deployed stations and none from undeployed.

400

Passively repairs, non-sunderer, vehicles within 20m for 33 hp/s. Activate to deploy a station that repairs for 165 hp/s to vehicles within 40 with a cooldown of 60s. Sunderers receive reduced repair from deployed stations and none from undeployed.

Shield Disruptor
50

Deploys a cargo device that grants Gate Diffuser to nearby vehicles, allowing them to pass through. 60 second cooldown.

100

Deploys a cargo device that grants Gate Diffuser to nearby vehicles, allowing them to pass through. 55 second cooldown.

200

Deploys a cargo device that grants Gate Diffuser to nearby vehicles, allowing them to pass through. 50 second cooldown.

400

Deploys a cargo device that grants Gate Diffuser to nearby vehicles, allowing them to pass through. 45 second cooldown.

Scout Radar
50

Passively detects nearby enemies for 20 meters while mounted. Activate to deploy a RADAR with a 60 meter range on a 60 second cooldown.

100

Passively detects nearby enemies for 40 meters while mounted. Activate to deploy a RADAR with a 80 meter range on a 55 second cooldown.

200

Passively detects nearby enemies for 60 meters while mounted. Activate to deploy a RADAR with a 100 meter range on a 50 second cooldown.

400

Passively detects nearby enemies for 80 meters while mounted. Activate to deploy a RADAR with a 120 meter range on a 45 second cooldown.

Common Pool[]

G30 Walker
G30 Walker
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 600 RPM
Muzzle Velocity: 1000m/s
Effective Range: Medium
Fire Modes: Automatic
Damage[?]
Max Damage: 130 before 50m
Min Damage: 85 after 400m
Reload Speed
Reload Speed: 2s
Ammunition
Magazine Size: 75
Ammunition Pool: 1125
Accuracy[?]
Cone of Fire: 0.65
G40-F Ranger
G40-F Ranger
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 330 RPM
Muzzle Velocity: 325m/s
Effective Range: Long
Fire Modes: Automatic
Headshot Multiplier: 2x
Damage[?]
Max Damage: 100 before 50m
Min Damage: 20 after 200m
Max Indirect Damage: 30 before 5m
Min Indirect Damage: 1 at 8m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 60
Ammunition Pool: 780
Accuracy[?]
Cone of Fire: 1.5
Bloom per Shot: 0.2
M12 Kobalt
M12 Kobalt
Costs
Cert Cost: 200 Certification Points
DC Cost: 150 Daybreak Cash
General Info
Fire Rate: 550 RPM
Muzzle Velocity: 650m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 2x
Damage[?]
Max Damage: 167 before 10m
Min Damage: 143 after 110m
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 60
Ammunition Pool: 600
Accuracy[?]
Min Cone of Fire: 0.2
Max Cone of Fire: 0.5
Bloom per Shot: 0.1
M20 Basilisk
M20 Basilisk
Costs
Auto Granted
General Info
Fire Rate: 400 RPM
Muzzle Velocity: 550m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 1x
Damage[?]
Max Damage: 250 before 10m
Min Damage: 167 after 100m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 50
Ammunition Pool: 500
Accuracy[?]
Min Cone of Fire: 0.2
Max Cone of Fire: 0.5
Bloom per Shot: 0.1
M40 Fury
M40 Fury
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 171 RPM
Muzzle Velocity: 125m/s
Effective Range: Short
Fire Modes: Automatic
Damage[?]
Max Damage: 125
Min Damage: 125
Max Indirect Damage: 150 before 1m
Min Indirect Damage: 50 at 3m
Reload Speed
Reload Speed: 2.5s
Ammunition
Magazine Size: 8
Ammunition Pool: 160
Accuracy[?]
Cone of Fire: 0.5
M60-G Bulldog
M60-G Bulldog
Costs
Cert Cost: 550 Certification Points
DC Cost: 399 Daybreak Cash
General Info
Fire Rate: 48 RPM
Muzzle Velocity: 100m/s
Effective Range: Medium
Fire Modes: Automatic
Damage[?]
Max Damage: 400
Min Damage: 400
Max Indirect Damage: 500 before 1m
Min Indirect Damage: 50 at 5m
Reload Speed
Reload Speed: 4s
Ammunition
Magazine Size: 4
Ammunition Pool: 60

Empire Specific[]

Terran Republic[]

M18 Palisade-S
M18 Palisade
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 411 RPM
Muzzle Velocity: 600m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 1x
Damage[?]
Max Damage: 200 before 10m
Min Damage: 167 after 150m
Reload Speed
Reload Speed: 3.5s
Ammunition
Magazine Size: 100
Ammunition Pool: 900
Accuracy[?]
Min Cone of Fire: 0.2
Max Cone of Fire: 0.4

New Conglomerate[]

N30 Trawler-S
N30 Trawler
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 231 RPM
Muzzle Velocity: 425m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 1x
Damage[?]
Max Damage: 450 before 10m
Min Damage: 300 after 150m
Reload Speed
Short Reload: 2.65s
Long Reload: 2.65s
Ammunition
Magazine Size: 25
Ammunition Pool: 250
Accuracy[?]
Min Cone of Fire: 0.2
Max Cone of Fire: 0.5

Vanu Sovereignty[]

V42 Pariah-S
V42 Pariah
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 377 RPM
Muzzle Velocity: 575m/s
Effective Range: Medium
Fire Modes: Automatic
Headshot Multiplier: 1x
Damage[?]
Max Damage: 220 before 20m
Min Damage: 143 after 314m
Reload Speed
Reload Speed: 2.8s
Ammunition
Magazine Size: 65
Ammunition Pool: 650
Accuracy[?]
Min Cone of Fire: 0.1
Max Cone of Fire: 0.4
Bloom per Shot: 0.1

NSO[]

S2-20 HCG
CT2-20 HCG
Costs
Cert Cost: 875 Certification Points
DC Cost: 599 Daybreak Cash
General Info
Fire Rate: 351 RPM
Muzzle Velocity: 650m/s
Effective Range: Long
Fire Modes: Auto
Damage[?]
Max Damage: 250 before 50m
Min Damage: 143 after 250m
Reload Speed
Reload Speed: 3s
Ammunition
Magazine Size: 50
Ammunition Pool: 500
Accuracy[?]
Min Cone of Fire: 0.2
Max Cone of Fire: 0.5
Bloom per Shot: 0.1

Weapon Ribbons and Medals[]

With any Sunderer weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Sunderer weapon. Medals relate to how many overall kills you have with the Sunderers weaponry.

Ribbons[]

Ribbon Icon Requirements
Sunderer Service Ribbon
Sunderer Vehicle Ribbon
10 kills.
Driver Service Ribbon
Piloting Ribbon
20 driver assists
Find out more on the Service Ribbons article.


Medals[]

Medal Icon Requirement Award
No Medal
Medal Empty
0 kills N/A
Copper Medal
Medal Copper
10 kills Certification Points
Silver Medal
Medal Silver
60 kills 10 Certification Points
Gold Medal
Medal Gold
160 kills 20 Certification Points
Auraxium Medal
Medal Auraxium
1,160 kills 200 Certification Points

The Sunderer has access to seven separate cosmetic customization slots, each modifying a different part of the vehicle.

Alongside the expected ability to add Camouflage, Decals, and Vehicle Hood Ornaments, the player can also modify the exterior of the front of the vehicle, use the 'Other' to add attachments or plating to the rear of the bus, swap the tires and/or their hubcaps out for new ones, add lighting effects to beneath the transport's chassis, and add a trim effect to the body.

Though not necessarily defined as a cosmetic, the sound of the Sunderer's in-built horn can also be changed.


Sunderer Exterior
Name Style Acquisition
Icon Sunderer
Icon TR Icon NC Icon VS
APC Bumper Icon Player Studio Sunderer APC Bumper 249 Daybreak Cash
Adder Bumper Icon Player Studio Sunderer Adder Bumper 250 Daybreak Cash
Armadillo Bumper Icon Player Studio Sunderer Armadillo Bumper 399 Daybreak Cash
Barricade Bumper Icon Player Studio Sunderer Barricade Bumper 249 Daybreak Cash
Boar Grill Sunderer Boar Grill Sunderer Boar Grill Sunderer Boar Grill 250 Daybreak Cash (?)
Buffalo Hood Icon Player Studio Sunderer Buffalo Hood 249 Daybreak Cash
Bull Grill Sunderer Bull Grill Sunderer Bull Grill Sunderer Bull Grill 250 Daybreak Cash (?)
Bulwark Bumper Icon Player Studio Sunderer Bulwark Bumper 250 Daybreak Cash
Charged Bumper Icon Player Studio Sunderer Charged Bumper 250 Daybreak Cash
Chrome Havoc Shield Sunderer Havoc Shield Chrome 399 Daybreak Cash
Chrome Recon Guard Sunderer Recon Guard Chrome 99 Daybreak Cash
Chrome Side Steps Sunderer Side Steps Chrome 99 Daybreak Cash
Duskbuster Headlights Sunderer Duskbuster Headlights 99 Daybreak Cash
Floodlights Sunderer Floodlights 399 Daybreak Cash
Fogbreach Headlights Sunderer Fogbreach Headlights 399 Daybreak Cash
Foxhound Grill Icon Player Studio Sunderer Foxhound Grill (TR) Sunderer Foxhound Grill (NC) Sunderer Foxhound Grill (VS) 250 Daybreak Cash (?)
Fuel Tanks Sunderer Fuel Tanks 550 Daybreak Cash
Gold Havoc Shield Sunderer Havoc Shield Gold 699 Daybreak Cash
Gold Recon Guard Sunderer Recon Guard Gold 49 Daybreak Cash
Gold Side Steps Sunderer Side Steps Gold 99 Daybreak Cash
Grim Bumper Icon Player Studio Sunderer Grim Bumper (TR) Sunderer Grim Bumper (NC) Sunderer Grim Bumper (VS) 550 Daybreak Cash (?)
Havoc Shield Sunderer Havoc Shield (TR) Sunderer Havoc Shield (NC) Sunderer Havoc Shield (VS) 250 Daybreak Cash (?)
NS Sunderer Pro Bundle (?)
Journeyman Bumper Icon Player Studio Sunderer Journeyman Bumper (TR) Sunderer Journeyman Bumper (NC) Sunderer Journeyman Bumper (VS) 550 Daybreak Cash (?)
Mr. Plow Bumper Icon Player Studio Sunderer Mr. Plow Bumper 250 Daybreak Cash
Plow Icon Player Studio Sunderer Plow 250 Daybreak Cash
Raider Bumper Icon Player Studio Sunderer Raider Bumper 399 Daybreak Cash
Recon Guard Sunderer Recon Guard 99 Daybreak Cash
Retro Grill Sunderer Retro Grill (TR) Sunderer Retro Grill (NC) Sunderer Retro Grill (VS) 250 Daybreak Cash (?)
Searchlights Sunderer Searchlights 399 Daybreak Cash
Sentinel Hood Icon Player Studio Sunderer Sentinel Hood 249 Daybreak Cash
Shadesplitter Headlights Sunderer Shadesplitter Headlights 99 Daybreak Cash
Sunderer Other
Name Style Acquisition
Icon Sunderer
Icon TR Icon NC Icon VS
A7Comm Array Icon Player Studio Sunderer A7Comm Array 399 Daybreak Cash
Ambulance Module Icon Player Studio Sunderer Ambulance Module 399 Daybreak Cash
Armadillo Armor Icon Player Studio Sunderer Armadillo Armor 399 Daybreak Cash
Barricade Plating Icon Player Studio Sunderer Barricade Plating 249 Daybreak Cash
Chrome Luggage Rack Sunderer Luggage Rack Chrome 99 Daybreak Cash
Custom Rear Hatch Sunderer Custom Rear Hatch (TR) Sunderer Custom Rear Hatch (NC) Sunderer Custom Rear Hatch (VS) 99 Daybreak Cash (?)
Exhaust Stacks Sunderer Exhaust Stacks 399 Daybreak Cash
Geared Riot Armor Icon Player Studio Sunderer Geared Riot Armor 249 Daybreak Cash
Gold Luggage Rack Sunderer Luggage Rack Gold 99 Daybreak Cash
Husky Plating Icon Player Studio Sunderer Husky Plating (TR) Sunderer Husky Plating (NC) Sunderer Husky Plating (VS) 250 Daybreak Cash (?)
Journeyman Infantry Bay Icon Player Studio Sunderer Journeyman Infantry Bay (TR) Sunderer Journeyman Infantry Bay (NC) Sunderer Journeyman Infantry Bay (VS) 250 Daybreak Cash (?)
Logistics Support Kit Icon Player Studio Sunderer Logistics Support Kit 250 Daybreak Cash
Raider Plating Icon Player Studio Sunderer Raider Plating 249 Daybreak Cash
Riot Armor Icon Player Studio Sunderer Riot Armor 250 Daybreak Cash
Spare Tire Sunderer Spare Tire Sunderer Spare Tire Sunderer Spare Tire 250 Daybreak Cash (?)
Spoiler Sunderer Spoiler (TR) Sunderer Spoiler (NC) Sunderer Spoiler (VS) 99 Daybreak Cash (?)
Sunderer Customizations - Tire
Name Cost Faction Requirement Style
Sunderer Goliath Hubcaps 99  Daybreak Cash
Sunderer Goliath Hubcaps
Sunderer Rhino Hubcaps 99  Daybreak Cash
Sunderer Rhino Hubcaps
Sunderer Baron Hubcaps 50  Daybreak Cash
Sunderer Baron Hubcaps
Sunderer Drifter Hubcaps 50  Daybreak Cash
Sunderer Drifter Hubcaps
Sunderer Vertigo Hubcaps 99  Daybreak Cash
Sunderer Vertigo Hubcaps
Sunderer Gripmaster Tire Spikes 399  Daybreak Cash
Gripmaster Tire Spikes
Sunderer Icecrusher Tire Spikes 250  Daybreak Cash
Icecrusher Tire Spikes
Sunderer Suregrip Tire Spikes 250  Daybreak Cash
Suregrip Tire Spikes
Sunderer Trailblazer Tire Spikes 250  Daybreak Cash
Trailblazer Tire Spikes
Sunderer Trail Thrasher Tire Spikes 250  Daybreak Cash
Trail Thraser Tire Spikes
Sunderer Customizations - Lighting
Name Cost Faction Requirement Style
White Sunderer Chassis Lights 250  Daybreak Cash
White Sunderer Chasis Lights
Red Sunderer Chassis Lights 399  Daybreak Cash Icon TR
Red Sunderer Chasis Lights
Cyan Sunderer Chassis Lights Icon NC — 250  Daybreak Cash
Icon VS — 399  Daybreak Cash
Icon TR — 250  Daybreak Cash
Cyan Sunderer Chasis Lights
Orange Sunderer Chassis Lights 250  Daybreak Cash
Orange Sunderer Chasis Lights
Blue Sunderer Chassis Lights 399  Daybreak Cash Icon NC
Blue Sunderer Chasis Lights
Yellow Sunderer Chassis Lights 399  Daybreak Cash Icon NC
Yellow Sunderer Chasis Lights
Green Sunderer Chassis Lights 399  Daybreak Cash Icon VS
Green Sunderer Chasis Lights
Violet Sunderer Chassis Lights 399  Daybreak Cash Icon VS
Violet Sunderer Chasis Lights
Sunderer Customizations - Trim
Name Cost Faction Requirement Style
Yellow Lumifiber Sunderer Trim 550  Daybreak Cash Icon NC
Yellow Lumifiber Sunderer Trim
Red Lumifiber Sunderer Trim 550  Daybreak Cash Icon TR
Red Lumifiber Sunderer Trim
Cyan Lumifiber Sunderer Trim 550  Daybreak Cash Icon VS
Cyan Lumifiber Sunderer Trim
Sunderer Customizations - Horn
Name Cost Style
Sunderer NS-A Horn Default
Sunderer Horn High
Sunderer NS-B Horn 599  Daybreak Cash
Sunderer Horn Low
Sunderer Ghoulish Horn 299  Daybreak Cash
Sunderer Ghostly Shriek Horn 299  Daybreak Cash
Sunderer Pipe Organ Horn 399  Daybreak Cash
Sunderer Witch Horn 399  Daybreak Cash
Sunderer Demonic Horn 599  Daybreak Cash
Sunderer Wolfpack Horn 599  Daybreak Cash
Sunderer Horn of Liberty Horn 650  Daybreak Cash
Sunderer Deathmarch Horn 650  Daybreak Cash
Sunderer Reveille Trumpet 799  Daybreak Cash

March 20, 2019 Update[]

  • Tank Shell resistance (type 7) from 0 to -20
  • Dev Note: These changes equate to roughly one less shot to kill from their Live versions. This brings the expectations to destroy these vehicles a bit closer to that of tank to tank combat, while still allowing them to remain more tanky as wheeled support vehicles.
  • Deployment Shield
    • While the shield is active, the vehicle no longer receives additional damage to Tank Shell (resist type 7)
    • Dev Note: This change nullifies the Tank Shell resistance adjustments above for Deploy Shield Sunderers whose shield is currently active

September 15, 2021 Update[]

  • Default Utility and Defense
  • Sunderer
    • Resist type 4(Heavy Machine Guns) reduced from 87 to 80 for the ANT, Chimera, Lightning, Vanguard, Prowler, Magrider, and Sunderer.

July 9, 2024 Update[]

General changes[]

  • All descriptions have been rewritten for clarity and to update stats/functionality.
  • The Havoc status effect has been improved.
    • The duration of grenades, mines, ESF Missiles, and launcher has been increased from 6 to 8 seconds.
    • The duration of Haywire ammo has been increased from 4 to 5 seconds.
  • The full, level 3, stat boosts from both the previous performance certs (Rival Combat and Racer High Speed Chassis) are now rolled into the base stats rather than level 2 from each.

Deploy[]

  • Deploy dome
    • When deployed the dome now starts with a low amount of health and must charge to full.
    • It takes around 34 seconds to completely charge depending on level.
    • The size and shape of the dome now much more closely matches that of the Sunderer, making it much less likely to undesirably protrude through geometry.
    • The dome visuals have been updated to make them easier to see.
  • Point Defense
    • Many of the point defense modifiers were not being correctly applied, leading to the cert performing far better than intended.
    • These modifiers have been fixed, and also the bonuses reduced, bringing it more in-line with its intended power and use.

Armor[]

  • Enhanced Plating
    • The mitigation bonus of Enhanced Plating has been reduced at the top end from 40% to 30% and the range between levels narrowed.
  • Nanite
    • Passive repair amount has been slightly reduced at the top end and its overall range tightened. The passive repair should now correctly persist through damage.
    • The burst repair now works correctly and should heal for the stated amount.
    • The passive and active repair now use a shared cooldown.
    • The burst heal amount has also been slightly increased to compensate for the increased passive cooldown.
  • Reactive armor
    • Reactive armor was interacting incorrectly with some damage types, causing it to be provide far more protection than intended.
    • The armor now behaves as intended, activating and blocking the listed damage types and ignoring all others completely.

Cargo[]

  • The maximum number of simultaneous cargo deployables has been reduced to 1.
  • Cargo deployables now have their own notification strings.
  • Cargo deployables now have collision and can receive vehicle damage.
  • Cargo deployables can now be disabled by EMP.
  • Cargo deployables can now be hacked.
  • Cargo deployables will now show how damaged they are via VFX.
  • Cargo deployables can now be spotted, each with its own icon.
  • Repair Station
    • A much weaker, passive version of the proximity repair has been added to the certification.
    • While the repair module is undeployed the sunderer will repair a very small amount around itself in a small radius.
    • This is intended to be comparatively weak and does not repair other sunderers, useful only for very minor, slow, damage.
    • The deployed version has been slightly buffed, its repair amount and range have been increased. Sunderers now receive reduced repair amounts from the station.
    • The repair from multiple repair stations will no longer stack, with the highest repair value being selected.
  • Proximity/Scout Radar
    • The Proximity Radar has been renamed to Scout Radar to more accurately describe its functionality.
    • A passive, version has been added with a small range that is active when the sunderer is mounted and no RADAR is deployed.
    • The deployed RADAR has been buffed with increased range.
  • Ammo Tower
    • The ammo tower range has been increased when deployed.

Sunderer/Media

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