| Vehicles |
| Page Contents Current As of Patch: | 2022-03-30 |

![]() Sunderer | |
| The Sunderer is a large transport capable of holding 12 soldiers. It can also be outfitted with several support functions such as a mobile respawn station, vehicle repair or vehicle ammo resupply. | |
| Type: | Transport |
| Empire: | |
| Cost: | 200 |
| Health: | 5,000 |
| For Armor and Damage resistance details see this article. | |
| Decay: | 20 Minutes |
| Front/Rear Weapons: | M20 Basilisk, G30 Walker, G40-F Ranger, M12 Kobalt, M40 Fury, M60-G Bulldog |
| TR Specific |
M18 Palisade-S |
| NC Specific |
N30 Trawler-S |
| VS Specific |
V42 Pariah-S |
| NSO Specific |
S2-20 HCG |
The Sunderer is a transport vehicle produced by Nanite Systems, available to all factions as a part of the Common Pool of vehicles.
The Sunderer is the primary ground transport and logistics vehicle on the battlefield. Alongside the driver, it features two gunners as well as capacity for up to nine additional passengers, including the ability to transport MAXes and Defectors.
It is also uniquely able to deploy into an Advanced Mobile Station at all times (Deploy Vehicle, B by default), without requiring the use of a upgrade to do so.
This vehicle has access to squad logistics, allowing members of the squad of any occupant to spawn into the vehicle.
Sunderer Rework
After the July 9, 2024 Update the sunderer's performance certifications were removed and Racer High Speed Chassis and Rival Combat Chassis were integrated to the base version. The upgrade categories were updated to Deployment, Armor, Cargo from the common Utility, Defence and armor categories.
The Sunderer also has access to Cargo certifications which contain Ammo Tower, Repair Station Scout Radar and Shield Disruptor upgrades which are active versions of the previously available abilities. These abilities are static structures that cannot be moved but they grant the effect for all the vehicles on the ability's radius.
Tips:
The sunderer is able to use multiple vehicle abilities, which can be activated by using vehicle ability keybindings (4 and 5 by default).
Sometimes it is also beneficial to lock weapons, so your sunderer may stay hidden from the enemy players. This can be controller in Vehicle Management which can be accessed via keybind (Page Down by default).
The update removed Smoke screen, Mine Guard, Nanite Auto Repair, Fire suppression, upgrades and most of them were integrated to the new armor certifications.

Certifications[]
Sunderer Vehicle Certifications
| ||||||
| Category | Certification Name | Levels and Cost | ||||
| Passive Systems | Sunderer Advanced Mobile Station (S-AMS) |
| ||||
| Deployment Slot | Deploy Dome |
| ||||
| Vehicle Stealth/Stealth Cloaking Module |
| |||||
| Point Defense |
| |||||
| Armor Slot | Enhanced Plating |
| ||||
| Nanite Armor |
| |||||
| Reactive Armor |
| |||||
| Cargo Slot | Ammo Tower |
| ||||
| Repair Tower |
| |||||
| Shield Disruptor |
| |||||
| Scout Radar |
| |||||
Common Pool[]
| G30 Walker | |||
| |||
| Costs | |||
| Cert Cost: | 875 | ||
| DC Cost: | 599 | ||
| General Info | |||
| Fire Rate: | 600 RPM | ||
| Muzzle Velocity: | 1000m/s | ||
| Effective Range: | Medium | ||
| Fire Modes: | Automatic | ||
| Damage[?] | |||
| Max Damage: | 130 before 50m | ||
| Min Damage: | 85 after 400m | ||
| Reload Speed | |||
| Reload Speed: | 2s | ||
| Ammunition | |||
| Magazine Size: | 75 | ||
| Ammunition Pool: | 1125 | ||
| Accuracy[?] | |||
| Cone of Fire: | 0.65 | ||
| G40-F Ranger | |||
| |||
| Costs | |||
| Cert Cost: | 875 | ||
| DC Cost: | 599 | ||
| General Info | |||
| Fire Rate: | 330 RPM | ||
| Muzzle Velocity: | 325m/s | ||
| Effective Range: | Long | ||
| Fire Modes: | Automatic | ||
| Headshot Multiplier: | 2x | ||
| Damage[?] | |||
| Max Damage: | 100 before 50m | ||
| Min Damage: | 20 after 200m | ||
| Max Indirect Damage: | 30 before 5m | ||
| Min Indirect Damage: | 1 at 8m | ||
| Reload Speed | |||
| Reload Speed: | 3s | ||
| Ammunition | |||
| Magazine Size: | 60 | ||
| Ammunition Pool: | 780 | ||
| Accuracy[?] | |||
| Cone of Fire: | 1.5 | ||
| Bloom per Shot: | 0.2 | ||
| M12 Kobalt | |||
| |||
| Costs | |||
| Cert Cost: | 200 | ||
| DC Cost: | 150 | ||
| General Info | |||
| Fire Rate: | 550 RPM | ||
| Muzzle Velocity: | 650m/s | ||
| Effective Range: | Medium | ||
| Fire Modes: | Automatic | ||
| Headshot Multiplier: | 2x | ||
| Damage[?] | |||
| Max Damage: | 167 before 10m | ||
| Min Damage: | 143 after 110m | ||
| Reload Speed | |||
| Reload Speed: | 2.5s | ||
| Ammunition | |||
| Magazine Size: | 60 | ||
| Ammunition Pool: | 600 | ||
| Accuracy[?] | |||
| Min Cone of Fire: | 0.2 | ||
| Max Cone of Fire: | 0.5 | ||
| Bloom per Shot: | 0.1 | ||
| M20 Basilisk | |||
| |||
| Costs | |||
| Auto Granted | |||
| General Info | |||
| Fire Rate: | 400 RPM | ||
| Muzzle Velocity: | 550m/s | ||
| Effective Range: | Medium | ||
| Fire Modes: | Automatic | ||
| Headshot Multiplier: | 1x | ||
| Damage[?] | |||
| Max Damage: | 250 before 10m | ||
| Min Damage: | 167 after 100m | ||
| Reload Speed | |||
| Reload Speed: | 3s | ||
| Ammunition | |||
| Magazine Size: | 50 | ||
| Ammunition Pool: | 500 | ||
| Accuracy[?] | |||
| Min Cone of Fire: | 0.2 | ||
| Max Cone of Fire: | 0.5 | ||
| Bloom per Shot: | 0.1 | ||
| M40 Fury | |||
| |||
| Costs | |||
| Cert Cost: | 875 | ||
| DC Cost: | 599 | ||
| General Info | |||
| Fire Rate: | 171 RPM | ||
| Muzzle Velocity: | 125m/s | ||
| Effective Range: | Short | ||
| Fire Modes: | Automatic | ||
| Damage[?] | |||
| Max Damage: | 125 | ||
| Min Damage: | 125 | ||
| Max Indirect Damage: | 150 before 1m | ||
| Min Indirect Damage: | 50 at 3m | ||
| Reload Speed | |||
| Reload Speed: | 2.5s | ||
| Ammunition | |||
| Magazine Size: | 8 | ||
| Ammunition Pool: | 160 | ||
| Accuracy[?] | |||
| Cone of Fire: | 0.5 | ||
| M60-G Bulldog | |||
| |||
| Costs | |||
| Cert Cost: | 550 | ||
| DC Cost: | 399 | ||
| General Info | |||
| Fire Rate: | 48 RPM | ||
| Muzzle Velocity: | 100m/s | ||
| Effective Range: | Medium | ||
| Fire Modes: | Automatic | ||
| Damage[?] | |||
| Max Damage: | 400 | ||
| Min Damage: | 400 | ||
| Max Indirect Damage: | 500 before 1m | ||
| Min Indirect Damage: | 50 at 5m | ||
| Reload Speed | |||
| Reload Speed: | 4s | ||
| Ammunition | |||
| Magazine Size: | 4 | ||
| Ammunition Pool: | 60 | ||
Empire Specific[]
Terran Republic[]
| M18 Palisade-S | |||
| |||
| Costs | |||
| Cert Cost: | 875 | ||
| DC Cost: | 599 | ||
| General Info | |||
| Fire Rate: | 411 RPM | ||
| Muzzle Velocity: | 600m/s | ||
| Effective Range: | Medium | ||
| Fire Modes: | Automatic | ||
| Headshot Multiplier: | 1x | ||
| Damage[?] | |||
| Max Damage: | 200 before 10m | ||
| Min Damage: | 167 after 150m | ||
| Reload Speed | |||
| Reload Speed: | 3.5s | ||
| Ammunition | |||
| Magazine Size: | 100 | ||
| Ammunition Pool: | 900 | ||
| Accuracy[?] | |||
| Min Cone of Fire: | 0.2 | ||
| Max Cone of Fire: | 0.4 | ||
New Conglomerate[]
| N30 Trawler-S | |||
| |||
| Costs | |||
| Cert Cost: | 875 | ||
| DC Cost: | 599 | ||
| General Info | |||
| Fire Rate: | 231 RPM | ||
| Muzzle Velocity: | 425m/s | ||
| Effective Range: | Medium | ||
| Fire Modes: | Automatic | ||
| Headshot Multiplier: | 1x | ||
| Damage[?] | |||
| Max Damage: | 450 before 10m | ||
| Min Damage: | 300 after 150m | ||
| Reload Speed | |||
| Short Reload: | 2.65s | ||
| Long Reload: | 2.65s | ||
| Ammunition | |||
| Magazine Size: | 25 | ||
| Ammunition Pool: | 250 | ||
| Accuracy[?] | |||
| Min Cone of Fire: | 0.2 | ||
| Max Cone of Fire: | 0.5 | ||
Vanu Sovereignty[]
| V42 Pariah-S | |||
| |||
| Costs | |||
| Cert Cost: | 875 | ||
| DC Cost: | 599 | ||
| General Info | |||
| Fire Rate: | 377 RPM | ||
| Muzzle Velocity: | 575m/s | ||
| Effective Range: | Medium | ||
| Fire Modes: | Automatic | ||
| Headshot Multiplier: | 1x | ||
| Damage[?] | |||
| Max Damage: | 220 before 20m | ||
| Min Damage: | 143 after 314m | ||
| Reload Speed | |||
| Reload Speed: | 2.8s | ||
| Ammunition | |||
| Magazine Size: | 65 | ||
| Ammunition Pool: | 650 | ||
| Accuracy[?] | |||
| Min Cone of Fire: | 0.1 | ||
| Max Cone of Fire: | 0.4 | ||
| Bloom per Shot: | 0.1 | ||
NSO[]
| S2-20 HCG | |||
| |||
| Costs | |||
| Cert Cost: | 875 | ||
| DC Cost: | 599 | ||
| General Info | |||
| Fire Rate: | 351 RPM | ||
| Muzzle Velocity: | 650m/s | ||
| Effective Range: | Long | ||
| Fire Modes: | Auto | ||
| Damage[?] | |||
| Max Damage: | 250 before 50m | ||
| Min Damage: | 143 after 250m | ||
| Reload Speed | |||
| Reload Speed: | 3s | ||
| Ammunition | |||
| Magazine Size: | 50 | ||
| Ammunition Pool: | 500 | ||
| Accuracy[?] | |||
| Min Cone of Fire: | 0.2 | ||
| Max Cone of Fire: | 0.5 | ||
| Bloom per Shot: | 0.1 | ||
Weapon Ribbons and Medals[]
With any Sunderer weapon, it is possible to get both Ribbons and Medals. Each Ribbon is a standard reward for achieving a set amount of kills with a Sunderer weapon. Medals relate to how many overall kills you have with the Sunderers weaponry.
Ribbons[]
| Ribbon | Icon | Requirements |
| Sunderer Service Ribbon | ![]() |
10 kills. |
| Driver Service Ribbon | ![]() |
20 driver assists |
Medals[]
| Medal | Icon | Requirement | Award |
|---|---|---|---|
| No Medal | ![]() |
0 kills | N/A |
| Copper Medal | ![]() |
10 kills | 2 |
| Silver Medal | ![]() |
60 kills | 10 |
| Gold Medal | ![]() |
160 kills | 20 |
| Auraxium Medal | ![]() |
1,160 kills | 200 |
The Sunderer has access to seven separate cosmetic customization slots, each modifying a different part of the vehicle.
Alongside the expected ability to add Camouflage, Decals, and Vehicle Hood Ornaments, the player can also modify the exterior of the front of the vehicle, use the 'Other' to add attachments or plating to the rear of the bus, swap the tires and/or their hubcaps out for new ones, add lighting effects to beneath the transport's chassis, and add a trim effect to the body.
Though not necessarily defined as a cosmetic, the sound of the Sunderer's in-built horn can also be changed.
| Sunderer Exterior | |||||
| Name | Style | Acquisition | |||
| APC Bumper |
|
249 | |||
| Adder Bumper |
|
250 | |||
| Armadillo Bumper |
|
399 | |||
| Barricade Bumper |
|
249 | |||
| Boar Grill |
|
|
|
250 | |
| Buffalo Hood |
249 | ||||
| Bull Grill |
|
|
|
250 | |
| Bulwark Bumper |
|
250 | |||
| Charged Bumper |
|
250 | |||
| Chrome Havoc Shield |
|
399 | |||
| Chrome Recon Guard |
|
99 | |||
| Chrome Side Steps |
|
99 | |||
| Duskbuster Headlights |
|
99 | |||
| Floodlights |
|
399 | |||
| Fogbreach Headlights |
|
399 | |||
| Foxhound Grill |
|
|
|
250 | |
| Fuel Tanks |
|
550 | |||
| Gold Havoc Shield |
|
699 | |||
| Gold Recon Guard |
|
49 | |||
| Gold Side Steps |
|
99 | |||
| Grim Bumper |
|
|
|
550 | |
| Havoc Shield |
|
|
|
250 NS Sunderer Pro Bundle (?) | |
| Journeyman Bumper |
|
|
|
550 | |
| Mr. Plow Bumper |
|
250 | |||
| Plow |
|
250 | |||
| Raider Bumper |
399 | ||||
| Recon Guard |
|
99 | |||
| Retro Grill |
|
|
|
250 | |
| Searchlights |
|
399 | |||
| Sentinel Hood |
249 | ||||
| Shadesplitter Headlights |
|
99 | |||
| Sunderer Customizations - Trim | ||||||
| Name | Cost | Faction Requirement | Style | |||
| Yellow Lumifiber Sunderer Trim | 550 |
![]() | ||||
| Red Lumifiber Sunderer Trim | 550 |
![]() | ||||
| Cyan Lumifiber Sunderer Trim | 550 |
![]() | ||||
March 20, 2019 Update[]
- Tank Shell resistance (type 7) from 0 to -20
- Dev Note: These changes equate to roughly one less shot to kill from their Live versions. This brings the expectations to destroy these vehicles a bit closer to that of tank to tank combat, while still allowing them to remain more tanky as wheeled support vehicles.
- Deployment Shield
- While the shield is active, the vehicle no longer receives additional damage to Tank Shell (resist type 7)
- Dev Note: This change nullifies the Tank Shell resistance adjustments above for Deploy Shield Sunderers whose shield is currently active
September 15, 2021 Update[]
- Default Utility and Defense
- Standard vehicles have received rank 1 Fire Suppression as the default utility item.
- Standard vehicles have received rank 1 Nanite Auto-Repair as their default defense item, except for the Sunderer, which has received rank 1 Deployment Shield.
- Sunderer
- Resist type 4(Heavy Machine Guns) reduced from 87 to 80 for the ANT, Chimera, Lightning, Vanguard, Prowler, Magrider, and Sunderer.
July 9, 2024 Update[]
General changes[]
- All descriptions have been rewritten for clarity and to update stats/functionality.
- The Havoc status effect has been improved.
- The duration of grenades, mines, ESF Missiles, and launcher has been increased from 6 to 8 seconds.
- The duration of Haywire ammo has been increased from 4 to 5 seconds.
- The full, level 3, stat boosts from both the previous performance certs (Rival Combat and Racer High Speed Chassis) are now rolled into the base stats rather than level 2 from each.
Deploy[]
- Deploy dome
- When deployed the dome now starts with a low amount of health and must charge to full.
- It takes around 34 seconds to completely charge depending on level.
- The size and shape of the dome now much more closely matches that of the Sunderer, making it much less likely to undesirably protrude through geometry.
- The dome visuals have been updated to make them easier to see.
- Point Defense
- Many of the point defense modifiers were not being correctly applied, leading to the cert performing far better than intended.
- These modifiers have been fixed, and also the bonuses reduced, bringing it more in-line with its intended power and use.
Armor[]
- Enhanced Plating
- The mitigation bonus of Enhanced Plating has been reduced at the top end from 40% to 30% and the range between levels narrowed.
- Nanite
- Passive repair amount has been slightly reduced at the top end and its overall range tightened. The passive repair should now correctly persist through damage.
- The burst repair now works correctly and should heal for the stated amount.
- The passive and active repair now use a shared cooldown.
- The burst heal amount has also been slightly increased to compensate for the increased passive cooldown.
- Reactive armor
- Reactive armor was interacting incorrectly with some damage types, causing it to be provide far more protection than intended.
- The armor now behaves as intended, activating and blocking the listed damage types and ignoring all others completely.
Cargo[]
- The maximum number of simultaneous cargo deployables has been reduced to 1.
- Cargo deployables now have their own notification strings.
- Cargo deployables now have collision and can receive vehicle damage.
- Cargo deployables can now be disabled by EMP.
- Cargo deployables can now be hacked.
- Cargo deployables will now show how damaged they are via VFX.
- Cargo deployables can now be spotted, each with its own icon.
- Repair Station
- A much weaker, passive version of the proximity repair has been added to the certification.
- While the repair module is undeployed the sunderer will repair a very small amount around itself in a small radius.
- This is intended to be comparatively weak and does not repair other sunderers, useful only for very minor, slow, damage.
- The deployed version has been slightly buffed, its repair amount and range have been increased. Sunderers now receive reduced repair amounts from the station.
- The repair from multiple repair stations will no longer stack, with the highest repair value being selected.
- Proximity/Scout Radar
- The Proximity Radar has been renamed to Scout Radar to more accurately describe its functionality.
- A passive, version has been added with a small range that is active when the sunderer is mounted and no RADAR is deployed.
- The deployed RADAR has been buffed with increased range.
- Ammo Tower
- The ammo tower range has been increased when deployed.
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