I'm a hobbyst game developer who is interested in retro games and believe the idea of game as art.
Here you'll mostly find my experimental/jam game designs, usually written for very short periods to test the mechanics
My more structured yet unrealeased games:

(WIP-a Zombie Apocalypse Game)

(A Cyclone clone for modern platforms)
I like to try ideas and prototyping. I really like tool coding :)
I generally fail to complete development of my games :D I use Godot, Game Maker, Unity and FNA. I also prefer to use Blender and Aseprite.
I'm still maintaining and developing BasinC. The best development environment for ZX Spectrum's Sinclair Basic -> download from my personal site: https://arda.kisafilm.org/blog/?cat=13&lang=en

Snooker - A unity 3D snooker game which unity's simulation precision wasn't enough to simulate, so I wrote my physics engine from scratch.