The Sword, The Mage and The Archer

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I’ve made one more illustration.

Inspired by the Conan films and Golden Axe video games I decided to give a try to the Sword and Sorcery theme.

I think I’m finally getting somewhere. My main focus was to keep everything clear and easy to read. To make it so I gave distinct colors for all the directions. Left comes yellow, right comes purple, top blue and bottom dark gray. Also the images gains saturation from background to foreground. In top of all that the perspective (a bit forced I know) reinforces the dept.

I’ve also tried to make distinct characters, with distinct colors so, the man barbarian is yellow, the cat is wine/grey, the wolf girl is pink and the dwarf girl is red/grey. I guess the cat and the dwarf are a bit similar chromatic wise, but I was afraid to break the overhaul mood.

The Time Sheriff

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Hey again web surfer Pal,

During my free time, for the last 3 months, I’ve been making something epic (by my standard). It’s intended for the Ezine nº2 – Science Fiction arranged by the Desenhos, inks e rabiscos community, that will be released sometime soon.

So, I’ve tried to make an illustration of a time/space Sheriff, the person responsible to maintain the law and order in the continuum universal… humm… thing. Maximo is just one of those persons, he’s the man that prevents life from collapsing by jumping through space and time to capture bad guys. Using his special chronometer he can breach space and time and use that to his advantage to place himself in the hot spots.

I received heavy critics on the readability of my previous Illustrations, mainly on the lack of depth and exaggerated overhaul saturation and detail. On this one I’ve tried to address those issues… but in doing it so I just seem to have created new ones 🙂

Time and patience are the most efficient brush to paint something like this. Is no longer about if you can do it, it’s more about how much time you can take until you quit doing it.

Button line I liked the end result, indeed has a margin for improving, but I guess that is a good thing. I would like to thank my wife (Rute Perdiz) for all the critics, ideas, and support and which without I probably wouldn’t have done it.

Until next time my friends!

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LIN and MEG

Hey,

Here it is my most recent versions of LIN and MEG:

LIN_Final_PureI’ve been designing these two, in my mind and in paper, for more then 10 years… I think they are finally starting to look nice. I have studied Sony Asimo in detail for inspiration, so things like joints and balance look substantially better then the previous versions.

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GAME C.A.P.S.U.L.E.

WARNING this is merely a creativity exercise:

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GAME CAPSULE is a open video-game console project.

The name comes from the Portuguese “Consola Aberta Portuguesa de Simples Uso e Livre Emérito” which translates to something close to “Portuguese open console of simple use and free emeritus” which is the same thing to say, it’s a powerful open platform with simple coding,  so if you want to make good games just get busy, it all depends of you.

Specs:
Games on USB 3.0 Flash Cartridges (a.k.a. “game capsules” with support for 4 connected simultaneously and no loading times);
8 Gb Ram;
GPU NVIDIA;
16 Gb FLASH hard drive;
Wireless both way communication (wi-fi and Bluetooth);
A Silent cooling system (no fans);
All under LINUX

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