Game design,
programming,
deep learning

Curriculum

Individual work

How videogames can be used to intensify horror
experiences via universalization and personalization

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Overview

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Objectives

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Specs

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Results

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Horror and Personalization

Have you ever gone out to see a movie with friends? Have they cried and shrieked as you remained unfazed, or vice-versa? This happened to me once. When I was little, my father swore that The Exorcist was one of the scariest movies ever made. Watched it, nothing. Keep in mind that this was the same me that couldnยดt sleep for weeks after watching Gremlins, so why does this happen? ๐–๐ก๐ฒ ๐ข๐ฌ ๐ก๐จ๐ซ๐ซ๐จ๐ซ ๐ฌ๐œ๐š๐ซ๐ฒ ๐’”๐’๐’Ž๐’†๐’•๐’Š๐’Ž๐’†๐’”? ๐‚๐š๐ง ๐š ๐ก๐จ๐ซ๐ซ๐จ๐ซ ๐ญ๐ก๐š๐ญ ๐ฌ๐œ๐š๐ซ๐ž๐ฌ ๐ž๐ฏ๐ž๐ซ๐ฒ๐›๐จ๐๐ฒ ๐ž๐ฑ๐ข๐ฌ๐ญ?


How videogames can be used to intensify horror
experiences via universalization and personalization

Overview

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Problems

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Final model

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Conclusion

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Videogame testing automatization

Video game testing is a bottleneck. If you are a developer, youโ€™ve probably had to wait for new mechanics, geometry, code and AI (NPCs) to be tested. Spending hours on a single bug is not an uncommon experience. This tedious work can be sped up significantly by using a ๐˜‹๐˜ฆ๐˜ฆ๐˜ฑ ๐˜™๐˜ฆ๐˜ช๐˜ฏ๐˜ง๐˜ฐ๐˜ณ๐˜ค๐˜ฆ๐˜ฎ๐˜ฆ๐˜ฏ๐˜ต ๐˜“๐˜ฆ๐˜ข๐˜ณ๐˜ฏ๐˜ช๐˜ฏ๐˜จ ๐˜ข๐˜จ๐˜ฆ๐˜ฏ๐˜ต, which can interact with your specific environment to find bugs. This is exactly what I developed in my paper: ๐˜ˆ๐˜ถ๐˜ต๐˜ฐ๐˜ฎ๐˜ข๐˜ต๐˜ช๐˜ค ๐˜‹๐˜ฆ๐˜ต๐˜ฆ๐˜ค๐˜ต๐˜ช๐˜ฐ๐˜ฏ ๐˜ฐ๐˜ง ๐˜‰๐˜ถ๐˜จ๐˜ด ๐˜ช๐˜ฏ ๐˜๐˜ช๐˜ฅ๐˜ฆ๐˜ฐ๐˜จ๐˜ข๐˜ฎ๐˜ฆ๐˜ด ๐˜ฃ๐˜บ ๐˜™๐˜ฆ๐˜ช๐˜ฏ๐˜ง๐˜ฐ๐˜ณ๐˜ค๐˜ฆ๐˜ฎ๐˜ฆ๐˜ฏ๐˜ต ๐˜“๐˜ฆ๐˜ข๐˜ณ๐˜ฏ๐˜ช๐˜ฏ๐˜จ ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜๐˜ฏ๐˜ต๐˜ณ๐˜ช๐˜ฏ๐˜ด๐˜ช๐˜ค ๐˜Š๐˜ถ๐˜ณ๐˜ช๐˜ฐ๐˜ด๐˜ช๐˜ต๐˜บ ๐˜ข๐˜ฏ๐˜ฅ ๐˜›๐˜ฆ๐˜ฎ๐˜ฑ๐˜ฐ๐˜ณ๐˜ข๐˜ญ ๐˜ˆ๐˜ฏ๐˜ข๐˜ญ๐˜บ๐˜ด๐˜ช๐˜ด ๐˜ธ๐˜ช๐˜ต๐˜ฉ ๐˜“๐˜š๐˜›๐˜”.


Group work

Skate Summit

Skate Summit

Skate Summit

PiconicStudios

View on Steam

A platforming skate game with a nostalgic touch. A game packed with skate mechanics, without the overwhelming simulator commands, set in a cyberpunk world with retro vibes. Jump, grind, hit half-pipes, or go wild doing tricks!

Responsibilities:

  • UI/UX Design and implementation
  • Mission design and implementation
  • Narrative designer
  • General programming