This is a guide on how to play LIVEs, for newly implemented Solo LIVE, please refer to Solo LIVE.
Basic Guide[]
Welcome! Before starting the LIVE, you will need to pick an assist card from a list of players.

Starting the LIVE
1. After confirming the unit and assistance you'll be using, press Start Live (ライブスタート) you will now enter the LIVE.
2. The goal of playing LIVE is to charm the audience with your show. In order to make the androids succeed, you will need to send data to their kokoro by playing the puzzle.

3. The tiles are called kokoro beats. Tap the beats to clear/send data to androids' kokoro!

4. The longer the chain, the higher the points multiplier will be.

5. For every turn, each android on your team will step forward, letting you. When all androids have , the turn will end and the points gathered will be accumulated, filling the audience's Tension Gauge.

Getting Appeal Beat
1. If you chain 7 or more kokoro beats, an Appeal Beat of the current android will appear.

2. When the Appeal Beat is activated by either tapping or chaining it with other kokoro beats, it will trigger that android's Appeal Skill at the end of the turn.

3. When a skill that changes random beats to another element is used, there is a possibility for an Appeal Beat's attribute to be changed. When this is done, the Appeal triggered will be of the android who's in front at the moment. This also happens when the beat attribute change is done by the audience.
Update 1.1: This was confirmed to be a bug and was fixed in the 1.1.0 update version.
Triggering Unison
1. First, you will need to get more than one androids' Appeal Beat on the field.
2. Activate multiple Appeal Beats in a turn and a UNISON will trigger. This is used to get Unison Points of androids who were in the UNISON.
3. The amount of Unison Points (UP) you get for a UNISON depends on how many androids are in the UNISON:
4. The amount of UPs you get will be accumulated at the end of the LIVE. You can earn more UPs faster when you play LIVE with 3x AP boosts.
Audience's Booing and Healing
1. When it takes too long to charm the audience, they will start booing your androids. Your HP will decrease when they boo you, and losing all your HP will result in a GAME OVER.

2. You can heal lost HP by sending Heart Beats. The longer the chain of Heart Beats, the more HP will be healed.

Assist Skill
1. Press on an assist card to see its skill.

2. Press the yellow button to activate the skill.

Pro Tips[]
AP Boost
1. After clearing a live for the first time, the next time you want to replay it, you'll be able to use multiple AP Boost up to 3 times of the AP needed.
2. Of course, you'll get times the rewards also! This applies to both Main LIVE and Daily LIVE.
Higher Points
1. Look at an android's attribute, for example, Cobalt's attribute below is
JOY. If
JOY beats are connected when an android of that turn is forward, more points will be rewarded.

2. You can always check the android's attribute by looking at the color of the circle beneath them. Use this to your advantage.
Higher Points against Audience
1. Certain attributes are stronger than others. You can check what is stronger than what on the left top screen.
2. You will see that
ANGRY →
JOY →
HAPPY →
SAD →
ANGRY, this means that
ANGRY deals more points to
JOY audience members and so on.
3. Audience's attribute can be seen by the color of their picture. As always, it's
ANGRY,
HAPPY,
JOY, and
SAD.
4. The points dealt will always follow the card's attribute no matter what beats are cleared.
5. You can see how
ANGRY attribute android will deal red stroke points to
JOY attribute audience as they are stronger against it, while
HAPPY attribute android will deal blue stroke points to the same
JOY attribute audience as they are weaker attribute.
Positioning Appeal Beat
1. If you're up for more strategic playing, you can try positioning the Appeal Beat you're trying to get.
2. The position of an Appeal Beat depends on the first tile you tap, it will always be placed at the end of the chain.
3. For example if we were to tap this chain from here (red circle), the end of the chain will be the beat with 10 written on it.

4. If we were to tap this chain from here (red circle) instead, the end of the chain will be on the left.

5. We'll be going for the tapping from the right so here we get the Appeal Beat right on the end of the chain.

6. You can always make sure of where the Appeal Beat will be by holding the chain before releasing it.
Card Skills
1. At the start of the LIVE, leader skill of the leader and assist card will always be activated.
2. All leader skills boost a stat of a certain attribute cards or all.
3. You can always activate one of the support skills of the cards you set as sub on the main member.
4. Activating skill will make the next android go to front.
For more details on skills please refer to: Card Skills
AUTO Mode
1. Use AUTO mode for an automatic play.
2. AUTO mode's play gives you the average UP and rewards you can get from a stage.
Audience Types[]
Every audience type are able to cast "Expressiveness Up" on themselves. This'll make them charge their next booing.
- Career Woman
- Cheerful Boy in a Hat M
- Closeted Lady M: decrease tension, double attack
- Fashionable Madam
- Flashy Man
- Gyaru
- Headphone Mania
- Mohawk Head
- Penlight Girl M
- Ponytail Metaller
- Receptionist Android M
- Salaryman
- Twintail Girl
- Twintail Girl M