The platform that refused to die
I’m going to tell you something the tech press missed. OpenSim is more alive now than it has been in a decade. And the reason is AI. The platform that was declared dead is about to become indispensable — not nostalgic, not marginal, indispensable. Because everything AI needs to doRead More →
OpenSim April stats down on grid outage
While the total number of registered OpenSim users increased by 2,528 this month, both land area and active users were down by 271 regions and 803 actives, respectively. However, Darkheart’s Playground‘s website was down this month and I couldn’t get its numbers — and, last month, that grid reported moreRead More →
OpenSim builders get new one-prim NPC manager — no scripts, no orphans
OpenSim creators Dirty Helga and Spax Orion released a free NPC management station to the community last week, giving world builders a streamlined way to create, preview, and manage non-player characters from a single in-world object, according to a post by Spax Orion on OpenSimWorld. The IMAGE-NPC Machine is aRead More →
Meet3D founder returns with AI-powered OpenSim grid
From 2010 to 2015, I ran Meet3D — one of the largest OpenSimulator grids in the world, with 309 regions. Educational institutions, businesses, and communities used it for training simulations, virtual events, and live collaboration. It was one of the most active grids outside Second Life, and building it taughtRead More →
It Wasn’t About AI After All: Lessons from The Wrong Biennale
Time really does fly. Six months later, The Wrong Biennale is coming to a close on March 31, 2026. The Wrong Biennale is an international digital art exhibition that takes place both online and in physical galleries and is seen by millions worldwide. The seventh edition, running from November 1,Read More →
Rec Room shuts down after decade and 150 million players
Rec Room, a Seattle-based social virtual world that raised $294 million and briefly reached a $3.5 billion valuation, will shut down on June 1, 2026, the company announced yesterday. Snap Inc. confirmed the same day that it has acquired select assets from the company. “Despite this popularity, we never quiteRead More →
Meta kills its VR metaverse after $84 billion in losses
Update Mar. 19: Meta CTO Andrew Bosworth said on an Instagram AMA that Meta has reversed its decision. The link to the Instagram post is dead, but he also posted an update on Threads, which is still up. “We’ve decided to retain existing Horizon Worlds in VR for the foreseeableRead More →
OpenSim land up, actives down slightly in March
OpenSim’s public grids gained the equivalent of more than 1,000 regions this month. That’s more than 70 square kilometers of land. The grids have also reported more than 1,000 new user registrations. However, active users were down by just over a hundred. That’s all due to the Watersplash grid beingRead More →
Why I still build with prims in a mesh-driven metaverse
In the late 1990s and early 2010s, virtual worlds were vibrant social spaces where people gathered to build, celebrate, and create communities online. Platforms such as Second Life and several Open Sim-based grids—including InWorldz, Kitely, and OSG. Over time, however, participation in many of these worlds has declined dramatically. ForRead More →
Philip Rosedale keynotes education conference opens Thursday in Second Life
The 19th annual Virtual Worlds Best Practices in Education conference opens Thursday, March 19, and runs through March 21, entirely inside Second Life. The conference is completely virtual and free to attend. It is hosted primarily in Second Life and will also be live-streamed on YouTube. The theme this year isRead More →
How to use AI to write — and still sound like yourself
OpenSim offers more control, a more supportive community, and way, way, way cheaper land rates than Second Life. Grids should be raking in the dough. And we are seeing slow, steady increases in the user base. But we could be seeing more, if more people knew that OpenSim existed. ThatRead More →
Linden Lab quietly opens adult hub in Second Life
Linden Lab opened a new Adult Hub in Second Life in early March 2026, with no official announcement, according to blogger Inara Pey, who first reported on the facility March 7. Second Life first teased the hub in December 2023, describing it as “Something Spicy” that was coming, accordingRead More →






































