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@0xca0a
Joined February 2017
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    @0xca0a
    Jun 16, 2023
    drei/meshportalmaterial can now be entered with a single prop, "blend". it will have lots of creative potential, for spatial UI and the meaning of "routes". made a small showcase using models from my fav designer on sketchfab @FaruqTawsif sandbox codesandbox.io/s/enter-portal…
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    @0xca0a
    Jan 13, 2020
    first time im trying react-refresh and the experience is crazy. notice how all components stay safely mounted, counter keeps on ticking, threejs stuff just stays put. not a single page refresh i could see. hmr never felt that safe and fast. 2 lines added to my build config. 👏
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    @0xca0a
    Jan 17, 2021
    still crazy to me that this is considered a react application nowadays. these are all declarative components, driven by a state model, mixed with regular dom content. saw it on reddit reddit.com/r/threejs/comm… i love seeing this stuff creeping into frontend, and accessible to all.
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    @0xca0a
    Jun 13, 2025
    so, liquid glass. 😂 here are 3 boxes that show you how to do it in react + three. one with a meta shape, a lens, and one where the entire site is in a liquid state —
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    @0xca0a
    Mar 3, 2020
    so, i'm releasing 2 rather specific libs today. one is cannon-es, a esm port of cannon by @schteppe: github.com/drcmda/cannon-… (looked unmaintained, didn't bother making a PR) and the other is use-cannon, a super rough web worker bridge for physics in react: github.com/drcmda/use-can…
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    @0xca0a
    Aug 24, 2023
    this is what happens when you run a website through a lens — refraction, chroma and all. 🫠 live: codesandbox.io/s/scrollcontro…
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    @0xca0a
    May 18, 2021
    threejs has a market, today we release market.pmnd.rs 🎉 🔎 free minified/ready-to-use CC0 models/textures/hdris 🚥 starters for threejs and react-three-fiber 👤 accounts 📬 request assets 🥇 favorites 🔌 api endpoint ☁️ CDN with caching 📦 npm install assets soon
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    @0xca0a
    Jul 11, 2023
    how to have URL routes inside your scene, as well as bind webgl text to html to that it's accessible, selectable, and webgl gets to refract it. codesandbox.io/s/router-trans…
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    @0xca0a
    Apr 5, 2021
    learn how to mix html and webgl with shared animations and transitions. fullscreen → q23sw.csb.app sandbox → codesandbox.io/s/laptop-sprin…
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    @0xca0a
    Feb 26, 2024
    pmndrs/uikit by @BelaBohlender is fully responsive via flexbox, built on the yoga layout engine. making UI in webgl opens up interesting possibilities: effects, 2.5D & 3D navigation, perspective shift, parallax, more to come ... very early dev preview github.com/pmndrs/uikit
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    @0xca0a
    Mar 15, 2022
    i have some news to share, end of march i will join @vercel. i continue to work independently on open source @pmndrs tools and react cad @buerli_io. this means more resources for making creative dev a feasible (and fun) part of our daily routine. go0b4w.csb.app
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    @0xca0a
    Mar 21, 2023
    i've been solving other peoples problems again 🫠 in a thread of some boxes that have accumulated. how to make a chess board look good codesandbox.io/s/morning-flow… odd question but ok.
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    @0xca0a
    Jan 16, 2023
    soft shadows, runtime caustics, refraction and transmission in one, all but the shadows gifts from @N8Programs crazy how it was unreachable a year back, hoarded by agencies, or buried in dissertations. now it's just <Caustics> ... codesandbox.io/s/diamond-refr…
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    @0xca0a
    Oct 16, 2019
    here's some thing i've been dedicating 1 hour each evening for the last week: a game written in react and threejs (react-three-fiber) wanted to see if i can pull it off but waste too much time on it so i'll abandon it: i2160.csb.app it's still missing damage/collision
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