Possibly stupid question: what other games (if any) have environments with this vibe. Mostly overcast, realistically large and pastoral. Not 'video game' scale. Castles. High fidelity foliage. Etc.
It really shows you how powerful the payment processers are given how fast Valve folded like a wet paper bag. They don't usually tolerate anyone telling them what to do, and will go to court, drag out any process just to not be told what to do.
To the Splitgate community,
We believe in Splitgate 2. This game means everything to us – it's been our life for almost 10 years, starting in our dorm room, and we're more committed than ever to delivering the incredible experience you deserve.
We’ve heard your feedback, and we
The thing everyone misses about why this game looks so good is that the Specular Term ISN'T a reflection of the environment, but a bullshit 2-highlights-per-face blurry cubemap.
It's what gives everything a unified ethereal feel.
It's beautiful because it ISN'T "realistic".
Is it just me or has DICE made everything have very little recoil? It's been ages since I played a BF game so I don't know if this is normal for the series. Sustained full auto fire looks super controllable with everything.
Man I wish there were still like... FPS games with story driven campaigns. Instead of the omnipresent 4-player Co-op Slop, Survival Grind-a-thons, or the endless train of 'lets do Doom but like... without the good game design'.
If you haven't seen yet, we just dropped a MASSIVE new level and major Game Mode Upgrade in Hot Dog's Horseshoes and Hand Grenades!
Six months in the making, it's the most complex level and multifaceted challenge we've ever added to the game!
I feel like every VR dev needs to be forced to sit in a chair, and play the intro of Doom 2016.
If your game doesn't get you to your primary verb that fast, consider changing how it works.
You CAN start teaching AFTER the player is already having fun.