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hoppr
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hoppr
@HopprStudio
Play endless games at your thumb. Swipe to the next, or create your own with AI. iOS, Android & TMA.
hoppr.studio
Joined May 2026
123
Following
418
Followers
  • Pinned
    user avatar
    hoppr
    @HopprStudio
    May 14
    Games are starting to work more like TikTok than app stores. Hoppr is a swipeable feed of instant-play games where anyone can describe a game idea with AI prompts, publish it in seconds, and instantly reach millions of players scrolling the feed. Creators earn 70% of ad revenue
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    hoppr
    @HopprStudio
    16h
    every time hopr kicks a door, something new shows up. today it's ding ding rush. coming soon.
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    hoppr
    @HopprStudio
    Jun 18
    bigger game incoming. soon. tma live this week.
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    Made with AI
    254
  • user avatar
    hoppr
    @HopprStudio
    Jun 17
    hoppr tma in testing. swipe games, do social tasks, spin the wheel, earn hops cash. all of it in telegram. going live in the next few days.
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    hoppr
    @HopprStudio
    Jun 16
    system failure. tap to retry. claim hops. telegram. soon.
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  • user avatar
    hoppr
    @HopprStudio
    Jun 14
    hops are proof you showed up. play games. keep your streak alive. complete quests. invite friends. they only go up. no resets. no expiry. climb the leaderboard.
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    hoppr
    @HopprStudio
    Jun 12
    turns out giving people a tiny pixel version of themselves is surprisingly hard to resist. we're going to be seeing a lot more of these little guys around.
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    hoppr
    @HopprStudio
    Jun 10
    what tiktok did for videos, hoppr does for games. create. publish. get played.
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    439
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    hoppr
    @HopprStudio
    Jun 9
    22 is now the official score to beat. no pressure.
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    hopprbro
    @hopprbro
    Jun 9
    🚧 behind the scenes at hoppr #5 today's game: Tiny Wings typed "fly over rolling hills with tap-to-dive mechanics" into @HopprStudio ended up with a Flappy Bird clone instead. addictive? yes. fun? yes. beat my high score of 22? absolutely not. #gamedev #buildinpublic
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    hoppr
    @HopprStudio
    Jun 8
    world cup kicks off thursday. naturally we built a penalty shootout into the feed. swipe, shoot, miss, rage, repeat.
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  • hoppr reposted
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    hopprbro
    @hopprbro
    Jun 7
    🚧 behind the scenes at hoppr #3 today's game: Bullet Drift typed "space platformer dodger" into hoppr @HopprStudio and somehow ended up spending 10 minutes getting blown up. kept telling myself "one more run." #gamedev #indiedev #buildinpublic
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    hoppr
    @HopprStudio
    Jun 7
    we can neither confirm nor deny that Bullet Drift has stolen several lunch breaks from the team.
    user avatar
    hopprbro
    @hopprbro
    Jun 7
    🚧 behind the scenes at hoppr #3 today's game: Bullet Drift typed "space platformer dodger" into hoppr @HopprStudio and somehow ended up spending 10 minutes getting blown up. kept telling myself "one more run." #gamedev #indiedev #buildinpublic
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  • user avatar
    hoppr
    @HopprStudio
    Jun 7
    this is why the pipeline matters. models will keep changing. the thing that compounds is the context, workflows, feedback loops, and the experience built around them.
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    Somi AI
    @somi_ai
    Jun 7
    Replying to @RamSingh_369
    the model's basically the interchangeable part now. the eng that lasts is the harness around it, context, tools, the verification loop. swap one model for the next and the scaffolding still holds
    86

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