Introducing my upcoming homebrew game for the PlayStation:
𝐑𝐞𝐭𝐫𝐨-𝐕𝐞𝐫𝐬𝐞 𝐃𝐫𝐢𝐟𝐭
Inspired by everyone’s favorite kart game, this will feature a multiverse-traveling theme with retro-era games and a wide variety of cars, karts, and characters
After a week of playing around in Unity3D for PS5... I got a project in the works.
Astro Bot X Nintendo World - a crossover game where Astro teleports into a new world. Let's see how far I get into this, so far I'm on day 2
Thanks to @_SnakePlissken1 for helping me get started!
Astro Bot X Nintendo World (ASxNW) was going to be a side-project; but after seeing my first post blown up, thanks to @master_s9, @Roc6d, @_SnakePlissken1 for reposting... I'm all fired up to continue on this daily!
Day 3 update; this will be the first stage/intro to the game
Day 4 Update #ABxNW; Prologue leading to Chapter 1 (Peach's Castle) ... learned this technique from @Lapy05575948 latest Hellblade homebrew
Next update will take time as I'll be working on the main character coding
Nothing for Zelda; even this project was just about learning how to recreate the drifting feature that I want to use on my main homebrew project... which is currently under development, will share more about that soon 😉
#ABxNW Day 6 - Tried to get a different rendering pipeline (URP) to work but no luck... thanks @_SnakePlissken1 for working with me on this
Day 7 & 8 - Spent a lotta time to implement Vibration / Light change, unfortunately no API for speaker system
#ABxNW Day 9 - Asset ripping and setting it up ingame; lot of time spent researching tools and methods to get to this point (see screenshot), still not halfway done.
Day 10 - Started working on organizing my thoughts and ideas onto my GitHub page
github.com/hotshotz79/Ast…