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Tony Cannon
2,239 posts
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Tony Cannon
@Pond3r
Tech Lead at Riot Games working on 2XKO. GGPO rollback networking guy. Evo co-founder.
Fremont, CA
Joined May 2009
284
Following
11.4K
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  • Pinned
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    Tony Cannon
    @Pond3r
    Oct 9, 2019
    GGPO has a new home and is now available under the MIT License. Get it here!:
    Image
    GitHub - pond3r/ggpo: Good Game, Peace Out Rollback Network SDK
    From github.com
  • user avatar
    Tony Cannon
    @Pond3r
    Oct 4, 2019
    Website's back!
    ggpo.net
    GGPO | Rollback Networking SDK for Peer-to-Peer Games
    GGPO networking SDK pioneered the use of rollback networking in peer-to-peer games. It's designed specifically to hide network latency in fast paced, twitch style games which require very precise...
  • user avatar
    Tony Cannon
    @Pond3r
    Oct 2, 2019
    Replying to @kamone1006
    Hi @kamone1006, nice to meet you! Please DM me or email at [email protected] for more information on GGPO.
  • user avatar
    Tony Cannon
    @Pond3r
    Oct 16, 2019
    Interested in developing on or with GGPO? There's now a Discord for that!
    discord.com
    Join the GGPO Developers Discord Server!
    Check out the GGPO Developers community on Discord - hang out with 617 other members and enjoy free voice and text chat.
  • user avatar
    Tony Cannon
    @Pond3r
    Aug 6, 2024
    Replying to @broskiFGC
    we're aware, and part of why we're limiting countries for alpha lab is exactly the problem you're describing.  stay tuned...
    47K
  • user avatar
    Tony Cannon
    @Pond3r
    Jul 15, 2016
    .@EG_PPMD wish you could have been here. Do you think we can borrow a P? Its kind of urgent... #Evo2016
    Image
  • user avatar
    Tony Cannon
    @Pond3r
    Oct 9, 2019
    Replying to @Pond3r
    (apologies to @teamspooky😂)
    Image
    GIF
  • user avatar
    Tony Cannon
    @Pond3r
    Sep 5, 2019
    Hey @Sajam! I hear you're collabing on an article about rollback netcode with some folks (awesome!). I actually wrote one years ago which @pattheflip was gracious enough to publish for me in Game Developer Magazine. Here's a link if you're interested.
    drive.google.com
    ggpo-gdmag-article.pdf
  • user avatar
    Tony Cannon
    @Pond3r
    May 18, 2016
    Mandalay Bay is already getting ready. OMG!! So excited for this year!! #Evo2016
    Image
  • user avatar
    Tony Cannon
    @Pond3r
    Jul 30, 2019
    Headed out to #Evo2019 tonight. To all the TSA agents who recognize player or their fight sticks in x-ray machines and wish them luck, that really means a lot to us. Safe travels everyone!
  • user avatar
    Tony Cannon
    @Pond3r
    Jul 1, 2017
    Still crunching on brackets, but close enough to confirm there will be no 8 AM pools this year at Evo! Woot! #Evo2017 #PartyLateSleepIn
  • user avatar
    Tony Cannon
    @Pond3r
    Dec 28, 2019
    OMG!! The hotel has a Japanese MVC cab in the rec-room!
    Image
  • user avatar
    Tony Cannon
    @Pond3r
    Oct 4, 2019
    Also in Japanese, courtesy of Google Translate. ja.ggpo.net I'm not sure if the translation is any good, but it's a start!
    ja.ggpo.net
    GGPO | Rollback Networking SDK for Peer-to-Peer Games
    GGPO networking SDK pioneered the use of rollback networking in peer-to-peer games. It's designed specifically to hide network latency in fast paced, twitch style games which require very precise...
  • user avatar
    Tony Cannon
    @Pond3r
    Jul 7, 2021
    Replying to @pattheflip
    Load-in day is renting a U-Haul and driving all over the Bay to collect every single cabinet you can find to drive up to Folsom. On the way back you and @sethkillian crash the truck … twice.

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