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Reality Labs at Meta
Meta
@RealityLabs
Our mission is to build tools that help people feel connected, anytime, anywhere
Joined January 2020
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    Here’s a look at our haptic glove research and the advances in soft robotics, microfluidics, hand tracking, haptic rendering, and perceptual science that that work entails: tech.fb.com/inside-reality…
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    Introducing Meta Ray-Ban Display: A Breakthrough Category of AI Glasses meta.com/blog/meta-ray-…
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    Meta Connect 2024: Quest 3S, Llama 3.2, Orion & More meta.com/blog/quest/con…
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    ICYMI, @finkd just announced that we’re opening up the operating system powering our Meta Quest devices to third-party hardware makers, giving more choice to consumers and a larger ecosystem for developers to build for. meta.com/blog/quest/met…
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    At Connect, we shared a look at what we’re calling Instant Codec Avatars—photorealistic representations of yourself created from some scans from your phone + a few hours of processing time. Dive into our Reality Labs Research updates on Tech at Meta: tech.fb.com/ar-vr/2022/10/…
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    Introducing Oakley Meta Glasses: Amplifying Human Potential meta.com/blog/oakley-me…
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    Say hello to Meta Quest Pro—the first entry in our new high-end line of devices. Next-generation optics, full-color mixed reality, self-tracking controllers, and more. Get all the details here: oculus.com/blog/meta-ques…
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    We believe SceneScript represents a significant milestone on the path to true AR glasses that will bridge the physical and digital worlds. As we dive deeper into this potential at Reality Labs Research, we’re thrilled at the prospect of how this pioneering approach will help
    Today we’re introducing SceneScript, a novel method for reconstructing environments and representing the layout of physical spaces from @RealityLabs Research. Details ➡️ bit.ly/3x2cOzh SceneScript is able to directly infer a room’s geometry using end-to-end machine
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    Today we’re sharing our vision for a new type of interface—a human-centric interface—our research teams at Facebook Reality Labs are building to interact with all-day wearable AR glasses:
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    Introducing ‘First Hand,’ Our Official Hand Tracking Demo Built With Presence Platform’s Interaction SDK developer.oculus.com/blog/introduci…
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    Social Goes Spatial & the Beginning of Our Reimagined OS meta.com/blog/instagram…
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    Orion’s Compute Puck: The Story Behind the Device that Helped Make Our AR Glasses Possible meta.com/blog/orion-com…
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    Introducing the Digital Twin Catalog: We believe it’s the world’s highest quality dataset for object reconstruction research. It consists of over 2,400 physical objects scanned with state-of-art hardware and hand-tuned to achieve sub-millimeter-level geometric accuracy and
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