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Zolden
8,129 posts
user avatar
Zolden
@ZoldenGames
Indie developer, now working on Simulario - a physics simulation based game, that runs all logic on GPU Also senior dev in AAA Unity3D, Unreal, C#, C++, HLSL
Cyprus
store.steampowered.com/app/3343970/Si…
Joined December 2017
793
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11.3K
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  • Pinned
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    Zolden
    @ZoldenGames
    Sep 16, 2024
    Remember this scene in Terminator 2?
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    941K
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    Zolden
    @ZoldenGames
    Nov 7, 2025
    When you're working for months on your physics engine, sometimes you just do random things like this, without any particular reason.
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    3.2M
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    Zolden
    @ZoldenGames
    Sep 20, 2025
    What an awkward bug! There's no player input, no forces. I just made a liquid simulation algorithm, and it's trying to work. Yet the behavior somehow is so sophisticated, a combination of chaos and order. Like it's trying to self-organize into something, but fails.
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    Zolden
    @ZoldenGames
    Nov 2, 2025
    I simulated a volcano. My physics engine works well, time to make a game with it.
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    341K
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    Zolden
    @ZoldenGames
    May 2, 2025
    As a shellfish, Patrick makes caviar. I'm glad I learned programming GPU physics. So many absurd things can be done with it.
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    1.2M
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    Zolden
    @ZoldenGames
    May 19, 2025
    Besides trying different gameplays with my physics engine, I did some random funny looking simulations just out of curiosity.
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    177K
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    Zolden
    @ZoldenGames
    Nov 6, 2025
    I implemented physically realistic jet engine. The flame is fluid with lifetime. It interacts with objects, affects them - much better, than the fake VFX one I used previously.
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    Zolden
    @ZoldenGames
    Nov 4, 2025
    Asteroid impacts planet. Planet has crust, molten core, ocean. Every next asteroid is bigger.
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    Zolden
    @ZoldenGames
    May 27, 2025
    Applying high pressure to check how stable the simulation.
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  • user avatar
    Zolden
    @ZoldenGames
    May 17, 2025
    I'm exploring my physics engine. Searching for that game feeling, that makes every second of playing feel good. Here's all I tried.
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    Zolden
    @ZoldenGames
    Nov 3, 2025
    I simulated fluid with a rotational momentum in a circular gravity, and it formed a galaxy.
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    Zolden
    @ZoldenGames
    Oct 27, 2025
    I've integrated fluids into my physics engine. Fluids are made of the same particles as solid matter, but computed differently. Phase change is seamless, matter melts and hardens back on temperature change. It runs fast, and world size limits are wider than any game would need.
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    Zolden
    @ZoldenGames
    Dec 18, 2024
    2D printing matter will play a role in gameplay. Also ropes. 100% of the physics here is written by me from scratch. Pure math turned into a sandbox.
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  • user avatar
    Zolden
    @ZoldenGames
    Apr 25, 2024
    Thanks for the function, chat gpt. Now I can normalize vectors.
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    87K

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