George Ng
146 posts
co-founder of @ggwp_ai & @Forge | ex-founder @CyencePlatform | @UCBerkeley AI, Econ, and Public Health
- Sharing a list of approaches that #gamedev can use to boost player spend & engagement for liveops games. Each approach comes with its psychological basis, example titles for reference, and manipulation potential for ethical design considerations.
- Centralized game asset markets, currently have advantages in convenience, security, & support. But decentralized markets can address these drawbacks and offer benefits like ownership, transparency, and lower fees. Gamers just want a seamless and fair experience, regardless of the
- Game trash talk is often seen as immature, but it also brings fun and a competitive edge. With matchmaking connecting diverse backgrounds, clear guidelines are essential. It's important to consider party and game state and to differentiate between comments on actions/game
- 👋 Hi there, I'm Dr George Ng, Co-founder at GGWP. We're on a mission to democratize positive play using #AI and #GamerPsychology. Stay tuned for updates on #GGWP and insights from our journey. #TechForGood #PositivePlay
- Public list ranks games by toxicity—select, not exhaustive or 'most toxic'. @ggwp_ai's analysis finds omissions, no naming/shaming 😉. Toxicity varies between PvE & PvP. Community managers, compare with peer games for smarter benchmarking. #AI #gamingcommunity #CommunityManager
- Why is #LeagueOfLegends seen as more accessible and less toxic than #dota2? Active branding and support by @riotgames, concise tutorials, quicker matches, and a gentler learning curve play a role. On the other hand, Dota's intricate learning ramp, tough mechanics, and lack of
- Time to introduce the entrepreneurs and visionaries behind Forge: our founders. Together, @thresh, @kunoag, and @drgeorgeng bring decades of experience founding successful startups across gaming, nerd culture, and technology. Let’s dive in, shall we? 🧵
- Replying to @SynthPotatoOverwatch's team-based gameplay and diverse roster had a major impact on community and esports - GOTY didn't seem crazy at the time.
- .@theesa report highlights benefits of gaming: reduced stress, anxiety & loneliness and increased happiness. A reminder of why safe gaming communities are crucial. theesa.com/power-of-play-…
- Leveling up anime game with @kunoag
- Game monetization history reveals balance between profitability and manipulation. Ideal #gamedev reqs when pursuing longevity? Cost, support, & player ownership transparency, spend responsibility metrics, community input, and most importantly - entertaining experiences.
- Review bombing shows that crowd wisdom can still be biased. To identify it, look for clusters of extreme and terse reviews. Also consider potential motivations (e.g. #Starfield with fandom bias or lack of #PlayStation release).












