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Erik Skog
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Erik Skog
@erikskog_
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Stockholm, Sweden
Joined June 2018
32
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44.2K
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  • Pinned
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    Erik Skog
    @erikskog_
    Oct 8, 2024
    favorite details in my game pt. 1
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    607K
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    Erik Skog
    @erikskog_
    Jul 19, 2022
    Working on some attack patterns and using my dog as a reference👽
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    Erik Skog
    @erikskog_
    Nov 21, 2021
    Core moveset might be done after I finish all the throw interactions LETs GoOOo
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    Erik Skog
    @erikskog_
    Jul 30, 2022
    Did some very cozy animation/programming practice these last couple of days👶
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    Erik Skog
    @erikskog_
    Nov 6, 2023
    Trying to come up with fun abilities that would use city elements rn electricity seems like a fun element
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    776K
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    Erik Skog
    @erikskog_
    Nov 14, 2022
    Havent posted a combo video in forever so you might as well just make your own💅 Gonna post a playable sandbox build underneath!
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    Erik Skog
    @erikskog_
    Jan 13, 2024
    Mega progress 2 months into this project !!! Started work on the oil character and abilites and lots of other cool functionality like multiplayer
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    661K
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    Erik Skog
    @erikskog_
    Aug 14, 2024
    !! Started animating on Haste again this week has been lots of fun
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    344K
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    Erik Skog
    @erikskog_
    Feb 18, 2021
    Excuse me for saying tomorrow this was so soso tricky to implement but im almost done
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    Erik Skog
    @erikskog_
    May 30, 2024
    ! Peaked in dash game design and i feel like i really want a jojo game where stands behave like this
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    448K
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    Erik Skog
    @erikskog_
    Sep 30, 2023
    Hot take i think modernizing tank controls is gonna be a sick game +Re4 asmr inspired reload even though its a fishing rod
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    553K
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    Erik Skog
    @erikskog_
    Oct 7, 2020
    Reworked the longjump into a jumpkick and added some practice break the targets things last week : o
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    Erik Skog
    @erikskog_
    Apr 24, 2023
    ! doing some sfx and animation for the grapplehook character its very nice
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    226K
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    Erik Skog
    @erikskog_
    Apr 11, 2021
    Two underdeveloped arts in games 1) spinning the joystick should always be represented 2) every lightsource should be poppable ?) also make everything else poppable
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